> It’s just the word metaverse that has become toxic. So why are we still using it? Phrases like virtual worlds or immersive worlds convey the same meaning but lack the stigma of the original term.
> And these are arguably better descriptors. According to one 2022 study of U.S. consumers, only 16% of people understand and can explain the metaverse. By contrast, anyone can understand the meaning of “virtual world.” You don’t really need to explain anything. For most tech-literate people, they get it.
I politely disagree. The metaverse is not (just) a virtual world. It's not just "the internet in VR" either.
A virtual world is just a single "verse". Only once you have many (connected) virtual worlds, you get a "multiverse". They key here is, that you can travel between these different virtual worlds, using one single avatar, one single client - and should be able to carry certain attributes and items with you, from one virtual world to the other.
To turn a "multiverse" into a "metaverse" you need to add in the real world as well. There has to be some amount of connection between those virtual worlds and the real world, with both sides influencing each other.
Just like the internet allows you to use one single browser (of your choice) to visit all kinds of different sites, connected through links. And using social logins, you are able to carry your identity (your user account) with you across multiple different sites. Combine that with the interoperability of email, where no matter what email client and email provider you use, you can send email from any server to any other server - no matter who operates them. And all of that you can do from your PC, your phone or from inside VR... And you can use it to order stuff on Amazon, order Pizza, unlock the front door of your house or turn up the heating, buy tickets to real events, or even use google maps and street-view (technically a "mirrorverse") to virtually go sight-seeing on real places across the world.
Combine all that stuff - the multi-platform-ness, the multi-provider-ness, the interoperability, the open-ness, the many virtual worlds combined with the real world - and only then are you getting close to what a metaverse would be.
And before you think that sounds awesome - also consider what an absolute privacy nightmare that would be.