[flagged]
Toaster: Pure CSS 3D Editor
21–30 of 38 posts
Re: Toaster: Pure CSS 3D Editor
#22[flagged]
Re: Toaster: Pure CSS 3D Editor
#23Creator here, thanks for sharing my link! I was going to do a Show HN when it was more polished, but publicity never hurts :)
Btw, could someone more knowledgeable than me explain why the app works ~okay on Chrome but works at like 2 fps on Safari? What, if anything, can I do to fix this? I'm guessing it has something to do with how Webkit's rendering engine works, but such things are beyond me
Re: Toaster: Pure CSS 3D Editor
#24But it doesn't actually work without JS...
Sounds like a great experience.
Re: Toaster: Pure CSS 3D Editor
#25The models aren't looking right on mobile (Android, Chrome). But maybe it wasn't intended for mobile optimization. Nice proof of concept regardless!
Re: Toaster: Pure CSS 3D Editor
#26How is that pure CSS? Doesn't show anything with Javascript disabled.
Re: Toaster: Pure CSS 3D Editor
#27This is the perfect example of "Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should"
Re: Toaster: Pure CSS 3D Editor
#28Does anyone have a link to examples of the inverse? Like, "2d, html-style text documents, but implemented entirely in canvas".
Re: Toaster: Pure CSS 3D Editor
#29Very cool. The performance is what it is because the everything is being treated as nodes in an html document. There is a lot of overhead in making that work. Does anyone have a link to examples of the inverse? Like, "2d, html-style text documents, but implemented entirely in canvas".
https://zapier.com/blog/google-docs-canvas-based-rendering/
https://workspaceupdates.googleblog.com/2021/05/Google-Docs-...
Re: Toaster: Pure CSS 3D Editor
#30Very cool. The performance is what it is because the everything is being treated as nodes in an html document. There is a lot of overhead in making that work. Does anyone have a link to examples of the inverse? Like, "2d, html-style text documents, but implemented entirely in canvas".