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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#312

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

Amazing how after all these years, you can start a flame war in one second by mentioning FPS. Let's all move on.

Re: Legend of Zelda game sells 10M copies in three days

#313

Earlier quoted context omitted.

There has basically never been a Zelda game that wasn’t amazing. Also this is a sequel to a game that people were buying before they even had a switch (because switches were hard to get for the first year or so.) So yeah, everyone assumed it’d be an amazing game and it is.

For your enjoyment, may I present: "Zelda: The Wand of Gamelon" https://en.wikipedia.org/wiki/The_Legend_of_Zelda_CD-i_games But for more official games, I find Phantom Hourglass to be the weakest entry in the series. It's... fine? Painfully easy and loaded with padding.

Personally I thought that Spirit Tracks was much worse than Phantom Hourglass. The whole train mechanic and being restricted on how you could move in the overworld really wasn't fun. Between that and the re-implementation of the recurring temple so that you could only temporarily disable the guards, the whole game felt like a semi-stealth mission where you either timed the enemy movement right to slip past them or died instantly.

Re: Legend of Zelda game sells 10M copies in three days

#314
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

I'm not sure what your point is other than complaining.

It is impressive to make a great game with broad appeal. It isn't easy or trivial to do and companies that get it right should be recognized with good reputation and customers. I haven't heard other Studios whine and cry, but if they do it's not my problem so I don't care or mind if they do.

Nobody is forced to buy bad games, so I don't really understand the complaint there.

Re: Legend of Zelda game sells 10M copies in three days

#315
post #79
post #30

Earlier quoted context omitted.

Seriously. Nintendo has put quality games out like clockwork for decades now to the point where the biggest IP is almost instantly given top rating from everyone any time it's released, no matter how many glaring technical flaws exist. It's kind of nauseating, but impressive nonetheless. I can understand why - their games are fun, colorful, and (for the most part) very family friendly. All that said I wish Nintendo w…

> All that said I wish Nintendo would dive back into some of the more underutilized IP, [...] Or perhaps make new IP, instead of warming up the old stuff?

Nintendo is rarely a slouch in this area either, Splatoon is firmly "classic" now and I suspect we'll see sequels to both Ring Fit Adventure and Arms on the next console.

Re: Legend of Zelda game sells 10M copies in three days

#316
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Minecraft's formula of poor graphics + open-ended gameplay wins again.

An artistic decision that you don't prefer is not necessarily "poor"

Re: Legend of Zelda game sells 10M copies in three days

#317

I enjoyed BOTW, it wasn't perfect. It does annoy me a bit to see TOTK getting perfect 10s everywhere. It just looks like a DLC, I can barely tell it apart. I stop trusting game reviews after no mans sky and cyberpunk too. Everyone now is just a shill trying to build relationships.

I disliked BOTW but TOTK is radically different. Combat flows differently, the world feels different, the story is dramatically changed in actually interesting ways. It's not BOTW with minor crafting add-ins.

Re: Legend of Zelda game sells 10M copies in three days

#318
post #208

Earlier quoted context omitted.

Strange, I personally find it very enjoyable on the switch. Could be better obviously but I really like the art style and the gameplay is way more fluid than almost any other AAA games running at 60FPS on my PC.

It lags every time I open ultrahand.

Same. I feel it breaks the immersion, if only briefly. And I agree with the above commenter “how did this not get dinged a little bit for this”.

Re: Legend of Zelda game sells 10M copies in three days

#319

Earlier quoted context omitted.

Often times better graphics make a game worse because they're at the expense of everything else, while also making the community smaller because most people can't run it. Yes, I'm still slightly salty about the train wreck that KSP 2 turned out to be.

It never fails to amaze me how quickly the hate train starts or how fast it gets going when it comes time to blame technical artists for the shortcoming of others, even though they are arguably the best in the industry at reliably accomplishing amazing deeply technical feats that deliver joy. I'm glad I figured this out before spending much time going down that path, but I still know people who did, they're the smart…

I think it is odd too. Why do people care?

It seems like the reasonable response to a product you dont like is to not buy it and then ignore it. Why do people get fixated, angry, and shit on products they dont like.

Re: Legend of Zelda game sells 10M copies in three days

#320
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

It’s true. But the actual hardware doesn’t offer anything particularly unique (which is a win for me: Nintendo is settling down with the gimmicks.)

This game would be an objectively better experience if it ran on a PS4/5 or Xbox if you don’t care for the handheld mode.

The game is an absolute masterpiece despite hardware, not because of it.

I think Nintendo should be lauded for experimenting with hardware, but ultimately they’re a games company and I almost wish they’d get out of the hardware business. I gave my kid my 3DS last week and showed him how the 3D worked. It took him no more than 30 seconds to ask me to turn the 3D off.

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