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Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

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Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#81

Earlier quoted context omitted.

> Very expensive "deal with keeping track of which developers relicensed their games" problem. There is tons of licensing issues in the gaming industry under the surface that causes problems all over the place. An extreme example would be Sega's mistakes with Sonic. Sonic 3 , despite not having him in the credits, contains some works by Michael Jackson. That has complicated things tremendously in re-releases, so much…

Metal Gear Solid 2 & 3 haven't been available on digital marketplaces for a while because both games include real historical footage that Konami no longer has the rights to use. (Off the top of my head, MGS3 used clips of some nuclear weapons tests, for example.)

Additionally, the Metal Gear Solid Main Theme is reportedly not available anymore because of debious copyright battles with a russian composer, which led to MGS4 having the Love Theme instead.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#82

I replied to a comment on some other Nintendo-related post here the other day that began with something like ‘…Nintendo isn’t petty enough to…’ - to which I jokingly replied that I’d stopped reading after that. Honestly - Nintendo is the pettiest and shittiest to its incredibly passionate fan base. Where SEGA hires people who have created great fan content, for instance; Nintendo sends out C&D’s. Nintendo shut off th…

> Nintendo is the pettiest and shittiest to its incredibly passionate fan base.

Eh... Not really?

I mean, what are we even complaining about here? That a company did some minor step (in a too little too late fashion) to block their old console, that everyone and their dog already hacked?

And even still, how does it impede the homebrew people? Plenty of emulators for every Nintendo console available anyway.

And let's not pretend like this is not going to be bypassed as well. I would be surprised if in half a year there is not a new way to just hack it anyway.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#83
post #23

Earlier quoted context omitted.

> Really shitty of Nintendo to sunset the console and then close the door behind them on the way out. The age of abandonware[0] is over. The promise of future earnings from streaming/downloads means all major content producers will lock down even out-of-print works, like consoles from previous generations. This is just another casualty of the fight we were having 20 years ago, re: copyright. We lost. It's over. [0] h…

I feel like it probably costs them very little to keep every title listed for sale. They could be making revenue from it. Probably not as much as when the stuff was new, but something. I guess by cutting off supply of the old stuff, though, they can do re-releases and re-masters charging somewhat similar to the price of a new game, or get people to pay a monthly subscription fee for access.

If they had kept Super Mario 64 and/or Super Mario Sunshine and/or Super Mario Galaxy available for sale since their consoles were discontinued, Nintendo wouldn’t have sold 9 million+ copies of Super Mario 3D All Stars.

I bet they make more from re-releasing ports of “vault” titles than they would keeping them for sale forever.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#84

I interpret this as DS and 2DS games coming to Nintendo Switch Online at some point. Not terribly hard - just have the screens side-by-side, or rotate the Switch 90° for people who want the old experience. It could even be like how Nintendo is doing the Game Boy last year, with basic Game Boy on the standard plan and GBA with the Expansion pack. Basic DS games would be on the general Online plan, and newer 2DS/3DS ga…

I cannot see this happening. The Switch is old and the new console will be coming out either next year or the year after. It doesn't make much sense for them to be releasing a lot of new feature that might draw people away from their next console. Now adding games to their next console? I can see that if the hardware is right.

Thing is though, nothing will be as pleasant as using it on the actual hardware. If it isn't on an actual DS/3DS, I don't see the point in playing at all personally unless they radically change the controls to a rereleased game.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#85

Earlier quoted context omitted.

I feel like it probably costs them very little to keep every title listed for sale. They could be making revenue from it. Probably not as much as when the stuff was new, but something. I guess by cutting off supply of the old stuff, though, they can do re-releases and re-masters charging somewhat similar to the price of a new game, or get people to pay a monthly subscription fee for access.

If they had kept Super Mario 64 and/or Super Mario Sunshine and/or Super Mario Galaxy available for sale since their consoles were discontinued, Nintendo wouldn’t have sold 9 million+ copies of Super Mario 3D All Stars. I bet they make more from re-releasing ports of “vault” titles than they would keeping them for sale forever.

> I bet they make more from re-releasing ports of “vault” titles than they would keeping them for sale forever.

Believe me; movie studios and game companies have re-releases down to a science. Disney (arguably) perfected it first with their "Disney Vault" scheme. It increases the value to buyers when it's available for sale; and it also helps the company if there is little new content to offer for the year.

I'm surprised so few people put together that Super Mario 3D All-Stars is actually Nintendo perfectly following the Disney Vault script.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#86
post #34

Earlier quoted context omitted.

Because their games are better and more timeless than others. Going back to a nintendo game from 20 years ago is fun and rewarding, going back to a 20 year old game from EA or whoever is a miserable experience

the doom community would like a word with you outside :) (and the whole gog crowd, me included as well)

Having recently been in contact with MyHouse.wad, I have to agree.

That map sent me in a rabbit hole of Doom modding that I simply was not even aware that existed and was active.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#87
post #21

Earlier quoted context omitted.

I'm curious how the second screen experience will translate. Steam Deck emulators either hotkey the second screen or have a very tiny window on the side.

Presumably just like it did on WiiU: https://en.wikipedia.org/wiki/List_of_Virtual_Console_games_... Which coincidentally was also how I modded my WiiU: https://github.com/smealum/haxchi

The WiiU had a second screen already. It was basically a home console version of the DS, so the games translated better there than on a typical console.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#88
post #20

Earlier quoted context omitted.

And yet they've been antagonistic towards the modding/piracy community since the beginning and have one of the most loyal fan bases of any gaming brand. How do you explain that?

Two things: (1) Your average Nintendo gamer isn't into the modding scene whatsoever; they just want to play the latest version of Mario Kart. (2) Their games really are good. So good people will bend over backwards to mod them (or, in the case of older titles, even just play them), despite the challenges. Particularly for games they grew up on. It's not a mod, per se (and to some extent it's tacitly tolerated by Nint…

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Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#89

Earlier quoted context omitted.

Keeping stuff for sale can be expensive because of licensed assets. Licensed music has taken games down before and it will again. I don't know the publisher contracts Nintendo signs, but if there's a time duration in the contract, that may open up a very expensive "deal with keeping track of which developers relicensed their games" problem. That said, I 100% believe this is just a way for them to make sure you can't…

> Very expensive "deal with keeping track of which developers relicensed their games" problem. There is tons of licensing issues in the gaming industry under the surface that causes problems all over the place. An extreme example would be Sega's mistakes with Sonic. Sonic 3 , despite not having him in the credits, contains some works by Michael Jackson. That has complicated things tremendously in re-releases, so much…

Have people building games today that use works under license learned this lesson and purchased perpetual licenses, or are they still trying to save money by purchasing narrow licenses that don't work for re-releases or remakes or similar?
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