Earlier quoted context omitted.
> It's funny, when people denigrate the worst gaming platform in the world as a "toy computer." Unless you're developing iOS apps or MacOS apps, it's pretty terrible as a work platform too. I guess iWork is OK, but no one uses it, so it's not helpful for collaboration. Maybe people use it for media production? Doesn't the big rendering still happen on Linux though, and hasn't windows caught up? Having said that, Mac…
How do you explain the adoption of macs among programmers in general? Especially in universities, macs is all I can see.
Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
231–240 of 380 posts
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#232Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#233Earlier quoted context omitted.
> it can never compete with the gaming PCs which are far less expensive and far more powerfull graphics-wise I don't think Apple is chasing the "dedicated gaming machine" crowd here. They want casual gamers to be able to load up a couple of games on the machine they're buying for non-gaming reasons. I'm exactly one of those people: I rarely play video games these days but when the pandemic hit I ended up installing B…
Mobile gaming and PC gaming are somewhat different markets. In particular, mobile game development companies don't have any choice but to work with Apple and Google, whereas AAA PC gaming companies have another outlet already. I like Apple and I like their products but I think if you talk to any sizable mobile developer they'd be able to tell you stories about the difficulties of working with Apple.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#234Earlier quoted context omitted.
That's neat and impressive, but that's all they have. They don't have a high end. For $3000 you can get a top end gaming PC. There's no amount of money you can spend on a Mac to equal that. I think you're missing the point that parent (and Siracusa) made - Apple invests a signficant into the software and graphics stack, only to fumble it at the last minute by not having high-end graphics hardware, and caring enough t…
Apple silicon wins on performance per watt but not in performance outright and suddenly everyone cares about power consumption. Whichever spec everyone's favorite fruit company excels at gets put on a pedestal.
Apple is selling around 80% laptops versus desktops, and the rest of the industry is something like 77%. The fact Apple is winning the laptop GPU race doesn't mean it should automatically be entered into the desktop GPU race, where it is not winning.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#235Earlier quoted context omitted.
> Who's supposed to be impressed by getting middling performance on Death Stranding 4 years after it came out? Literal definition of "also ran". Plenty of people are impressed at 3060/3070 performance in a 25W system-power envelope . You literally can't even run the memory chips for a 3070 in that power budget let alone the whole APU. Like I'd love to see the AMD equivalent APU to that "also-ran 3070 performance" mac…
That's neat and impressive, but that's all they have. They don't have a high end. For $3000 you can get a top end gaming PC. There's no amount of money you can spend on a Mac to equal that. I think you're missing the point that parent (and Siracusa) made - Apple invests a signficant into the software and graphics stack, only to fumble it at the last minute by not having high-end graphics hardware, and caring enough t…
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#236Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#237Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#238Earlier quoted context omitted.
These GPUs aren’t too bad. Theoretically, M2 Max peaks at 14.4 teraflops, and 400 GB/s memory bandwidth. M2 Ultra is too new, but Apple says it’s GPU is 30% faster (probably 18.7 teraflops then?), and that it has 800 GB/s memory bandwidth. The numbers for M2 Ultra are comparable to some powerful GPUs. The theoretical TFlops number is close to Radeon 6900 XT and GeForce 3070, theoretical memory bandwidth is close to R…
Apple's best GPU is close to a mid-range previous gen nvidia GPU? I'm sure it'll run a 4 year old game on medium settings great! But that's kind of the point, that it doesn't stand a chance against the rest of the industry. Who's supposed to be impressed by getting middling performance on Death Stranding 4 years after it came out? Literal definition of "also ran".
-fixed that for you
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#239Earlier quoted context omitted.
> Who's supposed to be impressed by getting middling performance on Death Stranding 4 years after it came out? Literal definition of "also ran". Plenty of people are impressed at 3060/3070 performance in a 25W system-power envelope . You literally can't even run the memory chips for a 3070 in that power budget let alone the whole APU. Like I'd love to see the AMD equivalent APU to that "also-ran 3070 performance" mac…
Great, you can keep playing your old ass game at low frame rates. Enjoy your power savings... the game still runs like crap and the GPU still isn't that great.
I don't think I have worried about game frame rate since the days of Quake 1. I set my graphics settings to "Medium" and then spend the rest of my time actually enjoying my old ass games.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#240Earlier quoted context omitted.
Nice, imagine all these games on an iPad…
Imagine all these games on an Apple TV… I’m assuming at some point those will also start using M chips. Excited to see if apple can enter the console market.