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MusicGen: Simple and controllable music generation

ai.honu.io

301–310 of 340 posts

Re: MusicGen: Simple and controllable music generation

#301

I installed it and everything went surprisingly fine and easily. It used about 8GB or VRAM max on a nvidia A30 and takes about 30s to generate 10s of audio. The max duration seems to be 30s in the frontend but the quality is a lot lower. Mixing genres do not really work and the model doesn’t seem to be trained on band names. However it does perform well to create music using existing styles. I generated some Eurovisi…

> But mixing death metal with lofi ambient isn’t the best

Would you expect that to be good if a human did it?

Re: MusicGen: Simple and controllable music generation

#302
post #205

(This is not meant to be an anti-ai-generated-art rant. It's coming whether we like it or not. But some of the motives in this thread confuse me.) Music producer here with an honest question to those saying "this will provide me with a simple soundtrack/background music for $PROJECT" Have any of you checked out / made offers on music production subreddits? Or other music subreddits? various music production discords?…

Define small fee.

Re: MusicGen: Simple and controllable music generation

#303

I installed it and everything went surprisingly fine and easily. It used about 8GB or VRAM max on a nvidia A30 and takes about 30s to generate 10s of audio. The max duration seems to be 30s in the frontend but the quality is a lot lower. Mixing genres do not really work and the model doesn’t seem to be trained on band names. However it does perform well to create music using existing styles. I generated some Eurovisi…

> But mixing death metal with lofi ambient isn’t the best Would you expect that to be good if a human did it?

(Not the original commenter) I don't know of any death metal examples, but chill-lofi-beats+djent music already exists and it's pretty good. This isn't the only example but it's my personal favorite one:

https://youtu.be/-Yeqp2-dF5M

Re: MusicGen: Simple and controllable music generation

#304
post #205

(This is not meant to be an anti-ai-generated-art rant. It's coming whether we like it or not. But some of the motives in this thread confuse me.) Music producer here with an honest question to those saying "this will provide me with a simple soundtrack/background music for $PROJECT" Have any of you checked out / made offers on music production subreddits? Or other music subreddits? various music production discords?…

Instead of turning to pre-made corporate software, you could just hire me or one of my developer friends? We’ll crank out something fine for you in no time flat. All you have to do is just:

- Find me, which is easy, just become an amateur developer yourself and scour the various places I frequent

- Think of and propose in great detail what you want. We will go back and forth over this, over the course of several days/weeks. Bonus points if we don’t speak the same language.

- Sign some form of agreement, really easy, just read this 5 page document and maybe hire a lawyer if you are unsure. All very easy.

- Fork over the cash

- Get deliverables in a few weeks, hopefully.

Now when you compare that with just firing up some website/app and getting on with your work, is that really better? I’m not seeing why you would just go to gmail.com if I could have just made you a very nice, very special email reader.

I have perfected my craft over thousands of hours you know. You should pay us the respect we deserve.

Seriously: cranking out tunes through some prompting vs hiring people through shady channels like reddit? Are you serious?

Re: MusicGen: Simple and controllable music generation

#305
post #73
post #61

Earlier quoted context omitted.

Those three are pretty nice, but I’d say they are only a starting point, an inspiration, for creating a good song out of those themes. You are probably getting downvoted for your second paragraph which is a bit out there.

Err, yeah maybe a little bit out there. Yes of course they are the starting point, a good musician may take some samples and transform a music generation to a better song for sure. Some artists state that a painting is never complete, or a song is never complete. There is always room for innovation. The prompts i used, referenced real songwriters, and the model seems to know their songs. The article does not prompt i…

> Some artists state that a painting is never complete, or a song is never complete

Kind of like how the software is never complete :P

Re: MusicGen: Simple and controllable music generation

#306
post #195
post #49

So, CC-BY-NC licensed model weights, and they've made sure to license the training data. And some jurisdictions are saying that copyright cannot be claimed on the output of such models. Oh, to be a fly on the wall in RIAA corporate offices… Sans schadenfreude, I think this (depending on inference speed) could be perfect for dynamic content in games (including IRL games: LARP, escape rooms, table top games, etc.)

