The metaverse was never alive in the first place
11–20 of 186 posts
Re: The metaverse was never alive in the first place
#12If you look at Facebook's original success then it was all down to being in the right place and the right time with the right product. It was one of those billion to one scenarios that Zuck and those other two brothers arrived at through pure luck. People were giving away data online which other companies lusted after. Now how do you repeat that? Well you don't but other lucky startups can be bought which Facebook ha…
Maybe in 10-20 years.
Re: The metaverse was never alive in the first place
#13I’m old enough to think of the metaverse as like the one in Wild Palms[1], and so I don’t think we’ve seen it yet. I also really dont see Facebook/Meta being the company to crack it, I think it’s much more likely to be some kind of games company. Not a firm that sells ads. [1] https://en.wikipedia.org/wiki/Wild_Palms
Re: The metaverse was never alive in the first place
#14The writer missed a great opportunity with the closing sentence: > Now that the market noise has died down, maybe the metaverse can get a real chance at life. That should have been “maybe the metaverse will get a second life.”
In spite of, not because of, FUD like the article.
I thought it was cautious, nuanced but essentially positive.
Re: The metaverse was never alive in the first place
#15If I can plug myself in and be in the “matrix” - sure. But I just don’t see how someone expects people live in a virtual world with present day technology. I mean, I used to play MMORPGs for 16 hrs/day, but that’s for a very small minority.
This is the same reason 3D movies never work, the tech isn't there, and even if it was, I'm not convinced people would prefer it.
Re: The metaverse was never alive in the first place
#16That just doesn't sound like the next trillion dollar idea. It's barely a repeatable million dollar idea.
Is there a possibility for some sort of new protocol and client software where people navigate 3D spaces that can be viewed by virtual reality headsets?
Sure, I think so. But that too would be dominated by some sort of 3D GeoCities.
It's not like people are going to be rushing to create the next Scottsdale Fashion Square and Apple Store in VR.
There's vaguely this idea floating around that you could give a potentially cool thing to teenagers, and that thing being a VR third-space of sorts, but I think it would take someone with a meaningful vision to elucidate what that looks like, because it's not VR malls, and it's not Second-Life et al.
It's totally something else. Who knows. Maybe it's chilling in a forest with a campfire and playing music together and sharing memes in tree houses.
What happened to doing something cool first instead of focusing on the money? Everything that took off that I can think of was cool first, and the money came second, then it was milked to death until it wasn't cool anymore.
Meta went straight to the end.
Re: The metaverse was never alive in the first place
#17In my mind, the ambiguity of what "the metaverse" actually means allowed a bunch of people to sell it as panacea in different realms. When the smoke cleared and you were left with MMOs, video chat, and vr setups people don't buy or use, a lot of those castles start to fall over. However, stuff like Fortnite or Roblox, which seemingly fulfill many of the Metaverse promises, continue to be reasonably successful. But th…
The post also fails to mention Axie Infinity. I don't think MMOs belong to the blockchain enthusiasts, but they don't belong to the blockchain naysayers either. Anyone can use them to support their argument. I think MMOs can be used as examples of what blockchain powered Metaverse tech could achieve, if they figured it out. And Axie is an example of something that already has taken off, though in a very flawed way.
Re: The metaverse was never alive in the first place
#18Earlier quoted context omitted.
The post also fails to mention Axie Infinity. I don't think MMOs belong to the blockchain enthusiasts, but they don't belong to the blockchain naysayers either. Anyone can use them to support their argument. I think MMOs can be used as examples of what blockchain powered Metaverse tech could achieve, if they figured it out. And Axie is an example of something that already has taken off, though in a very flawed way.
What's your definition of success here? People don't play Axie because they enjoy it, they pay people who mainly live in the Philippines to grind at it so that the account holder can cash out.
Re: The metaverse was never alive in the first place
#19Re: The metaverse was never alive in the first place
#20In my mind, the ambiguity of what "the metaverse" actually means allowed a bunch of people to sell it as panacea in different realms. When the smoke cleared and you were left with MMOs, video chat, and vr setups people don't buy or use, a lot of those castles start to fall over. However, stuff like Fortnite or Roblox, which seemingly fulfill many of the Metaverse promises, continue to be reasonably successful. But th…
The post also fails to mention Axie Infinity. I don't think MMOs belong to the blockchain enthusiasts, but they don't belong to the blockchain naysayers either. Anyone can use them to support their argument. I think MMOs can be used as examples of what blockchain powered Metaverse tech could achieve, if they figured it out. And Axie is an example of something that already has taken off, though in a very flawed way.