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Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

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Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#111

Earlier quoted context omitted.

Metal Gear Solid 2 & 3 haven't been available on digital marketplaces for a while because both games include real historical footage that Konami no longer has the rights to use. (Off the top of my head, MGS3 used clips of some nuclear weapons tests, for example.)

> MGS3 used clips of some nuclear weapons tests Wouldn't this be a work of the federal government and in the public domain? Thinking of all the war movies that used old military footage....

> Wouldn't this be a work of the federal government and in the public domain?

Not necessarily

EDIT: This got prematurely sent and thus was overly terse: contractors and other private parties connected to government test may have been permitted to take photos, and those (even within the scope of work of a government contract) may be subject to copyright. (Also, its theoretically possible that some tests were photographed by people with no formal connection to the test, though the remote locations and lack of announced times make that challenging.)

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#112
post #94

Earlier quoted context omitted.

Have people building games today that use works under license learned this lesson and purchased perpetual licenses, or are they still trying to save money by purchasing narrow licenses that don't work for re-releases or remakes or similar?

Some agencies understand games now and sell appropriately priced perpetual licenses. Others still treat a game like a moderatly long one time performance.

Its not just an issue of perpetual duration, but the covered media (e.g., when it comes to use in movies), and paying the necessary premium when a future movie is a distant low probability event may not make sense for game publishers.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#113
post #94

Earlier quoted context omitted.

Some agencies understand games now and sell appropriately priced perpetual licenses. Others still treat a game like a moderatly long one time performance.

If the agency won't offer a perpetual license at a reasonable price, their content shouldn't be included in the game. It's inexcusable that games are still being removed from sale in a medium where the cost of manufacturing a copy is 0 because the makers of the game signed a bad contract on some minor piece of content in the game and don't want to be bothered removing it.

You agree, I agree, but try telling that to the C-level exec who really wants to use "Stressed Out" in part of the game.

If they ARE using licensed things that are non-perpetual, they should arrange for some way to remove them, if possible.

And it sometimes is impossible, the "Poker Night at the Inventory" games are no longer available because the character licenses expired, and they'd be nothing without them.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#114

Earlier quoted context omitted.

If they had kept Super Mario 64 and/or Super Mario Sunshine and/or Super Mario Galaxy available for sale since their consoles were discontinued, Nintendo wouldn’t have sold 9 million+ copies of Super Mario 3D All Stars. I bet they make more from re-releasing ports of “vault” titles than they would keeping them for sale forever.

> I bet they make more from re-releasing ports of “vault” titles than they would keeping them for sale forever. Believe me; movie studios and game companies have re-releases down to a science. Disney (arguably) perfected it first with their "Disney Vault" scheme. It increases the value to buyers when it's available for sale; and it also helps the company if there is little new content to offer for the year. I'm surpr…

Disney themselves have abandoned the 'Vault' strategy after deciding that continuous sales were more profitable, which probably has something to do with people not recognizing it and/or thinking it's absurd to see in this day and age.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#115
post #23

The good news is that it looks like this new patch won't affect anyone who always has Luma3DS custom firmware installed, and there are other methods for hacking your 3DS, but they're a lot more convoluted. The bannerbomb3 method was super easy and essentially foolproof. Really shitty of Nintendo to sunset the console and then close the door behind them on the way out. Homebrew communities have been doing their damned…

> Really shitty of Nintendo to sunset the console and then close the door behind them on the way out. The age of abandonware[0] is over. The promise of future earnings from streaming/downloads means all major content producers will lock down even out-of-print works, like consoles from previous generations. This is just another casualty of the fight we were having 20 years ago, re: copyright. We lost. It's over. [0] h…

[dead]

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#116
post #58

The good news is that it looks like this new patch won't affect anyone who always has Luma3DS custom firmware installed, and there are other methods for hacking your 3DS, but they're a lot more convoluted. The bannerbomb3 method was super easy and essentially foolproof. Really shitty of Nintendo to sunset the console and then close the door behind them on the way out. Homebrew communities have been doing their damned…