>Oh, to be a fly on the wall in RIAA corporate offices… In all likelihood, they're ok with events. Games were never anywhere near their main revenue stream. Now the labour costs on what they're actually selling are dropping to zero. RIAA's future: 1) Use AI to fake a band. 2) Use AI to write music (maybe even lyrics). Don't really care if the AI is any good. 3) Distribute output widely, note that copyright still appl…

> 3) Distribute output widely, note that copyright still applies to the output.

Can you elaborate on this point? I don't think this has been established to be the case yet.

Re: MusicGen: Simple and controllable music generation

#307

Infinite music is interesting from the angle that the music that we value is connected to our cultural and social experience. How can we cherish a song that has never been heard before and will never be heard again, which means it is deprived of social context that would give it meaning? One answer would be to create music that shares its roots with music that the listener already knows. This music could be enjoyable…

I've thought about this same idea before, but especially as it relates to film/television, and writing.

Think of your favourite TV show.

If when you first watched that show, you were told no one else had ever watched it, or ever would watch it, would your engagement with it be the same?

Part of our enjoyment of art is the shared cultural context. Maybe saying "art" here isn't the salient thing. Maybe it's our engagement with ideas.

I personally haven't even considered this concept as much in relation to music, because while I do love to deeply engage with music and the shared narrative behind it, both real and imagined, I also just like to put on music that sits in the background as a tool to drown out noise while I'm working, walking, etc.

Re: MusicGen: Simple and controllable music generation

#308
post #195

Earlier quoted context omitted.

>Oh, to be a fly on the wall in RIAA corporate offices… In all likelihood, they're ok with events. Games were never anywhere near their main revenue stream. Now the labour costs on what they're actually selling are dropping to zero. RIAA's future: 1) Use AI to fake a band. 2) Use AI to write music (maybe even lyrics). Don't really care if the AI is any good. 3) Distribute output widely, note that copyright still appl…

> 3) Distribute output widely, note that copyright still applies to the output. Can you elaborate on this point? I don't think this has been established to be the case yet.

Let's adopt a legal realist point of view. RIAA/etc. have money, lots of lawyers with large briefcases, and lobbyists so as to basically write the law. The ordinary YouTuber doesn't have tohe resources to defend, and there aren't any commercial interests on the other side here.

So even if the output is technically made entirely by LLM, they'd find a way to slightly tweak the process or even the law so it applies. Someone will do a trivial low-pass filter and then claim copyright. At worst they'd find a flunky to say they 'wrote' the music.

Re: MusicGen: Simple and controllable music generation

#309
post #262

Earlier quoted context omitted.

There is an absolutely massive gulf between "free (or fixed list price) and immediate, just use these apps" and "locate a musician, bargain with them, pay, collaborate with them, wait for revisions, eventually get something usable (but not be 100% sure if I own the rights or not)." I wouldn't even know where to start; I'm too far out of my league. Tackling the latter would likely exceed the entire effort I spent writ…

It's not that hard, you find an email and you basically do a cold call. I was doing it in high school off Newgrounds (which is full of royalty free stuff too!) If your project is small and free, you're not going to land The Eurythmics. But all those people posting their music online hoping to get noticed? Emailing them, even a cold call, immediately tells them you've listened to their stuff and you like it. Honesty i…

> Just write a contract

... this is almost TOO convenient.

Re: MusicGen: Simple and controllable music generation

#310

I installed it and everything went surprisingly fine and easily. It used about 8GB or VRAM max on a nvidia A30 and takes about 30s to generate 10s of audio. The max duration seems to be 30s in the frontend but the quality is a lot lower. Mixing genres do not really work and the model doesn’t seem to be trained on band names. However it does perform well to create music using existing styles. I generated some Eurovisi…

> But mixing death metal with lofi ambient isn’t the best Would you expect that to be good if a human did it?

Depends on the human. If it’s myself, not really. But if it’s well done, yes I would enjoy death metal sonorities in lofi ambiant once in a while. But I admit the prompt is perhaps a bit challenging.
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