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Apple Vision predictive bio-feedback

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21–30 of 192 posts

Re: Apple Vision predictive bio-feedback

#21
post #18
post #2

> So, a user is in a mixed reality or virtual reality experience, and AI models are trying to predict if you are feeling curious, mind wandering, scared, paying attention, remembering a past experience, or some other cognitive state. And these may be inferred through measurements like eye tracking, electrical activity in the brain, heart beats and rhythms, muscle activity, blood density in the brain, blood pressure,…

I wonder how much they can plug into the new “autocorrect” system in iOS? Ok user heart rate is low and at baseline, they probably were trying to say “I could give a flying duck”… Pupils dilated, heart rate racing, therefore “duck” may not be the right word..

Given Siri’s reaction when it fucks up for the 5th time in a row and you tell it to fuck off…

I would not bet on it.

Re: Apple Vision predictive bio-feedback

#22
post #3

Earlier quoted context omitted.

This quickly becomes creepy beyond my wildest imaginations. Kill it with fire, please.

Why? The more personal a device is and the closer it becomes to interfacing with who we are, the more it will need to do things like this to work, else it will just feel off.

There's the good ol' bait-and-switch of tech industry you have to consider. New tech is promoted by emphasizing (and sometimes overstating) the humane aspects, the hypothetical applications for the benefit of the user and the society at large. In reality, these capabilities turn out to be mediocre, and those humane applications never manifest - there is no business in them. We always end up with a shitty version that's mostly useful for the most motivated players: the ones with money, that will use those tools to make even more money off the users.

It's true with all new tech these days, and I'd be doubly worried when it comes to things like emotion detection. There are no good uses with strong business cases, but plenty of nefarious ones.

Re: Apple Vision predictive bio-feedback

#23
post #14

I know we all hate each other but is this like a good direction for the future? Directing all our emotions to silicon chips? Maybe there is other things we should be building. Emotion recognition is an old field but (apart from autism research) the only application i can think of is emotion manipulation. How does one wake up in the morning and decide to work on consumer emotion recognition

Perhaps rubber hose resistance: "I'm sorry Seydor, it appears you're being coerced to unlock this data."

Re: Apple Vision predictive bio-feedback

#24
Oh so now the hot new thing is a computing device that actively tries to guess its user’s emotional state (using various methods, including introducing new stimuli) and then then CHANGES ITS BEHAVIOR based on the results!

The Free Software people were right - a device this intimate needs to have publicly available, verifiable source code.

Re: Apple Vision predictive bio-feedback

#25

This whole tweet had the same tone as when pop science crime investigation TV explains a criminal can be identified through its gait alone. It's always magic, except when the predictive model doesn't work and there is no corrective action possible on the user side. We're talking about physical reactions, so that means it's supposed to be the same through gender, age, race, health conditions from the algorithm's point…

As usual, people will try to use workarounds. For missing ports on my Mac Book Pro, I use a hub. For connecting my AKG headset to my iPhone, I use a dongle. I guess sooner or later Apple will make available a kind of API for device makers to make it possible to interact with the content in ways different that eyeballs tracking.

You're right. The same way face unlock doesn't work for some people and they inout a password every time, so it's not intractable.

I expect people for who eye tracking fails to be stuck on third party controllers for the default interface (hopefully they're supported outside of games ?).

The bummer though will be that this device is US only for its launch, so the first round of application might also not care at all about these kind of issues. Accessibility is something Apple usually cares about, but third party devs can be more casual about it.

Re: Apple Vision predictive bio-feedback

#26
post #3

Earlier quoted context omitted.

This quickly becomes creepy beyond my wildest imaginations. Kill it with fire, please.

Why? The more personal a device is and the closer it becomes to interfacing with who we are, the more it will need to do things like this to work, else it will just feel off.

Why do I want a device to be “personal” and “interface with who I am”?

Re: Apple Vision predictive bio-feedback

#28
post #3

Earlier quoted context omitted.

This quickly becomes creepy beyond my wildest imaginations. Kill it with fire, please.

Why? The more personal a device is and the closer it becomes to interfacing with who we are, the more it will need to do things like this to work, else it will just feel off.

Except that device is not owned by you, or even accountable to the public. It is owned by a private corporation whose mission is to do whatever it takes to keep you making purchases to make stock price go up.

I do not even carry a smartphone anymore and am happier for it.

Re: Apple Vision predictive bio-feedback

#29
post #5

Earlier quoted context omitted.

There is more: > Other tricks to infer cognitive state involved quickly flashing visuals or sounds to a user in ways they may not perceive, and then measuring their reaction to it.

And still, there will be people who will happily pay for it.

No guarantee that any of these will ever become part of the product though.

The post is talking about past research work and about patents; Apple has lots of unused patents.

Re: Apple Vision predictive bio-feedback

#30

This whole tweet had the same tone as when pop science crime investigation TV explains a criminal can be identified through its gait alone. It's always magic, except when the predictive model doesn't work and there is no corrective action possible on the user side. We're talking about physical reactions, so that means it's supposed to be the same through gender, age, race, health conditions from the algorithm's point…

*) They are foregoing controllers on the default interfaces, for the presentation of this initial product which is expected not to ship for another 6 months.

It's what i would do as well if I would want to steer the developer ecosystem in a certain direction.

From what I heard it also supports Bluetooth Mice and Keyboards to productively use a Macbook (which is streaming its video into the glasses)

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