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SimCity 4 was released 20 years ago

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Re: SimCity 4 was released 20 years ago

#231
post #228

Earlier quoted context omitted.

http://nyerguds.arsaneus-design.com/manuals/Red%20Alert%201/... 99 pages long my friend. Checkout the manual for StarCraft, which gives you the entire backstory!

I read and reread the manuals for StarCraft, Starsiege, and Starsiege: Tribes oh so many times

Earthsiege 2, which I picked up for $9.99 back in the day had a real nice manual

Re: SimCity 4 was released 20 years ago

#232
post #47

I was a little surprised that they actually released an Apple Silicon version for it just a few months ago ( https://support.aspyr.com/hc/en-us/articles/12168615035405-H... ) in spite of its age.

Would be nice if they’d do the same for civ 6 - it’s burning hot on my MacBook (not sure it would solve the issue but worth a try)

It burns pretty hot on my intel MacBook, I don’t think it’s the emulation.

Re: SimCity 4 was released 20 years ago

#233
post #44

Earlier quoted context omitted.

I thought 3000 was the best showing, though perhaps that's looking at it back later when performance is not as much of a concern. It felt like an upgraded SimCity 2000, rather than a big change in game mechanics that 4 was.

Age of Empires 2, Sim City 3000, Diablo2 and Red Alert 2. Released in the span of 3 years. What an incredible era. Can’t shake off the feeling that 3D took away as much as it gave gaming. Also can’t believe it’s just my age-based selection bias.

Don’t forget StarCraft, blows AoE and RA2 out of the water in terms of asymmetric RTS (and I say this as a huge fan of both the others)

Re: SimCity 4 was released 20 years ago

#234

Earlier quoted context omitted.

All game generations have their 'best of' games. Of the 1700+ NES games maybe 50 or so are actually classics and worth your time. Then you have the band of 'nostalgia and tough', only play if you are in for a challenges, or it is a game you grew up with. Then 'do not bother' which is the majority of the games. The same is true for MSDOS games, Genesis, 2600, MSX, PS1/2/3/4, XBox, GB, GC etc etc etc. The majority of g…

I grew up with the NES and loved the hell out of it at the time. But today, there's not a single game I want to go back to. I'd rather play the SNES versions of many of the best series. Also emulation with CRT shaders is the best way to visually play older games these days. This includes PS1/2 games.

Tetris, snake rattle and roll, Mario 3, conquest of the crystal palace, legend of Zelda, Castlevania 3 - there are still some NES classics worth revisiting via emulator, especially with the benefit of modern usb controllers, and save states.

Re: SimCity 4 was released 20 years ago

#235
post #211

Earlier quoted context omitted.

The transportation mechanics in Skylines are quite complex and fun. The player can trace individual trips, and some of them matter quite a lot: the businesses need to get and ship their raw materials and finished goods, and the shops need customers. The budget mechanics are a joke, before long the player has practically endless money.

I'm afraid I must disagree here. I enjoy C:S. But its mechanics are shallow compared to many other titles. One rather unknown point that, while not directly related, highlights this is how in C:S your income depends on your current budget. I.e. you magically receive less income if you have 10 million in the bank, and receive more if you're in debt. That point alone makes objectively comparing and strategizing unneces…

The core of the game clearly is urban planning - properly designing your city to avoid traffic jam and allow the ressource to flow where they need to go - not budgeting. The game doesn't want you to heavily work with numbers because, well, that's not very fun. The budget is mostly there to set the pace.

Re: SimCity 4 was released 20 years ago

#237
post #124

I might be a bit younger than the average commenter here, because for me the favourite citybuilder was SimCity 3000, not 2000. Anyway, I miss the isometric grid. Yes, it's less realistic, but it's so pleasing. The thing I'm most annoyed by in modern sim games is placing roads and paths. They never look quite right. It's the same with Rollercoaster Tycoon -> Planet Tycoon. I'd like to see some new games which embrace…

I also enjoyed the activists and protestors that would try to convince you to adopt sometimes not very beneficial ordinances. It made the cities feel more alive while still being a goofy and fun mechanic.

Dismiss Petitioner :)

Re: SimCity 4 was released 20 years ago

#238
post #5

I prefer SimCity 2000. I feel like it hit a pretty good sweet spot between simulation and fun (which is to say, not even a vague gesturing at anything remotely realistic). Realistic simulation in games is almost universally less fun than simple, predictable game logic. Probably the most extreme example of this is chess: way more enjoyable than real warfare. Back on topic though. My beef with SimCity 4 is that it adde…

For me it's SimCity4. 3000 has a place in my heart always, but 4 wins out in replayability--even today--because of its dept and the neighboring cities. Making a thriving gigantic region of interconnected cities is forever satisfying.

Re: SimCity 4 was released 20 years ago

#239
post #5

I prefer SimCity 2000. I feel like it hit a pretty good sweet spot between simulation and fun (which is to say, not even a vague gesturing at anything remotely realistic). Realistic simulation in games is almost universally less fun than simple, predictable game logic. Probably the most extreme example of this is chess: way more enjoyable than real warfare. Back on topic though. My beef with SimCity 4 is that it adde…

2000 and SimTower. And SimCopter! Oh the good ol' days.

Re: SimCity 4 was released 20 years ago

#240
post #87

I love SimCity 2000. I remember back then the most legendary build: MAGNASANTI (6 million residents, 2.523.010 commerce and 644.173 industry. 9172 million total population) https://www.youtube.com/watch?v=NTJQTc-TqpU

Pretty sure that Magnasanti is 3000, not 2000.
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