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The metaverse was never alive in the first place

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Re: The metaverse was never alive in the first place

#101
When Mark came out with this Meta nonsense everyboy I know (mostly gamers) were laughing their a$$ off as Facebook was already called "a place for boomers" back then and it was ridiculed by all web3 folks. They never had the chance to convert those people.

From a gamer perspective the metaverse is something that have existed for a very long time (think Minecraft) and I was pretty sure that connecting all these universes was pretty much impossible because everybody is defending their own IP. You can't even stream on Youtube if there is a DMCA-protected song playing in the background.

It is just a cash grab including most NFTs, and I say this as a DeFi-enthusiast, and crypto-friendly person in general.

Re: The metaverse was never alive in the first place

#102
> It’s just the word metaverse that has become toxic. So why are we still using it? Phrases like virtual worlds or immersive worlds convey the same meaning but lack the stigma of the original term. > And these are arguably better descriptors. According to one 2022 study of U.S. consumers, only 16% of people understand and can explain the metaverse. By contrast, anyone can understand the meaning of “virtual world.” You don’t really need to explain anything. For most tech-literate people, they get it.

I politely disagree. The metaverse is not (just) a virtual world. It's not just "the internet in VR" either.

A virtual world is just a single "verse". Only once you have many (connected) virtual worlds, you get a "multiverse". They key here is, that you can travel between these different virtual worlds, using one single avatar, one single client - and should be able to carry certain attributes and items with you, from one virtual world to the other.

To turn a "multiverse" into a "metaverse" you need to add in the real world as well. There has to be some amount of connection between those virtual worlds and the real world, with both sides influencing each other.

Just like the internet allows you to use one single browser (of your choice) to visit all kinds of different sites, connected through links. And using social logins, you are able to carry your identity (your user account) with you across multiple different sites. Combine that with the interoperability of email, where no matter what email client and email provider you use, you can send email from any server to any other server - no matter who operates them. And all of that you can do from your PC, your phone or from inside VR... And you can use it to order stuff on Amazon, order Pizza, unlock the front door of your house or turn up the heating, buy tickets to real events, or even use google maps and street-view (technically a "mirrorverse") to virtually go sight-seeing on real places across the world.

Combine all that stuff - the multi-platform-ness, the multi-provider-ness, the interoperability, the open-ness, the many virtual worlds combined with the real world - and only then are you getting close to what a metaverse would be.

And before you think that sounds awesome - also consider what an absolute privacy nightmare that would be.

Re: The metaverse was never alive in the first place

#103

Earlier quoted context omitted.

>about 5% - 15% of the population becomes nauseated. That's just those who can use VR at all. Three members of my immediate family can't because of eyesight issues, including one who's blind in one eye. According to the Quest manual, I have a condition that means I should contact a doctor before using it. If I worked for a company pushing this, I'd have a hard time believing any claims they made about supporting dive…

>family can't because of eyesight issues, including one who's blind in one eye Eyesight issues don't stop you from using VR. In VR you will have the same eyesight issues as you do in real life. If you use glasses, then you can still wear glasses when you use VR.

Using tiny screens a few cms away from the eye makes a big difference, I am also not able to use it.

Re: The metaverse was never alive in the first place

#104

Earlier quoted context omitted.

You have problems with your eyesight? No problem! Just strap this blurry contraption over your existing issue to make it BETTER™.

That's exactly what prescription glasses are. I don't understand the point you are trying to make. Are you trying to suggest that prescription glasses don't actually improve people's eyesight?

They don't emit light straight into the eye globe a few centimenters away from it.

Re: The metaverse was never alive in the first place

#105
It really gripes me, that everyone is saying THE metaverse.

It's not THE metaverse, when there are multiple competing metaverses - it's just A metaverse then. Facebook/Meta is trying/failing to build A metaverse (and it's even debateable if what they are building qualifies as a metaverse) - and so are those other companies.

You only get THE metaverse, when there is only one. THE internet qualifies for that THE moniker, because it's one big, open, interoperable thing built on shared standards - not owned by any single company, and no matter what browser/device/ISP you are using, you get access to the same whole.

