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Mark Zuckerberg on Apple’s Vision Pro headset

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#491
post #454

Earlier quoted context omitted.

Facebook is not in panic, they're relieved that they're not the only fools betting on VR anymore. None of this will be relevant soon to consumers, except maybe games, and then it will be console makers who will push it and cash in. For Facebook and Apple it's just shareholder porn.

Apple’s implementation appears years ahead of anyone else. Just the way iPhone was when introduced. Back in the day Nokia, Siemens, Blackberry, Palm and Ericsson had smartphones that you could do everything that iPhone could do or even more. These were devices that only those who have to use it or those who are techno nerds used it. When Apple introduced their implementation of smartphone, those who were using the de…

Is it really the same though? I can see how this is proposing a different approach on how to present VR but apart from tech folks nobody seems to care. Where on iPhone case from day 1 one could tell it was actually really really useful. And you also have to consider the price tag as well, I can think about many things that I would spend money on first even if I had those 3500 dollars.

Maybe I'll change my mind when I see people working or joining meetings in one of these but at least for now it looks like this is a product searching for a mass market.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#492

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

Gaming is legitimately awesome with these devices. It’s a high effort, high reward experience. Using the Quest on a few of the highly polished and addictive games surpassed even my childhood experience of getting a computer for the first time.

As a general purpose computer, I see a hint of what it could be, and I am convinced it’s the future. It has to be. It’s too powerful not to be.

Imagine there’s nothing to put on. The computer doctor sprinkles some magic computer dust over you 7 minutes after you are born and you get Apple Vision++++ levels of ability, all of the time. Everything in the world becomes a potential UI. Every action becomes an input. Every surface a display. Look at our total screen time and realize there’s no going back, so we might as well ditch the screens and stop all the squinting.

But I am also convinced this is 30 to 100 years away. There‘s no line of sight on how to build this magic dust and no one is going to wear ski goggles all day.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#493

Earlier quoted context omitted.

> $2k many will purchase in lieue of another Macbook That’s a strong statement. Same thing could’ve been said about the iPad and IMHO that would be a more reasonable claim. There isn’t any evidence still that you can do any work comfortably l in this thing regardless of the price point

My take is the iPad is a simplified platform as a replacement for those w/ simplified needs - it does work for some in this capacity, but not as much as Apple original sold it as. For most it's a supplementary device for content consumption. This is expansive, a 'next step', designed to replace everything. Time will tell and I'm similarly cautious.

But they have been clear in the presentations that this is the same. It's running a handful of apps, it's not some full laptop-like experience. I would bet it's anyway using most of its computing power just to draw on the displays and to do realtime image recognition to blend the 3D windows into the image of your own room. You'd need far more computing power to actually get a full laptop experience in addition to all this.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#494
post #101

I use the Quest Pro right now, because my interest in spatial computing (I like Apple's new term so trying to use it, haha) is greater than my misgivings about Meta (even though those are significant). I will buy the Apple thing, too. There are a lot of interesting differences between them (obviously, the biggest one being the price, and deriving from that) but the one I find interesting is Apple's decision not to ha…

It would be pretty ironic if the Quest Pro controllers end up being the defacto 3rd party controller for AVP. Would certainly make porting games that much easier.

I'm also curious if Apple plans to use iPhones as an input mode. Speech to text is nice but I'd like to be able to discretely type something.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#495
post #432

Earlier quoted context omitted.

This feels like a technology that will be ‘ready’ in ten (twenty?) years, but to dismiss it now a) feels unimaginative and b) precludes that from ever happening. Do I want to wear big goggles? No. Do I, one day, want a device that can magically project anything I want on to my field of vision, and for it to be as realistic as my actual vision? Hell yeah I do! And we can’t get there unless we go through the ski goggle…

I alreday feel exhausted when I walk my town because there's so many information to process: front of shops, advertising, road signs, people, cars, bikes, nice buildings,... If I had to add yet antoher layer of information on top of that, it would be exhausting. Now, if I was someone who works in construction, I'd be happy to have glasses that add the position of eletrical wire in the wall where I'm going to drill a…

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#496
Zuckerberg with his "Metaverse", yeah, about that. Instead of creating useful applications in VR first he spent billions into creating a metaverse nobody wants. Quoting his response to Apple's Vision: ‘could be the vision of the future of computing, but like, it’s not the one that I want.’ Meh, it's freaking awesome, but mine is better, you'll see, meh. What a child.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#497
post #482
post #428

Earlier quoted context omitted.

> So far at least, this is a tech that is being pushed onto people rather than being pulled. I think it's very hard to tell the difference between these things ex ante. Everything that succeeds looks like it was pulled. But many things were pushed before they were pulled. Buying things on the internet, for instance. This was laughed at for quite a while, while a few people and companies were committed to the idea tha…

I'm sorry, but buying things on the internet wasn't laughed at, if anything people were worried about it cause of their credit card numbers. It was that basis of the dot com boom of the late 90s. Everyone saw the potential and lashed money into it. It didn't deliver at the time, but that dynamic is totally different to vr headsets. Think smart phones, they weren't pushed, people wanted them in a serious way

It was laughed at by consumers. There was a time not long ago when buying anything from internet was considered taboo because, you said it, fear of losing your credit card information to scammers.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#499

Earlier quoted context omitted.

[flagged]

I actually changed the pronouns once I saw the video that was pointed out and which multiple people pointed out was news to them (like seemingly everyone else, I don’t follow their channel and it was announced only 2 weeks ago so it’s not like it’s common knowledge yet), but I’m not the one that literally dead named them along with using their old pronouns. Could you possibly be more misguided here? Like come on.

[flagged]

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#500

Earlier quoted context omitted.

Abstractly, we have different devices that stimulate our sensory inputs by mimicking, in an imperfect way, what they receive naturally in the environment. We can make devices that are fixed in space, where you need to orient your sensory inputs around the device. Or, we can make devices that instead are themselves oriented around your sensory inputs. The latter tends to be better for ergonomics and convenience (at le…

The headphone analogy is a good one and maybe sheds some light on the different nature of these "visual" headphones. Headphones are in a sense "additive": they take a channel (auditory) that for a prolonged period of time might be underused while we go on about our lives and utilize it in an unobtrusive way. You can listen to podcasts while doing other stuff. We can optionally upgrade the experience: If you want, you…

I think that you can extend what you said in your first example to the second. In a future where they are just small devices barely noticeable and providing by default just AR, it would be just like headphones. Then, if you want, you can switch to VR and lose yourself there.
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