Remarkable, isn't it? Blizzard's knack for consistently managing to misalign their PR strategy with big launch events like Diablo IV is almost as intricate as their game design. There's an unexpected plot twist even George R.R. Martin would be envious of. It's almost as if they've transposed their in-game narratives into their corporate affairs, with similar plot tension and dramatic arcs. One might argue that the co…
Isn't there some rule of thumb or "law" that the software an organization writes is a direct mirror of the structure of the organization?
> Any organization that designs a system (defined broadly) will produce a design whose structure is a copy of the organization's communication structure. [0]
But I think OP is implying the opposite, sort of a reverse-Conway. That the narrative of their product affected the structure of the company.