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Show HN: I made an iOS HN app to navigate large threads without getting lost

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61–70 of 96 posts

Re: Show HN: I made an iOS HN app to navigate large threads without getting lost

#61
post #58

Feature suggestion: a countdown so you know how many more times you and someone can reply to each other before you hit the limit and have to start repeatedly editing your last comment to carry on the conversation.

Do you have more info on the max comment depth by any chance? I did a quick search and, unless the info is outdated, it looks like there's some kind of anti-flamewar mechanism in place, but no set max depth https://news.ycombinator.com/item?id=11429230

Re: Show HN: I made an iOS HN app to navigate large threads without getting lost

#62
post #61
post #58

Feature suggestion: a countdown so you know how many more times you and someone can reply to each other before you hit the limit and have to start repeatedly editing your last comment to carry on the conversation.

Do you have more info on the max comment depth by any chance? I did a quick search and, unless the info is outdated, it looks like there's some kind of anti-flamewar mechanism in place, but no set max depth https://news.ycombinator.com/item?id=11429230

I couldn't tell you if it's a set depth or some kind of stochastic system. Many of HN's rules are subtle/invisible, to the point you can't even be sure whether they're being applied by an automatic system or by a moderator. For example, you can post a large number of highly-upvoted comments in a short timespan, but if their score is neutral or negative you'll get muted for an indeterminate amount of time; I've seen between ten minutes and a full 24 hours personally. You can also get muted for stepping on the wrong person's sacred cow; you can tell when that happens because you'll find yourself muted when your last day's comment history is, say, only three comments and all of them have positive scores and no flags. I've found it handy to keep a list of "things mods don't like opinions on".

Re: Show HN: I made an iOS HN app to navigate large threads without getting lost

#63
post #6

Earlier quoted context omitted.

Agree. Apps using AppKit support dark mode by default, with zero input from the developer. This isn't even a matter of preference, but basic accessibility. If the author really wishes to put this feature behind a purchase, "follow system settings" should be the free default.

It does not work by default and it does require input from the developer. The UIKit API allows you to detect that you have it enabled but it doesn't magically redefine all the colors for you.

Not quite. If you use the UIKit system colors, it requires no work from the developer. The colors are semantic and automatically adapt to light/dark mode and high contrast mode. It only requires manual work if you have custom colors, or you do your own drawing.

Re: Show HN: I made an iOS HN app to navigate large threads without getting lost

#64
post #5

Earlier quoted context omitted.

I get annoyed by these things too based on some sort of perceived cost/value of the feature being available and implemented, but paygated. Id rather just have a “donate $6 to help dev” in app purchase as it seems more authentic. However, maybe there are really people who think dark mode is worth $6. Kids raised on Roblox seem to have no ethical issue with paying $5 for a digital hat that is just flipping a bit.

It isn’t flipping a bit, it’s designing an entire free to play game, getting millions of users, designing a hat, then flipping a bit. And about a million other things not mentioned.

That particular hat is flipping a bit. Designing the game is a separate cost.

I played many a game that cost $20 and had thousands of hats so there’s many successful business plans that don’t involve free to play and then charging $5 for flipping a bit to enable my character to have a hat.

Re: Show HN: I made an iOS HN app to navigate large threads without getting lost

#65
post #39
post #5

Earlier quoted context omitted.

I get annoyed by these things too based on some sort of perceived cost/value of the feature being available and implemented, but paygated. Id rather just have a “donate $6 to help dev” in app purchase as it seems more authentic. However, maybe there are really people who think dark mode is worth $6. Kids raised on Roblox seem to have no ethical issue with paying $5 for a digital hat that is just flipping a bit.

>>donate $6 to help dev No other profession probably degrades themselves as much as developers. If his app is worth it, people would pay or else they don't. No developer need to beg for money if they are good at their craft.

Id rather also pay for the software. My point is charging $6 for dark mode is still “begging.”

I like the shareware model where people pay what they can, or what they perceive the value to be. I don’t think this is begging.

Programming is kind of unique because the marginal cost of production is near zero. I think this is a feature, not a bug and why it’s possible to have single person dev companies that are quite lucrative.

Re: Show HN: I made an iOS HN app to navigate large threads without getting lost

#66
post #9

Pet peeve : wish "iOS" term was banned and use "iPhone only" instead. -iPad user

iOS is iPhone only. iPads are running iPadOS

It's still one iOS SDK. As a developer and power user audience, we remember when iPhone OS was first renamed to iOS on iPad's release because they were the same. It hasn't been renamed back. Regarding usage, the term iOS development within Apple dev shops still refers to both iPhone and iPad code and App Store distribution. We generally use iOS as an umbrella term, and reach for the new term iPadOS in reference to the iPad-exclusive parts of the user experience like its multitasking capabilities and Universal Control.

Re: Show HN: I made an iOS HN app to navigate large threads without getting lost

#67

Earlier quoted context omitted.

iOS is iPhone only. iPads are running iPadOS

Hmmm, never even knew that. Thought iOS covered both iphone and ipad.

It does except in recent marketing. iOS is still used as an umbrella term.

Re: Show HN: I made an iOS HN app to navigate large threads without getting lost

#68
post #9

Pet peeve : wish "iOS" term was banned and use "iPhone only" instead. -iPad user

While iOS is an umbrella term, the App Store is pretty clear about which devices an app supports. The device range is explained right beneath the screenshots, and the Compatibility section goes into more detail. In this case iPad isn't mentioned, so are you looking for some clear "no iPad" signal? If it will run on iPad, just not as a full-frame iPad app—because a few really won't run at all, like if they require a hardware capability only a phone has—how could they make that clear? In the storefront signal-to-noise game, is it worth the attention?

Re: Show HN: I made an iOS HN app to navigate large threads without getting lost

#69
post #59
post #34

Earlier quoted context omitted.

> I'd have avoided a free version and just made the basic price at least $6 I would definitely get less heat, but the user would paradoxically end up in a worse position. I feel like there's always a disconnect between the user and developer when it comes to a freemium model. Developer thinks that it's a paid app that the user can actually try and make an informed decision before buying. User thinks that it's a free…

As a user, I've found utility in apps that offer all features and customizations for free, but reset your preferences every time you start the app. It's like a demo except it never stops working and you can see the maximum amount of value the app can provide you.

Curious if you have an example app for this? I have a stored records based app I work on occasionally and I wonder if an X day storage would fit this bill… but it feels weird to say, “if you want to store data permanently then it’s $y a month”

Re: Show HN: I made an iOS HN app to navigate large threads without getting lost

#70
Nice work :) Your on-page hierarchical navigation looks like something you could do with existing navigation view transitions, disclosure groups, or an outline view, though the sticky header solution is cool. What UI patterns did you consider and how did you settle on this one?
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