Earlier quoted context omitted.
I really hope it's not legal to drive while wearing a consumer AR headset. You would need to guarantee the device can't fail in ways that block important parts of your vision, and also prove that it is not a distraction hazard (which seems impossible)
Depends on the type of AR, passthrough or real vision with overlay like the Hololens
Apple’s new headset meets reality
501–510 of 527 posts
Re: Apple’s new headset meets reality
#502Earlier quoted context omitted.
I remember the release and all of the reddit and HN comments were to the tune of “this is stupid” “you’ll lose them” “they look dumb” “now I have to buy a cable to connect the two” The idea that you could have two, disconnected pods seems to have been quite bold.
I believe samsung had a similar product out ahead of apple at the time. Just like with the watch.
Re: Apple’s new headset meets reality
#503Earlier quoted context omitted.
Depends on the type of AR, passthrough or real vision with overlay like the Hololens
Even for a HoloLens type device, if the device fails in such a way that it’s projecting white across the entire field of view, you may not be able to see through it.
for anything glasses like, you can simply take them off
Re: Apple’s new headset meets reality
#504Here's one view for the device - FaceTime++ If it's a gamechanger for remote working, then I'll buy them for my company and have my remote employees use them If it's a gamechanger for communicating with family overseas, then I might see if I can convince one of my relatives to get one (though the price will be harder to justify for personal use - but not impossible if it's a gamechanger) Both of those are contingent…
The rumors that have come out say that Apple has achieved 1:1 3d video chat where there avatars are almost completely photo realistic. I'm very interested to see this especially. Apparently this is a big reason why the device has to bundle 2 X M2 processors and also limits it to one on one calls. I think it's going to be amazing and significantly shift people's perceptions here with how good it is. They should be abl…
Re: Apple’s new headset meets reality
#505Earlier quoted context omitted.
Yeah. Apple enters when there’s clear product-market and out-executes everybody. For the watch, notice that fitness trackers (Fitbit) were already getting popular.
is there not a clear VR product market? I know lots of people that own oculus headsets
Re: Apple’s new headset meets reality
#506Earlier quoted context omitted.
I don't think it's a solution looking for a problem. I'd be willing to put them on at work and see which pins on a piece of hardware do what instead of looking back and forth between a datasheet. Lots of examples exactly like that, especially if the glasses are fed sensor data so the temperature/pressure appears right beside the area it is measuring.
How is this feasible at all? Not only all the tech for the AR device to be light and have decent battery life, but the software you describe would need optical recognition of what you're looking at, then match that to the manual of the object to tell you what the pins do. All on a device with significant size and heat constraints.
But like the parent poster pointed out, I'm now talking about niche industrial uses, not widescale adoption.
Re: Apple’s new headset meets reality
#507Earlier quoted context omitted.
Really curious about Nreal Air but would love to try before buying. Have you experienced them? If so, what's your take?
I've used nreal air. The good: - Great form factor - Image quality for screen mirroring is great - Display has good brightness - Decent speakers The bad: - Nebula (AR software that allows projecting multiple screens) has a worse image quality (I see some flickering). It's also buggy (e.g. it doesn't work on latest MacOS) - Slightly heavy. You would start feeling the weight on your ears after wearing it for an hour or…
Re: Apple’s new headset meets reality
#508Re: Apple’s new headset meets reality
#509Earlier quoted context omitted.
yet another vr headset that is measurably less awful while still not being good is still a massive advancement. apple can afford to iterate, and their high end and business customers can afford to participate in that process. it won’t be siri, but they wouldn’t be rolling it out if they didn’t have something that felt different.
Except that I'm pretty sure it won't work with anything but Apple ecosystem. No chance in hell it would work with existing SteamVR libraries or Oculus Stores. And Apple's domain is currently entirely empty of any VR/AR/XR applications. While I expect Safari to get OpenXR^W WebXR support (IIRC it's still not there, right?), even if the hardware specs will be suporior, it is hard to call it an advancement (something th…
again, this doesn’t have to be a successful device for apple to have made a successful entry. it just needs to do something different.
are you pretty sure it won’t?
Re: Apple’s new headset meets reality
#510Does anyone on HN actually use VR to workout? That seems to be the killer use case, but I don't know anyone that's getting fit because of VR workouts.
I really want to get a new sleek VR/mixed reality device but I can't actually afford to spend $1000 right now let alone $3000.