Earlier quoted context omitted.
Yeah but how can you stick a gtx 3090 in a Mac?
In the new Mac pro..
Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
91–100 of 380 posts
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#92As John Siracusa discussed on this week's ATP[0], it's incredible how much effort Apple puts into this considering the result. Apple built it's own little parallel gaming stack world that works really well on their hardware and the hardware is also amazing for the power envelopes it is wrapped in. But then Apple doesn't ship devices with actually powerful GPUs, so it can never compete with the gaming PCs which are fa…
> Like how does all this Metal, compile-your-shaders, port-your-games stuff even get budgeted, when it's eventually dead on arrival? iOS gaming is the biggest and most profitable in the world. In fact, iOS is bigger than PS5, Xbox, and PC gaming. iOS uses Metal. Apple Silicon is mostly just a scaled up iPhone SoC. Macs basically get most things funded by iOS. The Game Porting Toolkit is the first Mac-only gaming tool…
The most powerful iGPU likely. It still won't come anywhere close to high-end dedicated laptop GPUs in the vast majority of benchmarks regardless of how much optimization you throw at it - that's just falling for marketing / hype.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#93As John Siracusa discussed on this week's ATP[0], it's incredible how much effort Apple puts into this considering the result. Apple built it's own little parallel gaming stack world that works really well on their hardware and the hardware is also amazing for the power envelopes it is wrapped in. But then Apple doesn't ship devices with actually powerful GPUs, so it can never compete with the gaming PCs which are fa…
> Like how does all this Metal, compile-your-shaders, port-your-games stuff even get budgeted, when it's eventually dead on arrival? iOS gaming is the biggest and most profitable in the world. In fact, iOS is bigger than PS5, Xbox, and PC gaming. iOS uses Metal. Apple Silicon is mostly just a scaled up iPhone SoC. Macs basically get most things funded by iOS. The Game Porting Toolkit is the first Mac-only gaming tool…
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#94As John Siracusa discussed on this week's ATP[0], it's incredible how much effort Apple puts into this considering the result. Apple built it's own little parallel gaming stack world that works really well on their hardware and the hardware is also amazing for the power envelopes it is wrapped in. But then Apple doesn't ship devices with actually powerful GPUs, so it can never compete with the gaming PCs which are fa…
> Like how does all this Metal, compile-your-shaders, port-your-games stuff even get budgeted, when it's eventually dead on arrival? iOS gaming is the biggest and most profitable in the world. In fact, iOS is bigger than PS5, Xbox, and PC gaming. iOS uses Metal. Apple Silicon is mostly just a scaled up iPhone SoC. Macs basically get most things funded by iOS. The Game Porting Toolkit is the first Mac-only gaming tool…
Why do you think that ? I am asking as someone who is working in gamedev.
Game industry got burned by some big company recently when multi year efforts were spent porting 3d stacks and the target platform got axed.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#95As John Siracusa discussed on this week's ATP[0], it's incredible how much effort Apple puts into this considering the result. Apple built it's own little parallel gaming stack world that works really well on their hardware and the hardware is also amazing for the power envelopes it is wrapped in. But then Apple doesn't ship devices with actually powerful GPUs, so it can never compete with the gaming PCs which are fa…
The numbers for M2 Ultra are comparable to some powerful GPUs. The theoretical TFlops number is close to Radeon 6900 XT and GeForce 3070, theoretical memory bandwidth is close to Radeon 7900 XT and GeForce 4080.
However, good point on the pricing. Apparently, Mac Pro starts at $7k, which is way too expensive for most gamers.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#96Earlier quoted context omitted.
Metal itself is the parallel stack, no? Granted, Metal is to a degree useful for the casual iOS games where alone Apple probably makes more money than anyone else in the gaming industry. >I'm assuming this is a quote sourced from someone who just isn't aware of all the effort being made at the Linux side of thing The podcaster does acknowledge that as well, I just didn't quote that part. The whole "rant" has about 4…
> Metal itself is the parallel stack, no? Ah perhaps I interpreted the quote in the wrong way then. At first it read to me as if Apple did their own bespoke compatibility work, but it's a comment about the mostly artificial Apple Silicon GPU / Metal stack that is only available on Apple devices.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#97Earlier quoted context omitted.
Apple has video games, there are probably more people playing games on iPhone than ps5/Xbox combined. Many very popular Moba/eSports titles also work on Mac (LoL, all things blizzard, cs:go). The fact that there aren't many AAA games (that you can play on consoles anyway, not your laptop) is not a problem for Apple.
> all things blizzard Recent Blizzard games (Diablo 2 Ressurected, Diablo 4) require DirectX 12 and aren't natively available for macOS.
Its surprising how on one hand a huge effort is put into World of Warcraft running smoothly on macOS (they always implement all the new Metal features with every expansion and it was the first native Apple Silicon game) but completely abandoned macOS for new titles.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#98Running at ~40 fps on M2 Max: https://www.reddit.com/r/macgaming/comments/1435ukq/cyberpun...
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#99Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#100Earlier quoted context omitted.
To be fair, the M1 is now approaching 3 years of age. And the game is being emulated.
Many much cheaper 3 year old PCs would handle this fine