Live data from Hacker News

MusicGen: Simple and controllable music generation

ai.honu.io

161–170 of 340 posts

Re: MusicGen: Simple and controllable music generation

#161

I'm just weirded about the fact that conversation about something AS EPIC AS THIS is so boring and rudderless here on hacker news of all places. I mean like YESTERDAY I did not have this superpower to summon something as majestic as say https://fb.watch/l4ssOD40M4/ with a simple 'A quirky and skronky Aphex twin sample that just hits you' Edits: I woke up to this news delivered from Yann Lecun himself in the morning o…

Because we like music for the fun of making it, and the shared emotional connection felt with the artist (whether it's real or not, knowing a human wrote and performed a piece allows you to imagine this connection). I don't know what the point of machine generated music is. Just destroying one of the few remaining ways for people to make a living doing something creative, I guess. The promise of automation was to hav…

> Because we like music for the fun of making it, and the shared emotional connection felt with the artist (whether it's real or not, knowing a human wrote and performed a piece allows you to imagine this connection).

Speak for yourself. I like music if it sounds good, regardless of who made it.

Re: MusicGen: Simple and controllable music generation

#162

I'm just weirded about the fact that conversation about something AS EPIC AS THIS is so boring and rudderless here on hacker news of all places. I mean like YESTERDAY I did not have this superpower to summon something as majestic as say https://fb.watch/l4ssOD40M4/ with a simple 'A quirky and skronky Aphex twin sample that just hits you' Edits: I woke up to this news delivered from Yann Lecun himself in the morning o…

Because we like music for the fun of making it, and the shared emotional connection felt with the artist (whether it's real or not, knowing a human wrote and performed a piece allows you to imagine this connection). I don't know what the point of machine generated music is. Just destroying one of the few remaining ways for people to make a living doing something creative, I guess. The promise of automation was to hav…

[dead]

Re: MusicGen: Simple and controllable music generation

#163
post #94
post #79

Earlier quoted context omitted.

It’s not just you; pop music compositions with key changes that add complexity have all but vanished since the early 00s: https://flowingdata.com/2022/11/22/decline-of-key-changes-in... Automation tools and fine grained computed metrics have rounded off the edges of emotional experiences. See Bobby Kotick about taking the fun out of games: https://www.escapistmagazine.com/bobby-kotick-wants-to-take-... Him saying tha…

I disagree that key changes in popular music are a great measure of complexity. For many years a key change near the end of the song was an easy way to give the sense of a climax. The article your link is based on gives a good summary of it: > The act of shifting a song’s key up either a half step or a whole step (i.e. one or two notes on the keyboard) near the end of the song, was the most popular key change for dec…

While i do agree generally about key changes, i think the point is that it's just an example of something that sounds _interesting_. It's not just key changes, but all the little chances that an actual artist takes during creation, the things that sound good to some and bad to others are exactly what makes art, art. The change being witnessed isn't the loss of key changes, but the loss of everything that sounds different or interesting, in favor of a sound that is generally palatable to everyone precisely because it does not contain anything interesting.

Re: MusicGen: Simple and controllable music generation

#164
post #55

I used MusicGen yesterday to create 50 songs or so. Three of them sound pretty good [1][2][3]. MusicGen is definitely the best of four models of the presentation. I used the prompts differently than the article and i think i got better results. Suppose there is way to measure cardio beats or electricity spikes on the brain, and we configure the machine to generate music to increase cardio beats, or decrease them, or…

People have tried this, they're called binaural beats, and they don't seem to work for the most part. I mean, not in the sense that you could engineer sound to invoke very specific effects in the brain consistently.

Re: MusicGen: Simple and controllable music generation

#165
Infinite music is interesting from the angle that the music that we value is connected to our cultural and social experience. How can we cherish a song that has never been heard before and will never be heard again, which means it is deprived of social context that would give it meaning?

One answer would be to create music that shares its roots with music that the listener already knows. This music could be enjoyable, but you can't exactly sing along to a melody you're hearing for the first and last time, so it has more limited engagement potential. This is an approach to composition that you learn when you study chord progressions and other elements in music theory, and it's what I'm sensing when I listen to the MusicGen outputs.

