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Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

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Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#41

Earlier quoted context omitted.

I don't think fixing RCEs in a network connected home consumer device is a shitty thing to do. A lot of people might say it's actually pretty responsible.

From what I can tell it’s not remote code execution as you need to copy files to and from your SD card. This only affects people who want to get full access to their own devices

This is correct. If anyone's curious, here's a page from a 3DS CFW installation guide that explains how the Bannerbomb3 exploit comes into play: https://3ds.hacks.guide/bannerbomb3.html

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#43
post #26
post #8

Earlier quoted context omitted.

Always the long game with Nintendo. I am sure they think that a free-for-all on legacy consoles might take business away from selling the same titles on Switch. They might even be right! It's really hard to say.

I really doubt it. The switch came out in 2017. The 3ds is a forgotten relic to the generation of kids who are growing up on the switch and getting their parents to buy the first party games. There’s certainly a niche for retro gamers, but if I were Nintendo I’d be more worried about the steam deck taking that audience.

Yeah, I am not sold that it's a real financial threat to Nintendo. It could be! or not. I don't think there's enough public information to be able to say.

However - having followed Nintendo for many years - I feel confident that that is their thinking in pushing this update.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#44
post #32

They didn't update the firmware "to block Bannerbomb3", they fixed a bug in the Settings app.

A bug that is entirely inconsequential except for the very very specific case of a user exploiting it deliberately on their own device to run Bannerbomb3. This is a pointless distinction, the tech equivalent of "I'm not punching you, I am just holding my fist up and running in your direction with my eyes closed and if you get hit it's your fault!"

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#45

This is a very Nintendo thing to do. I get it from a business perspective but it’s an easy way to really alienate a loyal audience.

I doubt their loyal audience cares. Nintendo has been a terrible company for decades but it still has fans because the games it produces are fun enough that most people don't care.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#46

This is likely due to contract issues - there are many contracts, especially for digital distribution, which have an SLA built in for patching security issues for DRM content. These are basically provisions which allow the contract holder to claw back fees etc. if DRM is broken on a platform for a certain amount of time. Apple has these with music publishers, especially when the iTunes Store first launched.

Why would anyone agree to an distribution SLA which extends past the distribution lifetime? It also seems odd for such a contract to not matter for nearly 4 years while distribution was active. That's kind of lag would seem to defeat the purpose.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#48

Given that the eShop is gone, there's really no reason to take your 3DS out of airplane mode to receive the firmware update in the first place, right?

Are online services gone with the eShop? Last I checked most games still seemed to work online (this was like a year ago though)

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#50

I replied to a comment on some other Nintendo-related post here the other day that began with something like ‘…Nintendo isn’t petty enough to…’ - to which I jokingly replied that I’d stopped reading after that. Honestly - Nintendo is the pettiest and shittiest to its incredibly passionate fan base. Where SEGA hires people who have created great fan content, for instance; Nintendo sends out C&D’s. Nintendo shut off th…

Well, here's actually an easy way to rationalize part of it:

Sega doesn't represent anyone. They are in charge of their own games, and that's it. They feel free to allow, or disallow, people to do whatever they want with them. Also, Sega of Japan actually feels not that much love for Sonic and was surprised by his US success - they don't really care; but if you touched some of their other franchises on their home turf they'd have a little more bite.

Nintendo, on the other hand, has wildly successful IP in Japan and the US; and also represents all of the developers on their platform. All it takes is for one developer to complain that people are pirating their old 3DS game and Nintendo should do something about it, and Nintendo doesn't really need to disagree and cause a 3rd-party developer to be upset. It's an easy enough fix, takes little effort, is a reasonable enough request, and keeps the relationship happy.

Edit: Also, as I elaborate here, Sega has paid a price for lax copyright practices. https://news.ycombinator.com/item?id=36048593

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