Earlier quoted context omitted.
You're gonna sell your stocks in the most successful tech company of all time because they don't have enough video games? I think Apple has proven they can grow a company's value without games. But what we all want is a larger investment in games so the Mac becomes a competitive platform again. Not to mention the headset... we'll see, but there is no reason to expect it won't be an insane commercial success by gen 3.
> But what we all want is a larger investment in games so the Mac becomes a competitive platform again. As a Mac-only user, I really don’t care about games. I guess it’s cool if they work on it, but I wouldn’t want Apple diverting resources away from other areas to try and make it a gaming device.
Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
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Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#62Earlier quoted context omitted.
I'm not sure - Apple's marketing claimed that the M1 was beating top end PC parts. This isn't even close.
CPU maybe, GPU definitely not. In the end, M1's GPU is still a mobile GPU with a few desktop features bolted on (like BCx compressed texture formats).
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#63As John Siracusa discussed on this week's ATP[0], it's incredible how much effort Apple puts into this considering the result. Apple built it's own little parallel gaming stack world that works really well on their hardware and the hardware is also amazing for the power envelopes it is wrapped in. But then Apple doesn't ship devices with actually powerful GPUs, so it can never compete with the gaming PCs which are fa…
> Apple built it's own little parallel gaming stack world that works really well on their hardware I think saying "its own parallel gaming stack" probably gives them too much credit [1]. Yes - they put in significant effort, but their gaming stack is neither "parallel" to the rest of the world, nor "their own" in any real sense. They seem to have adapted the open source efforts of Codeweavers, Valve, Wine and the bro…
Granted, Metal is to a degree useful for the casual iOS games where alone Apple probably makes more money than anyone else in the gaming industry.
>I'm assuming this is a quote sourced from someone who just isn't aware of all the effort being made at the Linux side of thing
The podcaster does acknowledge that as well, I just didn't quote that part. The whole "rant" has about 4 minutes. But thanks for providing context, it is important.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#64Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#65How are Wine and friends actually legal considering the Oracle v Google thing on Java? I've always loved it but really do wonder. That was a blasphemous verdict.
Google won that in the end. It went all the way to the Supreme Court.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#66Earlier quoted context omitted.
No, I mean slightly patched. The list of patches is included in the Homebrew formula [1]. The D3DMetal framework and its DirectX 12 support are independent of that Wine work. [1]: https://raw.githubusercontent.com/apple/homebrew-apple/main/...
If you ignore the part where they added DirectX 12 support, it's only slightly patched? You do you.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#67How are Wine and friends actually legal considering the Oracle v Google thing on Java? I've always loved it but really do wonder. That was a blasphemous verdict.
Google won that in the end. It went all the way to the Supreme Court.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#68This is total speculation on my part, but I do wonder why Apple have suddenly got this out the door to developers right at the same moment their headset is announced. They’ve never seemed very interested in this section of the games market before. I wonder if this could be the first building block of allowing existing modern 3D games to play in some kind of new semi immersive way inside. I’m imagining playing an FPS…
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#69Earlier quoted context omitted.
It's sad that D3DMetal isn't open source. Worth noting that this stuff is exactly why people should strongly consider using a copyleft license. It's pretty annoying that nobody can build on top of Apple's work here or incorporate any improvements into DXVK, but that's the license the DXVK project chose.
Well, i'm pro copyleft but in this case i have to disagree. This way Apple could develop D3DMetal much faster, and attrbution is given. If DXVK where GPL3 it might have happened years later if ever.
Re: Apple's game porting toolkit is fantastic. Cyberpunk 2077 at Ultra on an M1 MBP
#70Earlier quoted context omitted.
CPU maybe, GPU definitely not. In the end, M1's GPU is still a mobile GPU with a few desktop features bolted on (like BCx compressed texture formats).
They put comparison of power against nVidia 3090 which made every Apple fan think it's comparable in performance too :D