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Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

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Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#301
post #230

Earlier quoted context omitted.

Microsoft Office has always been sub-par on Mac, and I haven't worked at a company that uses it for collaboration for over a decade. (Sure, there's the occasional person that actually needs VB macros under Excel, or prefers powerpoint, but there's no reason for me to run it.) I know you can use them for media production. Looking around, it sounds like they still own the low-end with iMovie, but it gets questionable a…

I know of quite a large company - the second largest employer in the US that have thousands of Macs and come with Office. Do you really think that no one has been using Office for Mac and Microsoft has been selling it for 35 years?

It is hard to switch away from mainframes too, but I haven’t heard of a company that was founded in the last ten years that is a Microsoft Office shop.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#302
post #284
post #219

Earlier quoted context omitted.

The M2 Max is closer to the 3060 than it is to the 3060 Ti, let alone 3070. And those numbers are quite possibly overly optimistic; workloads essentially never reach peak tflop, and I would not be surprised if practical workloads are better matched to nvidia's architecture than apple's, if only through sheer industry momentum (But that could go either way). While the perf/watt is impressive, apple is also using 4 tim…

I didn't say 3070, that was from the parent "who is impressed by 3070 performance [in a 25W envelope]"? And the answer is a lot of people. I actually added the 3060 bit myself lol, because yeah, that seems to be more like where it actually lands, more like desktop 3060. edit: also desktop vs mobile is a factor here too... mobile 3070 is not the same thing as desktop 3070, and coming in at desktop 3070 would actually…

Sure, no quibbles on that front. Comparisons like this are always best taken with a lot of salt anyhow; they're so different. And it's not like tflops are the great predictor of gaming performance.

Positively: as a device, having such a solid iGPU is pretty much exactly what I've always wanted in this kind of device. Having performance that's PS5 ballpark clearly is enough for a hell of a lot of things. Who really wants something much faster at the cost of much worse battery life?

But the air of incredibly ground-breaking technical greatness that apple manages to weave around its silicon seems a tad overdone. Given the amount of silicon, the process node, and the target tuning - this kind of result seems competitive with rather than outclassing their rivals.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#303
post #236

I truly wonder if Microsoft didn’t help with this port. Looking at the speed and quality of this port. It seems that Apple and Microsoft are working closer than ever. Maybe some execs of Microsoft asked for to be in this demo.

Insert Bike Fall Meme here :)

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#304

Earlier quoted context omitted.

Please don't use amp links. The m1 gpu is broadly equivalent to a gtx 1650 in a host of benchmarks. This is getting less than half the fps a gtx 1650 does at these settings, and I am being charitable. I don't know why you are looking at 1440p (2560 x 1440) as the m1 here is running at 1440x900. While I'm there, that 6700 XT posts 50fps, half of which is 25fps, which would indeed be alright. However this is putting ou…

> I don't know why you are looking at 1440p (2560 x 1440) as the m1 here is running at 1440x900. Ah, you are right, I messed up with the resolution. > The m1 gpu is broadly equivalent to a gtx 1650 in a host of benchmarks. Which ones? > This is getting less than half the fps a gtx 1650 does at these settings, and I am being charitable. ... without having to emulate both CPU architecture and graphics layer. I mean, th…

Have a fantastic day.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#305
post #299

Earlier quoted context omitted.

Are there still games that only come out on PC? I thought most big titles are released on Xbox and Playstation as well?

Not many. For example, Jagged Alliance 3 and the Total War series. I'm a big fan of Zachtronics games (TIS-100, Shenzen I/O, etc) and they are also PC-only.

Positech Games (Democracy Series) are PC only.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#306
post #301

Earlier quoted context omitted.

I know of quite a large company - the second largest employer in the US that have thousands of Macs and come with Office. Do you really think that no one has been using Office for Mac and Microsoft has been selling it for 35 years?

