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MusicGen: Simple and controllable music generation

ai.honu.io

311–320 of 340 posts

Re: MusicGen: Simple and controllable music generation

#311

(and now for the rare take that isn't your typical cynical/jaded internet comment) Wow this is more than good enough to use for background music in video games, stores, commercials, etc.. You really could have super dynamic music in a video game for instance that changes based on the time of day, environment, situation, mood, etc.. all combined. Combine it with a LLM DJ and you could get some fun radio stations.

Can’t wait for soulless 24/7 grocery store robot music /s

It needs civitai for music. People will find ways to extend it.

Re: MusicGen: Simple and controllable music generation

#312

Earlier quoted context omitted.

Because we like music for the fun of making it, and the shared emotional connection felt with the artist (whether it's real or not, knowing a human wrote and performed a piece allows you to imagine this connection). I don't know what the point of machine generated music is. Just destroying one of the few remaining ways for people to make a living doing something creative, I guess. The promise of automation was to hav…

> I don't know what the point of machine generated music is. One point is that music fans can now make their own music. I think it's great that people can express themselves and it's not limited to those who put in 10k+ hours to master a single instrument. More people creating is a good thing.

Tbh, since the invention of DAW software you don't actually have to learn to play any instruments.

I can create something that sounds decent in software like Ableton Live or whatever, but I can't play anything on a piano or a guitar.

Re: MusicGen: Simple and controllable music generation

#313

Earlier quoted context omitted.

The idea that creating music has had a huge technical barrier is laughable. It has not existed for ~20 years. Artists like Tinashe have learned to produce music themselves with programs like ableton, not a lick of mastering instruments or graduating from this and that art school. Just a general sense of what sounds good to you. Unlike visual art, there's no mechanical barrier either, no mastering of techniques. You c…

>> After all, "why learn how that music program works when I can just generate it?" That's how many of my friends in the music biz are thinking right now. Also the same applies to Code and anything that could be generated by AI. I honestly lost the joy of learning a programming language with the advent of GPT. The future is dark.

Chat GPT still can't do visual programming so if you use something like Unreal Engine - you still have to figure out everything yourself. Sure - GPT can generate algorithms, but it can't playtest the game. I can't ask ChatGPT to implement something like wall climbing or object throwing in Unreal. It will probably generate something, but it has no way to playtest it and check if it actually feels good to play.

Re: MusicGen: Simple and controllable music generation

#314
post #45

I don’t understand what’s motivating certain types of people to continue working on these types of AI practical implementation projects. There’s nothing good for the world this (type of AI in particular) will offer. Maybe someone will say this will let people who aren’t musicians express themselves by creating music. That’s not true. It’s as true as hiring a musician to make a song for you, given a description. And n…

A game developer or a movie director can now generate music for their games and movies and don't have to bother with hiring a composer.

Re: MusicGen: Simple and controllable music generation

#315
post #262

Earlier quoted context omitted.

There is an absolutely massive gulf between "free (or fixed list price) and immediate, just use these apps" and "locate a musician, bargain with them, pay, collaborate with them, wait for revisions, eventually get something usable (but not be 100% sure if I own the rights or not)." I wouldn't even know where to start; I'm too far out of my league. Tackling the latter would likely exceed the entire effort I spent writ…

It's not that hard, you find an email and you basically do a cold call. I was doing it in high school off Newgrounds (which is full of royalty free stuff too!) If your project is small and free, you're not going to land The Eurythmics. But all those people posting their music online hoping to get noticed? Emailing them, even a cold call, immediately tells them you've listened to their stuff and you like it. Honesty i…

> It's not that hard, you find an email and you basically do a cold call. I was doing it in high school off Newgrounds (which is full of royalty free stuff too!)

You are missing the point, most programmers are introverts and absolutely deplore doing cold calls and cold emails.

Re: MusicGen: Simple and controllable music generation

#316
These are really impressive. Providing the ‘prompter-composer’ can generate high quality, stereo mixes — these all appear to be low bitrate, mono files — you could probably use them right now for various ‘wallpaper music’ purposes, where originality is not required or is even a detriment: ‘on hold’ music, low budget video productions, symphonic film scores etc.

Producing this kind of anti-music is pretty soul-destroying for a musician, anyway, so the machines might as well do it. We can then spend our time working on stuff that means something, and if we’re lucky and it connects with enough people, make a living from it.

Re: MusicGen: Simple and controllable music generation

#317
post #83

For the most part the new samples still sound like melodic nonsense — in all but one of the examples the melody doesn't fit properly with the chords underneath. It really does feel like the output of a music blender. The style transfer is the most interesting bit IMO, as you get a sense of how it hears the source examples. For example, when transferring the opening to the Bach Toccata all the new samples miss out the…

This is as bad as it'll ever be though.

Re: MusicGen: Simple and controllable music generation

#318
post #308

Earlier quoted context omitted.

> 3) Distribute output widely, note that copyright still applies to the output. Can you elaborate on this point? I don't think this has been established to be the case yet.

Let's adopt a legal realist point of view. RIAA/etc. have money, lots of lawyers with large briefcases, and lobbyists so as to basically write the law. The ordinary YouTuber doesn't have tohe resources to defend, and there aren't any commercial interests on the other side here. So even if the output is technically made entirely by LLM, they'd find a way to slightly tweak the process or even the law so it applies. Som…

They might; but equally, Meta or Apple might counter-lobby to end copyright as a concept entirely, (or just for music, depending on how good the LLMs are at code and script writing for commissioned TV shows and stuff).

Those two can still rely on patents and trade secrets in a way that RIAA can't. (At least, the RIAA can't rely on those as far as I can see, but what do I know…)

Re: MusicGen: Simple and controllable music generation

#319

(and now for the rare take that isn't your typical cynical/jaded internet comment) Wow this is more than good enough to use for background music in video games, stores, commercials, etc.. You really could have super dynamic music in a video game for instance that changes based on the time of day, environment, situation, mood, etc.. all combined. Combine it with a LLM DJ and you could get some fun radio stations.

Have you tried asking GPT 4 for a playlist? It sucks

Re: MusicGen: Simple and controllable music generation

#320

I'm just weirded about the fact that conversation about something AS EPIC AS THIS is so boring and rudderless here on hacker news of all places. I mean like YESTERDAY I did not have this superpower to summon something as majestic as say https://fb.watch/l4ssOD40M4/ with a simple 'A quirky and skronky Aphex twin sample that just hits you' Edits: I woke up to this news delivered from Yann Lecun himself in the morning o…

Because we like music for the fun of making it, and the shared emotional connection felt with the artist (whether it's real or not, knowing a human wrote and performed a piece allows you to imagine this connection). I don't know what the point of machine generated music is. Just destroying one of the few remaining ways for people to make a living doing something creative, I guess. The promise of automation was to hav…

These soulless beatboxes will never have the heart of a real drummer
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