Earlier quoted context omitted.
They did make an amazing game: Breath of the Wild. They’re continuing to reap the profits from it.
This. They made BotW to sell the Switch, and this sequel doesn't add any novel elements to it. This game deserves the success if BotW didn't exist, but as a sequel the hype is pure marketing. If game of the year awards were reserved for new, non-sequel games, maybe franchises would be discouraged from selling the same game multiple times.
Legend of Zelda game sells 10M copies in three days
331–340 of 539 posts
Re: Legend of Zelda game sells 10M copies in three days
#332I'm often discouraged by comments on Hacker News that downplay the importance of great design in a design-heavy medium. This game isn't succeeding primarily because of great marketing, franchise, or blind loyalty to Nintendo (though all of those help!). It's succeeding primarily because it's the follow-up to a game that critics and players universally found enormously fun. Before Breath of the Wild previous Zelda ent…
Also: https://www.reddit.com/r/gaming/comments/13jurfi/only_8_game...
Re: Legend of Zelda game sells 10M copies in three days
#333It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.
Re: Legend of Zelda game sells 10M copies in three days
#334Earlier quoted context omitted.
Actually I would say this is yet more proof of how awesome breath of the wild was, and the incredible strength of a good franchise. 10 million people instabought it just in the hope it will live up to its predecessor.
That's what I did. I'm apparently in the minority. though, because I HATE it. But since I bought it digitally, I can't return it so I'm counting towards those 10M sales. I guess I'll just go back to my Game & Watch Zelda and keep playing Adventures of Link. I also bought the Dragon Quest Builders game and hated that. It turns out I like classic RPG and action puzzler games but I don't like crafting and sandbox games.…
Re: Legend of Zelda game sells 10M copies in three days
#335Earlier quoted context omitted.
You are wrong there. Nintendo instead been always pushing the tech. The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. Mario 64 is credited along with Wing Commander for creating the AAA graphics race at all costs behavior in the industry. The Wii wasn't entirely a direction change, Nintendo felt competing on CPU power now was not interesting and went for motion c…
Neither the Wii, Wii U or Switch have anything powerful from a hardware perspective - the last time Nintendo released a product equally powered to the competition was the Game Cube but that was over 22 years ago now. This is the 'withered technologies' playbook in action - use underpowered/mature technology in new and fun ways rather than relying on cutting-edge graphics technologies. As an example when the switch wa…
While processor speed may have withered, there were other innovative and cutting edge aspects of the design.
Re: Legend of Zelda game sells 10M copies in three days
#336Earlier quoted context omitted.
It’s true. But the actual hardware doesn’t offer anything particularly unique (which is a win for me: Nintendo is settling down with the gimmicks.) This game would be an objectively better experience if it ran on a PS4/5 or Xbox if you don’t care for the handheld mode. The game is an absolute masterpiece despite hardware, not because of it. I think Nintendo should be lauded for experimenting with hardware, but ultima…
Well the Switch has a big gimmick: it is a desktop & mobile console at the same time. It's in the name. This is why they had to compromise on GPU power and basically skip 2 generations compared to the PS5.
But imagine if the game was also sold on other consoles.
What I’m saying is that the game doesn’t directly benefit from console lock-in. It’s not like that yielded any special opportunities, like, say, how the Wiimote provides an entirely different experience from what a PS3 could offer.
Re: Legend of Zelda game sells 10M copies in three days
#337Earlier quoted context omitted.
I think many people consider Majora to be better.
It's a very recent thing, from players liking to go against the grain for the sake of it. No one would have assumed that in the 64 era. In fact Majora was pretty unloved, which lead to the "for those who knows" phenomena about it.
Re: Legend of Zelda game sells 10M copies in three days
#338Earlier quoted context omitted.
Seriously. Nintendo has put quality games out like clockwork for decades now to the point where the biggest IP is almost instantly given top rating from everyone any time it's released, no matter how many glaring technical flaws exist. It's kind of nauseating, but impressive nonetheless. I can understand why - their games are fun, colorful, and (for the most part) very family friendly. All that said I wish Nintendo w…
Nintendo ip does have a weakness though. All their shit has a specific casual vibe to it. It's a very focused genre. You'll never get anything like God of war, red dead redemption 2 or dead space out of Nintendo.
Fire Emblem is definitely not for casual players.
What do God of War, RDR2, and Dead Space have in common that makes them not casual? I'm really curious about what makes a game casual or not.
Re: Legend of Zelda game sells 10M copies in three days
#339It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.
Most games coming on current gen hardware are utterly forgettable.
Zelda games, especially cell animation ones tend to age so well. Like WindWaker on the Game Cube. Such an amazing and fun game even on almost 20 year old hardware.
For all the amazing hardware on PS5 and Xbox Series ... most games releases are barely even an event that register in the cultural zeitgeist.
A few exceptions exist of course. But for the most part, yes the graphics are pretty but the game is not that fun.
And also, another thing Zelda has going for it and this cannot be said enough: it is a full freaking game. Not a broken game that needs to be patched up later (though there are always patches but the game isn't unplayable).
Nor is it pay to win. You unlock stuff by just playing and progressing. The Amiibo content is optional.
You get a full game with tons of stuff, ready to go. With a solid single player campaign and no online bullshit needed to experience it to its fullest. I cannot stress how much this needs to be said. But lately, broken or partial game experiences at triple A prices is a thing that people tolerate.
Re: Legend of Zelda game sells 10M copies in three days
#340Earlier quoted context omitted.
Sure there’s a few bad eggs, even in the Zelda series there’s a couple, but the trend is not in that direction.
Which Zelda games are bad in your opinion?