It is hard to switch away from mainframes too, but I haven’t heard of a company that was founded in the last ten years that is a Microsoft Office shop.

Well, maybe your anecdata may be in conflict with reported revenue numbers? Google Office is not taking the world by storm.

https://www.computerworld.com/article/3637079/as-google-move...

No it’s also not the year of the Linux desktop either

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#307

Earlier quoted context omitted.

The PC industry is no longer driven by desktops; laptops have taken over long ago. There is a gaming PC crowd, but that is a small captured audience who wants performance, wattage be damned. Apple is selling around 80% laptops versus desktops, and the rest of the industry is something like 77%. The fact Apple is winning the laptop GPU race doesn't mean it should automatically be entered into the desktop GPU race, whe…

> The fact Apple is winning the laptop GPU race Fact? Which Apple chips are outperforming the laptop 3070, much less the current-gen mobile 4090?

I would take a guess that Apple is shipping (far) more TFlops of GPU power than Nvidia or anyone else in the mobile GPU market. Few people are buying laptops with 80-150w TDP GPUs, as those start to stretch the definition of both 'laptop' and 'battery powered'. Big gaming laptops with an hour of battery life are more akin to the luggables of yore.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#308
post #28

Earlier quoted context omitted.

Nice, imagine all these games on an iPad…

Imagine all these games on an Apple TV… I’m assuming at some point those will also start using M chips. Excited to see if apple can enter the console market.

That would be wonderful!

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#309

Earlier quoted context omitted.

Great, you can keep playing your old ass game at low frame rates. Enjoy your power savings... the game still runs like crap and the GPU still isn't that great.

Game enthusiasts can be so weird. Do y'all even have fun playing games, or do you just keep buying hardware and optimizing settings until they run at 120fps, declare victory, and move on to the next AAA game? I don't think I have worried about game frame rate since the days of Quake 1. I set my graphics settings to "Medium" and then spend the rest of my time actually enjoying my old ass games.

Its exactly why PC/console gamers (generally, not talking about GP) make terrible customers and Apple is right to not play with fire by courting them too closely - they're loud, cheap, immature, mercurial, and demanding, and being associated with them is probably a net negative for brand. Let them stew in forums arguing over red vs green, tinkering with and breaking the warranty of their PC parts, being disloyal to the brand they loved 5 minutes ago, etc.

Better strategy is to make sure the door isn't closed on gaming for those that want to use their expensive Macs to occasionally play (protect the downside), rather than swing the door open enthusiastically for gamers to rush in.

Re: worrying about fun vs tinkering, I'm reminded of the 4 quadrants of hobbies. What we see on forums are generally gamers interested in gear & discussing, not 'doing the hobby'. https://brooker.co.za/blog/2023/04/20/hobbies.html

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#310
post #307

Earlier quoted context omitted.

> The fact Apple is winning the laptop GPU race Fact? Which Apple chips are outperforming the laptop 3070, much less the current-gen mobile 4090?

I would take a guess that Apple is shipping (far) more TFlops of GPU power than Nvidia or anyone else in the mobile GPU market. Few people are buying laptops with 80-150w TDP GPUs, as those start to stretch the definition of both 'laptop' and 'battery powered'. Big gaming laptops with an hour of battery life are more akin to the luggables of yore.

That's fair. Nvidia has issues scaling their full systems down to laptop spec, and Apple almost has the opposite problem. They're both impressive in their own right, but right now Nvidia has both the performance and performance-per-watt crown in this space. The disparity in 3D applications (like gaming and Blender[0]) so ugly it's not even close.

And in all fairness - Apple's products might not need more GPU power. Cyberpunk and Elden Ring appear to be CPU-bottlenecked, if people are comfortable upscaling they could get a pretty comfortable Retina experience. The 2D optimization and media accelerators are a good focus for mobile hardware. For more demanding applications though, it looks like Apple's current approach is not scaling well.

[0] https://opendata.blender.org/benchmarks/query

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