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Mark Zuckerberg on Apple’s Vision Pro headset

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#73
post #30
post #27

Earlier quoted context omitted.

I really don't understand why nobody else has managed making decent touchpads. Is it not extremely high priority??

I worked at an electronics retailer in high school for a couple years, my job was to sell laptops. I sold a lot of laptops. Nerds like us who post comments on hacker news can have a hard time understanding the mind of the vast majority of regular people who simply could not care less about trackpad quality. It's just not a thing most people even think about.

With lowcost laptops I've noticed that most users end up using a mouse instead of the trackpad.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#74

Earlier quoted context omitted.

Most people don't care about 'drive shaft quality' or 'steering wheel quality' in their cars either, but you can be sure it will be taken good care of by engineering, and subconsciously noticed.

There's truth in your point. People do feel the difference even when they don't notice it, but it doesn't seem like that's always (or even often?) reflected in the bottom line. Nissan sells an awful lot of cars with their crappy CVT transmissions and crossovers continue to be hugely popular in the US.

People notice in subconscious but rarely in the wallet.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#75
post #27
post #25

This sounded weak to me. Apple is making an integrated headset: their own lenses, processor, ..., down to the operating system. The Quest uses an Android based operating system and a lot of off the shelf components. We've seen this story before and it hasn't ended well for the folks in Mark's position. A personal device like these headsets needs to be delightful . It has to be responsive. It has to have the little to…

I really don't understand why nobody else has managed making decent touchpads. Is it not extremely high priority??

I was confused by "touchpad", I assume it's the trackpad ?

More extensive touch support, like having touch support on the laptop display alleviates a lot of the trackpad needs. It's still nice when it smooth and responsive, but looking at the the Surface devices for instance, it's nice enough.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#76
Pricing the headset at 7x the Quest seems like an Apple power move. Ordinarily if you’re 2nd or 3rd to a category you’d expect there to be pressure to price in the same ballpark. You want customers to compare but say the new product is worth spending a reasonable amount more than the old product because it has some bells and whistles.

At $3500 Apple invites no comparison. They’re basically pretending Meta doesn’t exist and that they’ve invented the category, as though it’s the iPhone or iPad.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#77
> “By contrast, every demo that they showed was a person sitting on a couch by themself,” he said of Apple’s WWDC keynote earlier this week.

Bullshit.

There were many lifestyle video showing people moving around. That was actually worse than sitting on the sofa and being generally stylish.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#78
post #27
post #25

This sounded weak to me. Apple is making an integrated headset: their own lenses, processor, ..., down to the operating system. The Quest uses an Android based operating system and a lot of off the shelf components. We've seen this story before and it hasn't ended well for the folks in Mark's position. A personal device like these headsets needs to be delightful . It has to be responsive. It has to have the little to…

I really don't understand why nobody else has managed making decent touchpads. Is it not extremely high priority??

What boggled my mind were the trackpads on some laptops that weren't just average, but actively bad.

The worst by far I've ever used was on a circa-2007 HP convertible laptop that ran Vista. Despite it costing more than some models of MacBook at the time, the thing was built with that cheap creaky "fake metal" glossy plastic, and that included its trackpad. The trackpad would've been bad enough just like that with the smooth plastic gripping at your fingertips, but to make it worse its surface had inverse dimples, and because its touch sensitivity wasn't all that sensitive you had to apply more pressure when using it which pressed your fingers down into the dimples and made them stick even worse. Oh and of course, as was customary for non-Apple laptops at that point it was also tiny.

It's almost as if it was someone's job to make that thing's trackpad terrible to use. Just mind boggling.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#79
post #25

This sounded weak to me. Apple is making an integrated headset: their own lenses, processor, ..., down to the operating system. The Quest uses an Android based operating system and a lot of off the shelf components. We've seen this story before and it hasn't ended well for the folks in Mark's position. A personal device like these headsets needs to be delightful . It has to be responsive. It has to have the little to…

> We've seen this story before and it hasn't ended well for the folks in Mark's position. Is Microsoft today in a fundamentally problematic position ? Apple has the spotlight and a higher evaluation, but I'm not sure Google or Microsoft "haven't ended well". > A personal device like these headsets needs to be delightful. The number of people willing to pay for "delightful" is pretty small though. Even as today, the i…

Blackberry

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#80

Earlier quoted context omitted.

Are the iOS games just in pancake mode, or are they doing something clever to make them 3D?

I don't know much about the apple metal stack, but theoretically all you have to do is duplicate and offset the camera and render twice.

At least Apple proves it’s possible To expose all their apps just as is; they have been saying in Quest forums for years this is ‘impossible’ and the app has to be tailored for it, even just as a flat screen hanging in VR. Impossible, or couldn’t be asked? The latter surely?
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