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Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

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Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#251

This is the entry level M1. 15fps at 1400x900 isn't great (or even playable), but it's very impressive that it runs at all without any changes, let alone on ultra settings.

> This is the entry level M1. 15fps at 1400x900 isn't great (or even playable), but it's very impressive that it runs at all without any changes, let alone on ultra settings. And running non-natively through Codeweavers patch and through Rosetta.

The people shaming this couldn't have any idea what they're looking at.

It runs bad! I could spend less on a PC and get a better frame rate!

Of course it runs bad, it's miracle-like that it runs at all or has a frame rate, let alone a rate that is based on high performance settings.

The entire thing is hacked together through tenuous layer upon layer of emulation - no part of this is designed for the hardware it's running on. It should not be this fast, it should be spitting out a low-res, low-detail frame once every 30 seconds, if at all.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#252

Earlier quoted context omitted.

Yeah and those people aren't going to pay significantly more money for a Mac M2 Max.

I paid a ton of money for my top of the line M2 Max because I build large rust systems that are high bandwidth and low latency and it’s as good as it gets for that. I also like to play games, but I don’t need the cutting edge. I would rather eat glass than buy a windows bing advertisement device and find another footprint in my home to install it just so I can get a higher frame rate than my eye can see. In fact, my…

> Apple lets me stay away from bard directed bing advertising and OS level spy ware on my desktop

Apple doesn't get to take the moral high ground here either when they push credit card and other services ads in their OS.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#253

This is total speculation on my part, but I do wonder why Apple have suddenly got this out the door to developers right at the same moment their headset is announced. They’ve never seemed very interested in this section of the games market before. I wonder if this could be the first building block of allowing existing modern 3D games to play in some kind of new semi immersive way inside. I’m imagining playing an FPS…

VR’s biggest use case is gaming and Apple is so far away from gaming, they’re not in the same universe. If they want people to game on their headset - they need devs to port their games over.

I think more than gaming porn is the current killer use of 360 VR tech. More on that later.

I’ve always believed VRs biggest use case in the end is work, but resolution and integration to the surrounding environment has been lacking. Have a 360 3D environment to work in, assuming resolution is high enough to read text, opens a lot of possibilities up. Ive done a fair amount of POC with various devices over the years and I stand by that. The gesture recognition of the new apple devices leads more in that direction IMO. For instance, it should be able to key (harhar) off a virtual keyboard being typed on. (Haptics will be an issue!)

I’d note also that VR has been successful in high end manufacturing design as well for these reasons.

I think gaming is what proves a tech and motivates people to engage. On the shadier side, porn even more so. But these technologies wend their ways into all aspects of our lives after being proven out in the game / porn use cases.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#254
post #98
post #8

Running at ~40 fps on M2 Max: https://www.reddit.com/r/macgaming/comments/1435ukq/cyberpun...

So, you need to spend $3k to get playable framerates, which are possible with a 3060 laptop, maybe even a 3050ti, as they can do 1080p, this just seems to be 900p.

I'm already spending $3k for my laptop so that I can develop.

This means I won't _also_ have to spend several thousand dollars on a gaming PC in addition.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#255
post #193
post #177

Earlier quoted context omitted.

> It's funny, when people denigrate the worst gaming platform in the world as a "toy computer." Unless you're developing iOS apps or MacOS apps, it's pretty terrible as a work platform too. I guess iWork is OK, but no one uses it, so it's not helpful for collaboration. Maybe people use it for media production? Doesn't the big rendering still happen on Linux though, and hasn't windows caught up? Having said that, Mac…

How do you explain the adoption of macs among programmers in general? Especially in universities, macs is all I can see.

In my university, only non computer science students used macs. At my work, I wasn't given a choice and was given a macbook because "we all use macbooks" which really just meant "we all work on the terminal", which mac is not good at, not anymore when we have WSL to compare it against.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#256

Earlier quoted context omitted.

Wasn't it the "fastest laptop ever"?

I mean, for the work I do that’s probably true. My work is 99% CPU/RAM/disk dependent. GPU obviously not, but maybe that claim would hold water at some arbitrary wattage limit. My takeaway is that the GPU “doesn’t completely suck” and that Apple are dedicating continuing resources to making their platform actually usable, which I was worried about. I mean, it seems difficult just to intentionally use the Apple Neural…

If it's disk dependent, then the m2 ssds are half as fast as the m1 ssds because it's single lane, unless you upgrade

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#257

Earlier quoted context omitted.

SimCity 4 was released in 2003.

Yep. The surprising thing is that Asypr bothered updating a 20 year old game for Apple Silicon. https://support.aspyr.com/hc/en-us/articles/12168615035405-H...

That is interesting - I bought KOTOR 2 a couple years ago for my kid and ended up having to get a refund it because it didn't run at all (on intel). It just wedged when I clicked play. No response from Aspyr, so I'd assumed they abandoned their older games.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#258

Earlier quoted context omitted.

I agree: comparing Rosetta plus the graphics API translation layer, with DXVK, which only accomplishes the latter, is ridiculous. Here is what you said, though: > Fantastic would be DXVK approximate levels of performance hit. This is far short of that.

Rosetta is a known quantity of approximately 20% of a drop. DXVK can do about a 20% performance drop in certain situations, and perform better than that in others. This is at about 50% performance drop translating DX12 to Metal, on top of the drop from Rosetta.

50% drop of what? Where are you getting your baseline from? Because, as far as I know, there is no native macOS port of Cyberpunk 2077.

At 1440p, and if we take this [0] at face value, it would be 50% of the performance of a RX 6700 XT paired with a 5950X, both desktop parts, which I think is pretty good.

[0] https://www.digitaltrends.com/computing/cyberpunk-2077-pc-pe...

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#259

Earlier quoted context omitted.

Honestly, I wouldn't use the phrase "this well" non-sarcastically for ~15fps at 1440x900 like shown in the video.

this is on Ultra graphics settings.. not lot of laptop could even run it on Low Cyberpunk is known to be a VERY demanding open world game on lowest setting, this should probably be fine

It's an impressive turnout, but I wouldn't ignore the power of modern low-end APUs. Here's a 3-generation-old, entry level Ryzen laptop playing the game for comparison: https://youtu.be/Aqgm0zcV7Kw

"this well" is more or less equivalent to a older Ryzen 3's native performance. Apple is really banking on developers recompiling for ARM to reduce overhead here.

Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP

#260

Earlier quoted context omitted.

I'm not sure - Apple's marketing claimed that the M1 was beating top end PC parts. This isn't even close.

They did, although the graph cuts off just before the 3090 takes the lead and goes beyond. https://cdn.videocardz.com/1/2022/03/M1-vs-3090.jpg Frustrating they're being this misleading when M1 is outstanding for it's own reasons, but 3090 eats it alive in the workflows it excels in too. Perfect machine would be both those chips in the same box tbh.

They've been straight up lying about the M series chips performance from day one. They will show insane graphs of the M chips beating top end desktop parts with an asterisk that explains the very specific BS benchmark they used that clearly favors their chip but won't generalize and then public benchmarks never even come close.

People still parrot it.

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