Live data from Hacker News

Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

3dbrew.org

31–40 of 140 posts

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#31
post #7

[flagged]

Well, the piracy is preventing you from buying a new device, where u can buy old titles in the classic/retro category.

I’ll buy it in a heartbeat if they provide it in a convenient package.

Until then Nintendo can get a load of deez.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#33

The good news is that it looks like this new patch won't affect anyone who always has Luma3DS custom firmware installed, and there are other methods for hacking your 3DS, but they're a lot more convoluted. The bannerbomb3 method was super easy and essentially foolproof. Really shitty of Nintendo to sunset the console and then close the door behind them on the way out. Homebrew communities have been doing their damned…

I don't think fixing RCEs in a network connected home consumer device is a shitty thing to do. A lot of people might say it's actually pretty responsible.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#34
post #20

Earlier quoted context omitted.

And yet they've been antagonistic towards the modding/piracy community since the beginning and have one of the most loyal fan bases of any gaming brand. How do you explain that?

Because their games are better and more timeless than others. Going back to a nintendo game from 20 years ago is fun and rewarding, going back to a 20 year old game from EA or whoever is a miserable experience

the doom community would like a word with you outside :)

(and the whole gog crowd, me included as well)

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#35
post #23

The good news is that it looks like this new patch won't affect anyone who always has Luma3DS custom firmware installed, and there are other methods for hacking your 3DS, but they're a lot more convoluted. The bannerbomb3 method was super easy and essentially foolproof. Really shitty of Nintendo to sunset the console and then close the door behind them on the way out. Homebrew communities have been doing their damned…

> Really shitty of Nintendo to sunset the console and then close the door behind them on the way out. The age of abandonware[0] is over. The promise of future earnings from streaming/downloads means all major content producers will lock down even out-of-print works, like consoles from previous generations. This is just another casualty of the fight we were having 20 years ago, re: copyright. We lost. It's over. [0] h…

I feel like it probably costs them very little to keep every title listed for sale. They could be making revenue from it. Probably not as much as when the stuff was new, but something.

I guess by cutting off supply of the old stuff, though, they can do re-releases and re-masters charging somewhat similar to the price of a new game, or get people to pay a monthly subscription fee for access.

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#36

The good news is that it looks like this new patch won't affect anyone who always has Luma3DS custom firmware installed, and there are other methods for hacking your 3DS, but they're a lot more convoluted. The bannerbomb3 method was super easy and essentially foolproof. Really shitty of Nintendo to sunset the console and then close the door behind them on the way out. Homebrew communities have been doing their damned…

I don't think fixing RCEs in a network connected home consumer device is a shitty thing to do. A lot of people might say it's actually pretty responsible.

From what I can tell it’s not remote code execution as you need to copy files to and from your SD card. This only affects people who want to get full access to their own devices

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#37
post #20

Earlier quoted context omitted.

And yet they've been antagonistic towards the modding/piracy community since the beginning and have one of the most loyal fan bases of any gaming brand. How do you explain that?

Because their games are better and more timeless than others. Going back to a nintendo game from 20 years ago is fun and rewarding, going back to a 20 year old game from EA or whoever is a miserable experience

Hey! To be fair to EA their games from 20 years ago are at least free from microtransactions...

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#38
post #20

This is a very Nintendo thing to do. I get it from a business perspective but it’s an easy way to really alienate a loyal audience.

And yet they've been antagonistic towards the modding/piracy community since the beginning and have one of the most loyal fan bases of any gaming brand. How do you explain that?

The fanbase skips generations of products so it's not as loyal as it seems. The wii-u never hit critical mass for example. Price over highend quality, quantity of games available wins the day for nintendo. Each time I've picked up a nintendo product I do it because it's the cheapest and has the most games. Original vs sega master system, genasis vs super nintendo, wii over microsoft's surface

Re: Nintendo updates 3DS to block Bannerbomb3 despite eShop discontinuation

#39
post #20

This is a very Nintendo thing to do. I get it from a business perspective but it’s an easy way to really alienate a loyal audience.

And yet they've been antagonistic towards the modding/piracy community since the beginning and have one of the most loyal fan bases of any gaming brand. How do you explain that?

Two things:

(1) Your average Nintendo gamer isn't into the modding scene whatsoever; they just want to play the latest version of Mario Kart.

(2) Their games really are good. So good people will bend over backwards to mod them (or, in the case of older titles, even just play them), despite the challenges. Particularly for games they grew up on.

It's not a mod, per se (and to some extent it's tacitly tolerated by Nintendo), but the Pokemon Showdown[1] battle simulator is one of my favorite examples of a fan-made gaming project.

Competitive Pokemon follows a couple different formats: there's the official Nintendo-sponsored format, known as VGC, which is played on physical game cartridges and uses rules set by Nintendo itself; and then there's Smogon, which is a community-led format with dozens of different metagames and tiers. Players (usually) vote on rules and bans in any given format, and games themselves are played on Pokemon Showdown's browser-based battle simulator.

What makes this so cool is that Pokemon Showdown is a 1:1 replica of how player-vs-player battles function on physical game cartridges—including random glitches and quirks from earlier generations. (Gen 1 Hyper Beam, anyone?) Nintendo hasn't brought down the hammer because Pokemon Showdown is no replacement for actually playing a full-blown Pokemon game, but it's an amazing way to preserve competitive formats from generations past. The DS and 3DS may be dead, but BW OU's weather wars live on...

[1] https://play.pokemonshowdown.com/

Post reply on HN