Live data from Hacker News

Blizzard CEO denies culture of harassment and blames unions for company problems

theverge.com

131–140 of 161 posts

Re: Blizzard CEO denies culture of harassment and blames unions for company problems

#131
post #121

Earlier quoted context omitted.

Isn't there some rule of thumb or "law" that the software an organization writes is a direct mirror of the structure of the organization?

Conway's Law: > Any organization that designs a system (defined broadly) will produce a design whose structure is a copy of the organization's communication structure. [0] But I think OP is implying the opposite, sort of a reverse-Conway. That the narrative of their product affected the structure of the company. [0] https://en.wikipedia.org/wiki/Conway%27s_law

Yes, you both are right. The duality of Conway's Law, especially in reverse, is fascinating to consider. This could indeed extend to the realms of the narrative Blizzard perpetuates not only through its products, but also within its internal culture.

As the (slighly modified) quote from Alan Moore suggests "Artists use lies to tell the truth, while (corporate) politicians use them to cover the truth up.", the stories we tell have power. They shape our understanding and, in turn, our reality. In Blizzard's case, the mythology and narratives within their games may have started to mirror the internal dynamics of the company.

It's plausible that the leadership and upper management, continually immersing themselves in the game narratives they produce, might unconsciously influence their hiring and structural decisions. This could result in an organization where individuals who align with these narratives are more likely to rise through the ranks.

This might not be a negative thing, were it not for the obvious issues of thus who seek power in their stories having usually conflicted psychology. Rather than a healthy reflection of the company's product, we're seeing the darker aspects of their game's narrative permeating the company's culture.

It's a strong reminder that life imitates art and vice versa.

Re: Blizzard CEO denies culture of harassment and blames unions for company problems

#132

Earlier quoted context omitted.

Broodwar, SC:R, and D2R seems to be telling a different story. Hell, WoW is close to 20 years old at this point.

So their old games. What of OW(2), D3/D4, whatever mobile abomination they made for Diablo, Hearthstone or HoTS will be played for that long? Any? I would wager D2 is played more than D3 by a mile. OW1 was already killed. OW2 is dying. I'm not even sure the OW franchise will be around in four years, letalone 15.

Since it is a partially offline game, there doesn’t seem to be any way to calculate the Diablo 2 population. But I’d be shocked if there were more D2 players than D3.

Re: Blizzard CEO denies culture of harassment and blames unions for company problems

#133
post #33
post #10

Earlier quoted context omitted.

Kotick didn't go to Harvard, doesn't have an MBA, and in fact dropped out of university. It's not about MBA vs not. He's just shit.

True, but this is just nitpicking over something that's not really the point being made. The argument behind the OP still stands... the decisions being made by the company aren't ultimately being made by gamers or gamedevs (the workers who make the product / customers who use the product). So everything just turns to shit from a product standpoint...

Gamers/game devs making the business decisions isn't a panacea. Look what happened to Ion Storm with Daikatana.

Re: Blizzard CEO denies culture of harassment and blames unions for company problems

#134
post #13

Remarkable, isn't it? Blizzard's knack for consistently managing to misalign their PR strategy with big launch events like Diablo IV is almost as intricate as their game design. There's an unexpected plot twist even George R.R. Martin would be envious of. It's almost as if they've transposed their in-game narratives into their corporate affairs, with similar plot tension and dramatic arcs. One might argue that the co…

Putting my tinfoil hat on, maybe they know the game is terrible, so they do it on purpose so fewer people talk about how terrible it is?

While your theory does add an interesting dimension to this conversation, it may not hold up when considering the current state of Diablo IV. As someone who's participated in the beta and server slash events, I can confirm that the game, by all indications, is shaping up to be a solid entry in the franchise.

Given this, it's unfortunate - even tragic - to witness this external drama potentially overshadowing what should be a momentous release. Instead of being able to focus purely on the merits of the game, we find ourselves intertwined in this larger narrative of corporate mismanagement and serious ethical failings.

Re: Blizzard CEO denies culture of harassment and blames unions for company problems

#135
post #131
post #121

Earlier quoted context omitted.

Conway's Law: > Any organization that designs a system (defined broadly) will produce a design whose structure is a copy of the organization's communication structure. [0] But I think OP is implying the opposite, sort of a reverse-Conway. That the narrative of their product affected the structure of the company. [0] https://en.wikipedia.org/wiki/Conway%27s_law

Yes, you both are right. The duality of Conway's Law, especially in reverse, is fascinating to consider. This could indeed extend to the realms of the narrative Blizzard perpetuates not only through its products, but also within its internal culture. As the (slighly modified) quote from Alan Moore suggests "Artists use lies to tell the truth, while (corporate) politicians use them to cover the truth up.", the stories…

[deleted]

Re: Blizzard CEO denies culture of harassment and blames unions for company problems

#136
Oh, Bobby. I actually worked for this guy once, long ago. (The company was International Consumer Technologies and the product was DeluxeWrite. Not mentioned in the Wikipedia page, but AFAICT it would have been between Arktronics and Leisure Concepts.) Even then, by the standards of that time, he - and even more so his partner-in-crime Howard - had notably little regard for work/life balance or other aspects of employee well-being.

I happened to be near that building in Ann Arbor recently. Even though it was an important stepping stone in my career, without which I wouldn't be where I am now, I was still tempted to raise one finger in salute. BK seems to have a knack for impressing money types and mistreating just about everyone else, which IMO says a lot about both him and the money types.

Re: Blizzard CEO denies culture of harassment and blames unions for company problems

#137
post #108

Earlier quoted context omitted.

That seems hard to believe at face value. Maybe there's another side to this story?

What makes it hard to believe?

The mustache-twirling cartoon villain implied by the narrative. People aren't that simple, not even tech managers.

Re: Blizzard CEO denies culture of harassment and blames unions for company problems

#138
post #108

Earlier quoted context omitted.

What makes it hard to believe?

The mustache-twirling cartoon villain implied by the narrative. People aren't that simple, not even tech managers.

It's not mustache-twirling villainy, it's just having a fragile ego and being pissed at a dig at you, which is common across all sorts of people, managers included.

Re: Blizzard CEO denies culture of harassment and blames unions for company problems

#139

CEOs should realize that firing and paying a settlement to bad apples is cheaper than letting them pollute the atmosphere

I assume the motivation of this CEO to do a "good job" for their employees is ambiguous.

I speculate this CEO could burn down the company and still be RICH.

Re: Blizzard CEO denies culture of harassment and blames unions for company problems

#140
post #21

Earlier quoted context omitted.

Well all of their game are being played 15+ years later on, there is no reason why it won't be the case with d4.

Online-only requirement. Such a shame and wasted long-term potential for D2R, D3 and likely especially D4. Compare with Diablo 2 legacy where mods like Median XL are still going strong ! (I guess that they are stuck in a bad place with their games being so popular that they attract a lot of unwelcome attention, but IMHO still not worth it for a game that is much more cooperative than competitive.)

All Blizzard game have online features, they never shutdown an online game, never, Diablo 1 is still running since 1996.

I don't see issues with online only tbh.

Post reply on HN