I don't think there is a consumer market for head mounted AR anymore - if there ever really was. That makes me sad having been in AR since 2010 - and knowing what we could do with it if done right. I just don't think society currently has an appetite for a $3000 product that gives the wearer visual superpowers (that is the promise after all) and is an impossible to ignore distinction between classes. I honestly think…
>I just don't think society currently has an appetite for a $3000 product that ... is an impossible to ignore distinction between classes What do you mean by that? Just curious because I feel the same about EVs, when I see one I think that's a richer than average person. So I don't see how an AR headset would be a problem. It really depends how does it look like though.
Apple’s new headset meets reality
41–50 of 527 posts
Re: Apple’s new headset meets reality
#42I recently wrote a long piece about why I think Apple will win the AR/VR wars. They might have a rocky start, but they still have a lot of advantages. 1. AR will devour smartphones. 2. Apple is the only company that can quickly overcome consumer AR/VR design challenges. 3. Apple has positioned itself to distribute the best AR/VR content. 4. Apple will cement its early lead with a new blue-bubble effect. --- [1] https…
Why do we think AR will devour smartphones? I just don't see it. I say this as someone that loves Gran Turismo on PS5. I could see an argument for it growing along side smartphones. But even then, this feels like fantasy. VR only "works" for driving simulation because... you are sitting there. Any dreams of it making Zelda more immersive will have to grasp with the fact that, you know, you can't actually win a fight…
"Growing" is probably a better word than "devour".
In a companion essay, I try to make the argument that AR peripherals are likely.
My best guess is that a smartphone-like peripherals will be shipped alongside the flagship AR/VR headsets. I guess the AR headsets might be viewed as the "peripheral" in the beginning, but I think eventually the AR headset will be the main focus, and the thing you hold in your hand will feel more like a keyboard/mouse.
Re: Apple’s new headset meets reality
#43"Selling at-cost" - Also good, because they need to get the device into the hands of developers to seed the ecosystem before it becomes more mainstream.
Re: Apple’s new headset meets reality
#44I don't think there is a consumer market for head mounted AR anymore - if there ever really was. That makes me sad having been in AR since 2010 - and knowing what we could do with it if done right. I just don't think society currently has an appetite for a $3000 product that gives the wearer visual superpowers (that is the promise after all) and is an impossible to ignore distinction between classes. I honestly think…
Re: Apple’s new headset meets reality
#45If it's a gamechanger for remote working, then I'll buy them for my company and have my remote employees use them
If it's a gamechanger for communicating with family overseas, then I might see if I can convince one of my relatives to get one (though the price will be harder to justify for personal use - but not impossible if it's a gamechanger)
Both of those are contingent on how good it is. If it's something where I do a shared presence FaceTime call using it, and I feel like I can't go back to not having it, then I'll buy them and I expect it'll be a huge success. If I/people try it and it's not much of an improvement over regular FaceTime, then it won't be a big success.
Re: Apple’s new headset meets reality
#46I don't think there is a consumer market for head mounted AR anymore - if there ever really was. That makes me sad having been in AR since 2010 - and knowing what we could do with it if done right. I just don't think society currently has an appetite for a $3000 product that gives the wearer visual superpowers (that is the promise after all) and is an impossible to ignore distinction between classes. I honestly think…
>I just don't think society currently has an appetite for a $3000 product that ... is an impossible to ignore distinction between classes What do you mean by that? Just curious because I feel the same about EVs, when I see one I think that's a richer than average person. So I don't see how an AR headset would be a problem. It really depends how does it look like though.
That said, usually people tend to seek out status symbols. People obviously wear Gucci sunglasses in their faces because they are Gucci and expensive. However, I also wonder if this case would be different because of the growing anti-tech resentment and the wearer now being associated with issues liked gentrification, disliked mega corps etc.
Re: Apple’s new headset meets reality
#47Re: Apple’s new headset meets reality
#48Here's one view for the device - FaceTime++ If it's a gamechanger for remote working, then I'll buy them for my company and have my remote employees use them If it's a gamechanger for communicating with family overseas, then I might see if I can convince one of my relatives to get one (though the price will be harder to justify for personal use - but not impossible if it's a gamechanger) Both of those are contingent…
Re: Apple’s new headset meets reality
#49That is the same PR tactics as AirPod. Gruber taking about AirPod was selling at a loss. Insane value coming from Apple.
Most people who comment on these sort of things have absolutely zero idea about supply chain or manufacturing, let alone BOMs.
But of course, people will fall for it. ( Thinking Apple selling it at cost or loss )
Re: Apple’s new headset meets reality
#50Earlier quoted context omitted.
Seems pretty simple. If you could have UI overlayed on the world around you, it would be huge, and would change how people use computers, like the smartphone did. The current stumbling block is that the tech sucks and the headsets are enormous. If someone got it into a lightweight pair of glasses or contact lenses, the use case is obvious, and it would be a big of a shift as the smartphone. Denying this is like being…
> If you could have UI overlayed on the world around you, it would be huge, and would change how people use computers, like the smartphone did. Is this really a game-changer? Technology adoption is all about tradeoffs. We already have location-based services and applications that are granular enough for most purposes. AR applications add sensory awareness and localized interaction at the cost of distraction and intru…
Currently any time you need information you have to pull yourself away from your present moment to dive into your phone. AR will make it so the information you need is just integrated into the world around you.