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The metaverse was never alive in the first place

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141–150 of 186 posts

Re: The metaverse was never alive in the first place

#141

It seemed like the only people who could remotely have been considered excited about the concept was a very particular slice of the tech media echo chamber. The Snow Crash Metaverse was kind of fun to think about. The Mark Zuckerberg Metaverse was DOA given the trashed reputation Facebook had by the time the pivot was announced.

And the product wasn’t good. Quest 2 is pretty good but it’s not ready yet for a few more years. Their software and “games” are just soulless

A VR MMO social software is bound to be soulless if it is designed and operated by a company whose customers are advertisers that want to minimise risks and have the broadest possible audience.

Advertising is cancer, marketing is a blight upon every facet of humanity.

It should be no surprise a medium designed to facilitate marketing first, and "be barely engaging enough to ensure most people can visit and be exposed to marketing without having a strikingly negative impression" is going to be soulless.

Even in real life, businesses and stores are built where there is already demand. stores do not create demand. The commercial-first approach to a metaverse is akin to building a shopping mall deep in the Sahara desert and expecting people to move next to it and found a town. At most you'll get a town of the mall's employees.

The Internet was successful because it didn't start out as what it is today. It was about people and their creations first. I hypothesise if e-commerce was indeed the first feature of the Internet, vastly less people would be engaging with the Internet nowadays. Why go to a store with the most unrelenting salesman ever by your side, on a medium you have absolutely zero idea how to use and interpret?

Re: The metaverse was never alive in the first place

#142
post #121

Earlier quoted context omitted.

I agree. This is what the VR purists are missing: normal people are not going to spend about $2000 or more for a desktop gaming PC, and another $1000 for the VR headset and base stations. The setup even for techies isn’t easy and straightforward either. Wires are also no fun for VR Regardless of how you feel about meta, it’s really impressive that they were able to ship a decent 6DOF, standalone, VR headset at $299 w…

> VR headset at $299 Wasn't Facebook losing money on each headset sold, though?

It’s $399 for the same headset now with the price increase, and it’s still the better overall deal.

Re: The metaverse was never alive in the first place

#143
post #69

One thing I can never get over is the fact that despite all their claims of going all in, Meta never seemed to actually be invested in the Metaverse themselves. If they really believed in it, the first priority of the company would have been to make it so that every non hardware unit of their physical offices was shut down and people were told to go work from the metaverse within the spaces of their homes, beach hous…

Meta gave everyone free Oculuses and encouraged Metaverse meetings back when I worked there.

Almost nobody used it because the product required a lot of setup, was downright ugly, and was completely inferior to the usual Zoom / Workplace Chat meetings in every way.

The whole thing had a very top-down feeling, with directors trying to convince managers to make their teams use the Metaverse while nobody in the company really knew what the Metaverse even was. It's great that Meta was still mildly engineer-driven and didn't force employees to use it, because in that case they would have ended with a Microsoft Teams situation.

Re: The metaverse was never alive in the first place

#144

Earlier quoted context omitted.

>family can't because of eyesight issues, including one who's blind in one eye Eyesight issues don't stop you from using VR. In VR you will have the same eyesight issues as you do in real life. If you use glasses, then you can still wear glasses when you use VR.

I'm not saying that all eyesight issues stop you from using VR, I'm saying theirs do. This is not theoretical, they have tested it. Did you miss that I said one of them is blind in one eye ? What glasses fix this?

>What glasses fix this?

One with a strong prescription. If you are fully blind in one eye you can still use VR. You will just see monoscopic just as you do outside of VR.

Re: The metaverse was never alive in the first place

#145
post #124

Earlier quoted context omitted.

The screens are usually moved to be from 1 to ~infinity meters away by the lenses. Unless you mean that glasses are hard to use with some headsets because there is not enough room to fit. Lens inserts are typically the solution for that.

There are more eyesight than those which can be addressed with simple corrective lenses.

Then how do these people correct for it outside of VR? Your vision in VR will be similar to that outside of VR.

Re: The metaverse was never alive in the first place

#146
post #112

Earlier quoted context omitted.

The light passes through lenses made out of plastic or glass that are a few cm away.

Not the same, as any ophthalmologist will gladly educate you on the matter.

What is your point. Your eyes have no way of detecting the origin of light. When using VR there is no way for your eyes to know that the screen is that close.

Re: The metaverse was never alive in the first place

#147
post #112

Earlier quoted context omitted.

Not the same, as any ophthalmologist will gladly educate you on the matter.

What is your point. Your eyes have no way of detecting the origin of light. When using VR there is no way for your eyes to know that the screen is that close.

My point is that you don't have any clue how my eyes feel with two tiny TVs a couple of centimeters away from them vomiting direct light with high intensity into them, and wide open pupils.

Not a single clue, and if you think natural light is the same, I suggest a new posture to watch TV.

Maybe you will learn something, maybe not.

Re: The metaverse was never alive in the first place

#148
post #86
post #75

Earlier quoted context omitted.

This seems to be a common thing in "disruptive technology". The companies see it like "OMG we build this amazing environment, we can't wait for you to use it" but company policies see little to no value in actually adopting it themselves. Sometimes this works if some niche will adopt it and let the system grow with them but it's very rare

Yeah. There’s a story I heard from the launch of Zelda: Breath of the wild (the last one). After what I assume was a flurry of work and crazy deadlines, they sent everyone on the development team home for 2 weeks to rest, and maybe just enjoy playing the game they had made with their family before it launched. After coming back in to the office, needless to say everyone had little things they personally wanted to tid…

> This seems like an obvious thing to do, but I’ve never heard of anyone else doing it.

There was a day when this sort of thing was pretty common. Close to standard practice.

Re: The metaverse was never alive in the first place

#149
I have no doubt the metaverse will be the future. Obviously it's hard for people to imagine the possibilities. It's also hard to explain it to people who lack imagination. I think it opens up amazing new horizons for humans to be a part of. From work to recreation. One example, you are working, writing code. You have virtual monitors hanging in front of you. No need to have a physical monitor with limited real estate. Your virtual monitors can be any width or height. They can be swiped aside or brought into focus. Your teammates appear and disappear as the needs dictate. You can have that virtual golden retriever you always wanted, lying by your feet. Music is playing in the background. This while you sit in the Taj Mahal. Later in the day you want to walk on the beach in Bali. One gesture, you are there. It's live and it's sunset. So yes, I want the metaverse sooner than later.

Re: The metaverse was never alive in the first place

#150

I have no doubt the metaverse will be the future. Obviously it's hard for people to imagine the possibilities. It's also hard to explain it to people who lack imagination. I think it opens up amazing new horizons for humans to be a part of. From work to recreation. One example, you are working, writing code. You have virtual monitors hanging in front of you. No need to have a physical monitor with limited real estate…

Power went down. You remove the now black box over your eyes and start sobbing on your concrete habitable module.
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