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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#111

Earlier quoted context omitted.

Does it? I've been playing quite a bit and the framerate feels steady and I also have not been bothered by the fps even when the game is in fast motion. And I'm a longtime Melee player so I have eyes used to 60fps and am usually bothered by poor framerate in games.

It’s capped at 30 and regularly drops to 20. Terrible indeed.

I have literally not noticed. That's damn impressive. I notice like a couple frames of upscaling lag when Melee is on an HDTV.

Re: Legend of Zelda game sells 10M copies in three days

#112
post #77

Earlier quoted context omitted.

I honestly don't even notice that it's sub 30fps and I'm a longtime Melee player and therefore 60fps nut. If anything, it makes this game more impressive lmao.

Like, you didn't notice the fps drops, at all?

Not at all. And I own a CRT just to play Melee all the time.

Re: Legend of Zelda game sells 10M copies in three days

#113
post #86

Earlier quoted context omitted.

It proves that Nintendo is incapable of doing anything new tbh, where are the new IPs?

Splatoon ... Arms ... Nintendo Labo ...

Splatoon is an amazing franchise. Advanced Wars also has real potential. I'd buy a sequel to Arms.

There's a great video out there on the history of Mario Kart, where they detail how they set out to make a two player version of F-zero and wound up with Kart after balancing the technology capabilities and existing character IP.

Re: Legend of Zelda game sells 10M copies in three days

#114

Earlier quoted context omitted.

It’s capped at 30 and regularly drops to 20. Terrible indeed.

Generally curious, but how do you (and everyone else) know when the game drops to a certain framerate, and how do you know exactly what framerate it's running at? Are you actually measuring it somehow, or do you just "feel" it?

I don't think it's a huge deal but there is a ton of footage of youtube that does frame-by-frame analysis and "30fps dropping to 20fps" seems very accurate.

Re: Legend of Zelda game sells 10M copies in three days

#115

Earlier quoted context omitted.

It’s capped at 30 and regularly drops to 20. Terrible indeed.

Generally curious, but how do you (and everyone else) know when the game drops to a certain framerate, and how do you know exactly what framerate it's running at? Are you actually measuring it somehow, or do you just "feel" it?

Usually the animations look chunkier. Some games lag.

Re: Legend of Zelda game sells 10M copies in three days

#116
post #83

Earlier quoted context omitted.

I mean, I hate to break it to you all, but all y'all obsessing about FPS are the minority. By a lot. While it has by no means killed the XBox or the Playstation line, I think they've obsessed over that segment of the market more than they should have to their own detriment, particularly due to the expense of keeping up with it. As a side effect it has also convinced that segment that they're bigger than they actually…

Who says I'm obsessing about it? The comment made an exaggerated statement about the visual aspect of a video game on a community known for being sticklers for detail and spec because they're technical as a demographic, their jobs are also technical. You cannot bullshit this demographic and ass-pull subjective hot takes on something measurable. Address the point at hand, don't go off on some tirade about how much som…

>> No gambling mechanics

> So you're just going to ignore the gacha mechanics?

I am certain that the parent poster was referring to the toxic microtransaction "loot box" style of in-game "gambling" that involves real world currency.

Unless I am extremely mistaken, that is not what's going on in TOTK.

Re: Legend of Zelda game sells 10M copies in three days

#117
“Computer Science is no more about computers than astronomy is about telescopes.” — Edsger W. Dijkstra

Game is about how fun the game is. Totk is easily the best game I've played this year. Definitely an upgrade from Botw. Costco is like $59, cheaper than preorder with $5 credits from GameStop which was $69 I think.

Re: Legend of Zelda game sells 10M copies in three days

#118
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

> gameplay and art direction matter more than anything. I would argue gameplay. Look at how insanely successful Minecraft is. It needs to be accessible to anyone who plays the game, nobody cares that you can emulate a fighter jet perfectly, you'll get your niche crowd, but if you want everyone, it needs to be adoptable by everyone. Quick Edit: Remember Flappy Bird? It was simple graphics, a rip off of old old browser…

Minecraft’s art direction is very cool and was, at the time, pretty unique. Arguably it was one of the most striking things about the game at the time, and definitely what got me interested back when it came out.

Re: Legend of Zelda game sells 10M copies in three days

#119
post #86

Earlier quoted context omitted.

It proves that Nintendo is incapable of doing anything new tbh, where are the new IPs?

Splatoon ... Arms ... Nintendo Labo ...

Adding more:

BoxBoy, Astral Chain, Mario + Rabbids.

Not to also discount how they have done new things with their existing IP like the AR Mario Circuit.

Nintendo is also innovating on their existing IP. So the idea that Nintendo can't do anything "New" is just not true.

When a new Zelda game sells this well of course the team that makes Zelda games are going to make a new Zelda game. It still feels fresh after 20 some odd years.

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