Earlier quoted context omitted.
Watch movies, play tabletop games, exercise, play existing video games, visualize interior design, attend a virtual concert, etc etc All of those are use cases, and obvious ones. Your argument is “none of these seem compelling to me” (you’re not pulling) which is fine, but don’t ignore the comment’s point that they could soon be compelling to you (which is why they’re being pushed). This is especially true for networ…
Those are all things you can already do! And big, nice screens are already very cheap. The Vision Pro's problem is that it lets you do something you can already do "some percent better." But "some percent better" isn't what any of the companies pushing this need, because that doesn't translate into the volumes they need to sell. "Fundamentally different" does, but no one has described any use case like that. Examples…
For what it’s worth, the fitness use case is 0 to 1 because a million people are saying “I didn’t exercise; now I do; Oculus is why”
No fitness > fitness is 0 to 1
In what way was the iPhone “fundamentally different,” by your definition? Its functionality all existed in a blackberry / mp3 player. It was just “some percent better” at everything - especially interaction - that unlocked all the apps we have today, no?