Apple: People are getting myopia from their screens being too close to their eyes. Also Apple: We’re strapping two 4K displays to your eyeballs with our new Apple Vision Pro AR headset. In all seriousness, this looks pretty awesome, and certainly paints a positive picture for AR in the future. It's pretty crazy how ahead Apple is to Meta considering Zuck pivoted their entire company around the space a few years ago.…
Apple’s Vision Pro AR headset is finally here
171–176 of 176 posts
Re: Apple’s Vision Pro AR headset is finally here
#172Earlier quoted context omitted.
They're talking about this now. Sounds basically like this, except 3d. They also have lips (using downwards facing cameras I guess).
I wonder how this will work without the ability to capture full facial expressions. Can they extrapolate from the features they can see, to fill in the gaps of what they can't see? Or will tone of voice be sufficient to let people know when you're happy or upset? This could be the next generation of "tone gets lost in text".
Re: Apple’s Vision Pro AR headset is finally here
#173This is really a product looking for a solution. I am very skeptical that the people who buy this will be using it a year after they get it. Wearing the headset while your kids are playing seems like something out of a dystopian scifi movie. And using it to watch movies might work while lying in bed but sitting on the couch seems like the next 3D tvs.
It's the same with all the other VR headsets -- I know so many people who bought them and then months later they just sit there used only very sporadically.
I have previously owned a PS VR (the first iteration) and sold it after a couple months because it had only seen any action in the first couple weeks.
I now own a PS VR2. It's a lot less of a faff, but still far from ideal. I've had it for a couple months though, and my usage is actually increasing. I look forward to having some time to play, which due to work and other interests, happens only a few times a week. It takes some time and work to be fully set up and ready to play, and time to get off it, clean everything up, put it in charge, etc (there are 3 devices that need charging: 2 controllers and headphones.
What Apple seem to have done (or at least claim to) is to solve all or most of the issues with current VR tech, such as:
* Motion sickness due to low refresh rates and lag
* Resolution and front-door or mura effects
* Complete disconnection from the outside world unless you take the whole setup off (which takes some time to put in)
* Awkwardness of using your hands since they're attached to controllers and you can't see them (mostly)
* The choice between being tethered or having a heavy thing attached to your skull
* The need for yet another thing in order to get decent sound - I use a pair of over-ear headphones.
So, they combined: VR/AR/MR headset, GPU, CPU, controllers, headphones/sound system into one neat package. On top of that, as much as the breakout battery might not be ideal, it solves the weight vs tether vs operating time issue relatively neatly.
The price is really the main problem but given the amount of tech in this product it's understandable.
If it could fully replace a Macbook (run full blown macOS on it, connect to external display for off-headset work), there would be a lot more people jumping on it.
Re: Apple’s Vision Pro AR headset is finally here
#174Earlier quoted context omitted.
It's the same with all the other VR headsets -- I know so many people who bought them and then months later they just sit there used only very sporadically.
VR headsets in general are a faff. I have previously owned a PS VR (the first iteration) and sold it after a couple months because it had only seen any action in the first couple weeks. I now own a PS VR2. It's a lot less of a faff, but still far from ideal. I've had it for a couple months though, and my usage is actually increasing. I look forward to having some time to play, which due to work and other interests, h…
Re: Apple’s Vision Pro AR headset is finally here
#175Re: Apple’s Vision Pro AR headset is finally here
#176Earlier quoted context omitted.
Your edit is correct. I was just going to reply. Your stream seems to be ahead of mine :(
Probably because I'm just down the road from Cupertino. That's how the internet works, right?
I think I was in a 4 or 5k stream. Whatever apples page delivers when on a 5k monitor I guess.