To draw from greater cultural context, you can incorporate folk and popular melodies that are widely known. Musicians love this trick. "Immature artists copy, great artists steal." MusicGen seems capable of doing this, too.

To promote a novel melody as something that listeners deeply cherish, or to innovate at the level of the theory, the social context has to be built up around the content after it's generated. E.g., when introducing a new song on the radio, a common trick is to play it between songs that are already popular; building up co-occurrences with songs that already have cultural significance. My challenge to Meta would be: can you use your platform to transform some of the model's novel outputs into familiar popular music? It would be an important cultural milestone if an AI-generated melody became a familiar tune that would be played in the café, recognized, and enjoyed.

Re: MusicGen: Simple and controllable music generation

#166

I'm just weirded about the fact that conversation about something AS EPIC AS THIS is so boring and rudderless here on hacker news of all places. I mean like YESTERDAY I did not have this superpower to summon something as majestic as say https://fb.watch/l4ssOD40M4/ with a simple 'A quirky and skronky Aphex twin sample that just hits you' Edits: I woke up to this news delivered from Yann Lecun himself in the morning o…

Every week now there is a new AI thing and we are all worn out from trying to continually ascertain what to think about them.

Re: MusicGen: Simple and controllable music generation

#167

Earlier quoted context omitted.

Sounds to me like you've simply stopped trying. When I was 20 I was a music snob into Aphex Twin and weird IDM. I thought all pop at the time was crap, like you seem to. But then I heard, I mean like really heard, "Bye Bye Bye" by *NSYNC and seriously that is a good song! I'm 40 now and I think it got way better even since then. Pop is so varied now! I really don't think music as quirky and weird as, say, Billie Eili…

> hey invent new genres for every song, they wear Metallica t-shirts in 2023, and they mix 80s disco with 00's Brit rock like it's just what people do. If this appeals to you, it's worth checking out Japanese music from the Showa era to present. They've long mixed styles in a way other music markets have not. You can hear city pop songs from the 80s with metal guitar solos, jazz progressions a samba beat and synths,…

[deleted]

Re: MusicGen: Simple and controllable music generation

#168

Infinite music is interesting from the angle that the music that we value is connected to our cultural and social experience. How can we cherish a song that has never been heard before and will never be heard again, which means it is deprived of social context that would give it meaning? One answer would be to create music that shares its roots with music that the listener already knows. This music could be enjoyable…

> It would be an important cultural milestone if an AI-generated melody became a familiar tune that would be played in the café, recognized, and enjoyed

New generative music benchmark - popularity.

Re: MusicGen: Simple and controllable music generation

#169

I'm just weirded about the fact that conversation about something AS EPIC AS THIS is so boring and rudderless here on hacker news of all places. I mean like YESTERDAY I did not have this superpower to summon something as majestic as say https://fb.watch/l4ssOD40M4/ with a simple 'A quirky and skronky Aphex twin sample that just hits you' Edits: I woke up to this news delivered from Yann Lecun himself in the morning o…

[deleted]

Re: MusicGen: Simple and controllable music generation

#170

Earlier quoted context omitted.

Sounds to me like you've simply stopped trying. When I was 20 I was a music snob into Aphex Twin and weird IDM. I thought all pop at the time was crap, like you seem to. But then I heard, I mean like really heard, "Bye Bye Bye" by *NSYNC and seriously that is a good song! I'm 40 now and I think it got way better even since then. Pop is so varied now! I really don't think music as quirky and weird as, say, Billie Eili…

> hey invent new genres for every song, they wear Metallica t-shirts in 2023, and they mix 80s disco with 00's Brit rock like it's just what people do. If this appeals to you, it's worth checking out Japanese music from the Showa era to present. They've long mixed styles in a way other music markets have not. You can hear city pop songs from the 80s with metal guitar solos, jazz progressions a samba beat and synths,…

Recently discovered city pop thanks to an NTS special. So dope
Post reply on HN