Re: The metaverse was never alive in the first place

#106
post #23

For the tens of billions of dollars spent on metaverses, what's come out has been pathetic. Decentraland, Voxels, and Horizon look like video games from 1990. There are people running around saying this can't be done. They're wrong. I've written a metaverse client that yields GTA V graphics quality and frame rate for a big virtual world. Talks to Open Simulator and Second Life servers. A small number of users are tes…

I certainly don't disagree with your NFT rant :-) but do disagree with the characterization of the nominal "metaverse."

Back in the late 90's early noughts it Dave Rosenthal did a research paper on what it would take to create a "stadium" with 50,000 people in it where a sporting event was held. And create the "environment" that one gets when you are actually at such a stadium.

One of the challenges is that physics does a lot of work for you, so people across the field from you talking aren't just as loud as the people behind you talking. What's more, everyone in such an event would want "good seats" but at a real event there are people all over the stadium.

You could select people in groups of 50 and put them into the same "box" of good seats, and if you built a spanning tree overlay different people "near" each other, but it is kind of like the 3 color map problem in that you're mapping 50,000 people (probably in two groups of 25,000 for "home" and "away" teams) where they can "hear" the people around them cheering/talking/Etc. Dave felt faces were impossible although these days you could train an AI model using a webcam and taking pictures of your upper body and face from different angles and have the model then generate your faces of the people "around" you.

Annunciation and site lines are pretty straight forward renders, but the actual event (assuming it was really being played by real people) would require a combination of rendering and motion capture from the real event.

The amount of network traffic going back and for in n^3 to the number of people "near" you as they form a neighbor volume.

And that is just an event where you are a passive spectator.

World of Warcraft instance servers would do dungeon raids of 40 players (in vanilla I don't know if they do that any more) and their challenge was data base updates for damage dealt, damage done, and environmental changes. Of course most of the play field is fixed for that very reason but a more realistic one that was deformable would require more physics again. We got that with the Phys-X engine and others in the early 2000's but they have yet to be able to spew what they are modelling to the other players so that everyone has the same view of what is going on around them.

Re: The metaverse was never alive in the first place

#107
post #103

Earlier quoted context omitted.

>family can't because of eyesight issues, including one who's blind in one eye Eyesight issues don't stop you from using VR. In VR you will have the same eyesight issues as you do in real life. If you use glasses, then you can still wear glasses when you use VR.

Using tiny screens a few cms away from the eye makes a big difference, I am also not able to use it.

The screens are usually moved to be from 1 to ~infinity meters away by the lenses. Unless you mean that glasses are hard to use with some headsets because there is not enough room to fit. Lens inserts are typically the solution for that.

Re: The metaverse was never alive in the first place

#108
post #104

Earlier quoted context omitted.

That's exactly what prescription glasses are. I don't understand the point you are trying to make. Are you trying to suggest that prescription glasses don't actually improve people's eyesight?

They don't emit light straight into the eye globe a few centimenters away from it.

The light passes through lenses made out of plastic or glass that are a few cm away.

Re: The metaverse was never alive in the first place

#109
post #105

It really gripes me, that everyone is saying THE metaverse. It's not THE metaverse, when there are multiple competing metaverses - it's just A metaverse then. Facebook/Meta is trying/failing to build A metaverse (and it's even debateable if what they are building qualifies as a metaverse) - and so are those other companies. You only get THE metaverse, when there is only one. THE internet qualifies for that THE monike…

And this right here was one of the biggest problems. Unless you had read Snow Crash, most people would automatically assume that Metaverse was a Facebook product, and disengage for that reason alone. Actually, even those who had read Snow Crash disengaged for that reason alone (guilty as charged). At the time of the announcement, we were still emerging from Covid and the post-2020 election circus. Who in their right mind would want the Qanon flamewar experience that Facebook was providing at that time, but in full VR?

Re: The metaverse was never alive in the first place

#110

At a very rudimentary level, I feel like Roblox is the closest thing to the concept of a metaverse as displayed in Ready Player One. You have an avatar, that can traverse in and out of thousands of shared player made experiences, and you take your things with you. Is there much more to the concept?

>Is there much more to the concept? Roblox is owned by a single company. Only Roblox can host Roblox servers and if Roblox goes out of business it disappears. For the web to disappear every single site has to stop functioning.

for the web to disappear, the companies that hold the infrastructures that power internet have to go out of business, the websites are mere content creators
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