Feature suggestion: a countdown so you know how many more times you and someone can reply to each other before you hit the limit and have to start repeatedly editing your last comment to carry on the conversation.
Show HN: I made an iOS HN app to navigate large threads without getting lost
61–70 of 96 posts
Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#62Feature suggestion: a countdown so you know how many more times you and someone can reply to each other before you hit the limit and have to start repeatedly editing your last comment to carry on the conversation.
Do you have more info on the max comment depth by any chance? I did a quick search and, unless the info is outdated, it looks like there's some kind of anti-flamewar mechanism in place, but no set max depth https://news.ycombinator.com/item?id=11429230
Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#63Earlier quoted context omitted.
Agree. Apps using AppKit support dark mode by default, with zero input from the developer. This isn't even a matter of preference, but basic accessibility. If the author really wishes to put this feature behind a purchase, "follow system settings" should be the free default.
It does not work by default and it does require input from the developer. The UIKit API allows you to detect that you have it enabled but it doesn't magically redefine all the colors for you.
Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#64Earlier quoted context omitted.
I get annoyed by these things too based on some sort of perceived cost/value of the feature being available and implemented, but paygated. Id rather just have a “donate $6 to help dev” in app purchase as it seems more authentic. However, maybe there are really people who think dark mode is worth $6. Kids raised on Roblox seem to have no ethical issue with paying $5 for a digital hat that is just flipping a bit.
It isn’t flipping a bit, it’s designing an entire free to play game, getting millions of users, designing a hat, then flipping a bit. And about a million other things not mentioned.
I played many a game that cost $20 and had thousands of hats so there’s many successful business plans that don’t involve free to play and then charging $5 for flipping a bit to enable my character to have a hat.
Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#65Earlier quoted context omitted.
I get annoyed by these things too based on some sort of perceived cost/value of the feature being available and implemented, but paygated. Id rather just have a “donate $6 to help dev” in app purchase as it seems more authentic. However, maybe there are really people who think dark mode is worth $6. Kids raised on Roblox seem to have no ethical issue with paying $5 for a digital hat that is just flipping a bit.
>>donate $6 to help dev No other profession probably degrades themselves as much as developers. If his app is worth it, people would pay or else they don't. No developer need to beg for money if they are good at their craft.
I like the shareware model where people pay what they can, or what they perceive the value to be. I don’t think this is begging.
Programming is kind of unique because the marginal cost of production is near zero. I think this is a feature, not a bug and why it’s possible to have single person dev companies that are quite lucrative.
Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#66Pet peeve : wish "iOS" term was banned and use "iPhone only" instead. -iPad user
iOS is iPhone only. iPads are running iPadOS
Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#67Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#68Pet peeve : wish "iOS" term was banned and use "iPhone only" instead. -iPad user
Re: Show HN: I made an iOS HN app to navigate large threads without getting lost
#69Earlier quoted context omitted.
> I'd have avoided a free version and just made the basic price at least $6 I would definitely get less heat, but the user would paradoxically end up in a worse position. I feel like there's always a disconnect between the user and developer when it comes to a freemium model. Developer thinks that it's a paid app that the user can actually try and make an informed decision before buying. User thinks that it's a free…
As a user, I've found utility in apps that offer all features and customizations for free, but reset your preferences every time you start the app. It's like a demo except it never stops working and you can see the maximum amount of value the app can provide you.