If you don't mind spending around $10 USD, hacking an updated 3DS is simple if you get an ntrboot-compatible flashcart [1] and a small magnet. At the moment, Ace3DS X flashcarts are available on AliExpress and work well. If the supply of compatible flashcarts ever dries up, it will definitely get harder, though hopefully there will be more software exploits discovered by then. [1]: https://3ds.hacks.guide/ntrboot

> If the supply of compatible flashcarts ever dries up, it will definitely get harder, though hopefully there will be more software exploits discovered by then.

another area of research is many flashcarts are actually obfuscation around FPGA and integrated flash perhaps if there was more interest a design could be produced in the spirit of open-hardware sans Nintendo property.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#117

Earlier quoted context omitted.

If they had kept Super Mario 64 and/or Super Mario Sunshine and/or Super Mario Galaxy available for sale since their consoles were discontinued, Nintendo wouldn’t have sold 9 million+ copies of Super Mario 3D All Stars. I bet they make more from re-releasing ports of “vault” titles than they would keeping them for sale forever.

> If they had kept Super Mario 64 and/or Super Mario Sunshine and/or Super Mario Galaxy available for sale since their consoles were discontinued, Nintendo wouldn’t have sold 9 million+ copies of Super Mario 3D All Stars. I think they would have. those games are all available on the 2nd hand market easily. I don't mind paying for remasters of games I already own for older hardware, anyway, because remasters are not a…

3D All Stars has some remastering, but other parts are worse than the original - SM64 doesn't emulate N64 texture mapping properly, making it too blurry, and Sunshine doesn't emulate floating-point properly, leading to physics glitches.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#118

Earlier quoted context omitted.

> If they had kept Super Mario 64 and/or Super Mario Sunshine and/or Super Mario Galaxy available for sale since their consoles were discontinued, Nintendo wouldn’t have sold 9 million+ copies of Super Mario 3D All Stars. I think they would have. those games are all available on the 2nd hand market easily. I don't mind paying for remasters of games I already own for older hardware, anyway, because remasters are not a…

3D All Stars has some remastering, but other parts are worse than the original - SM64 doesn't emulate N64 texture mapping properly, making it too blurry, and Sunshine doesn't emulate floating-point properly, leading to physics glitches.

ok? I still bought it and I'm still happy with it.

I don't need it to be perfect.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#119

I interpret this as DS and 2DS games coming to Nintendo Switch Online at some point. Not terribly hard - just have the screens side-by-side, or rotate the Switch 90° for people who want the old experience. It could even be like how Nintendo is doing the Game Boy last year, with basic Game Boy on the standard plan and GBA with the Expansion pack. Basic DS games would be on the general Online plan, and newer 2DS/3DS ga…

I'm curious how the second screen experience will translate. Steam Deck emulators either hotkey the second screen or have a very tiny window on the side.

Most DS emulators on PC just have it under the main screen

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#120

Earlier quoted context omitted.

I feel like it probably costs them very little to keep every title listed for sale. They could be making revenue from it. Probably not as much as when the stuff was new, but something. I guess by cutting off supply of the old stuff, though, they can do re-releases and re-masters charging somewhat similar to the price of a new game, or get people to pay a monthly subscription fee for access.

If they had kept Super Mario 64 and/or Super Mario Sunshine and/or Super Mario Galaxy available for sale since their consoles were discontinued, Nintendo wouldn’t have sold 9 million+ copies of Super Mario 3D All Stars. I bet they make more from re-releasing ports of “vault” titles than they would keeping them for sale forever.

I'm not sure I follow this. afaik this compilation puts it on Switch, since you previously needed an N64, plus Wii and/or GameCube to play the originals. I guess sm64 was available on Wii and 3ds too. Is the claim that they need to de-list those from Wii stores to get people to buy on switch? Was it available on other means for Switch before?

I think a new port requiring a new purchase seems fair, and there's a target market in that one for those who missed those prior generation of games, or who want it on the switch hardware.

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