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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#101
post #94

Earlier quoted context omitted.

>I mean, I hate to break it to you all, but all y'all obsessing about FPS are the minority. By a lot. Sure but once you play a game on high refresh rate (+120hz) it's soooo smooth that after it everything below that looks like a PowerPoint presentation. Even doing coding or just browsing the web on a 60hz display looks terrible. And playing a game on 30fps with occassional drops to 20... just terrible no matter what.…

Even the original Game Boy was 59.7Hz.

And the Switch has a 60hz display too and people can connect it to whatever display they have. It's just Nintendo hellbent on the 30fps. Even though there are games with perfect 60fps gameplay on the Switch from Nintendo too not just 3rd parties.

Re: Legend of Zelda game sells 10M copies in three days

#102

...and it's actually very good.

Is it? It plays like a clone of the first game without a lot of meaningful improvements over the criticisms of the first. Weapons still break, the story still sucks, the dungeons aren't dungeons... It plays more like Minecraft. I grew up on SNES and N64 Zelda, so admittedly I'm biased towards the old gameplay loop and mechanics.

Yes, it's amazing. The story is better, the dungeons are better, and the weapon durability is further reduced in impact due to continually finding new weapon attachments on enemies.

And you are listing pretty much the lower priority parts of the game - the exploration, density of content, core mechanics, innovation, insane freedom, variety of content, is absolute magic. It definitely plays like BOTW so you may not like it if you didn't like BOTW, but to say it doesn't have a lot of meaningful improvements is simply inaccurate.

Re: Legend of Zelda game sells 10M copies in three days

#104
post #26

It has to be a good game because "software sells hardware". Without good 1st party games from Nintendo, the consoles would not sell.

I would agree with you if didn't only include Nintendo. Without good games, the consoles would not sell. But how is that insightful? Of course people buy game consoles for the games.

Yes but most people buy a Nintendo console to play their 1st party games or console exclusive games.

That is Mario, Metroid, Zelda, Pokemon, etc.

If you could play them on PC or Android very few consoles would be sold.

Re: Legend of Zelda game sells 10M copies in three days

#105

Earlier quoted context omitted.

Even the original Game Boy was 59.7Hz.

And the Switch has a 60hz display too and people can connect it to whatever display they have. It's just Nintendo hellbent on the 30fps. Even though there are games with perfect 60fps gameplay on the Switch from Nintendo too not just 3rd parties.

Well, you can't run TotK at 60fps on the existing Switch hardware, even if it was unlocked, it's just not got enough grunt. The only alternative is make a less-demanding game, optimize it better, or release better hardware than can support the ideas adequately.

Re: Legend of Zelda game sells 10M copies in three days

#106
post #85
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

nintendo's playbook: bet on withered technologies. which means their focus is only on gameplay mechanics, story and art direction. not focusing on bugs that are well not known cz of using something too new, expensive etc. not fancy graphics, or other modern fancy things - that don't really add anything to the game. wish the software industry would learn to bet on old technologies and develop novel experiences on thos…

> Mechanics, story and art direction

Their [Nintendo] art-books are so cool - while a game-art-book isn’t necessarily unique to Nintendo I do appreciate the value in them being so well done and expansive. Don’t have the time to play Zelda sadly but the books have been a really neat thing to page through.

As a kid, going to Barnes and Noble and grabbing the Emerald/Sapphire/Leaf Green official strategy book was, and still is, one of the coolest “books” I have.

Re: Legend of Zelda game sells 10M copies in three days

#107

...and it's actually very good.

Is it? It plays like a clone of the first game without a lot of meaningful improvements over the criticisms of the first. Weapons still break, the story still sucks, the dungeons aren't dungeons... It plays more like Minecraft. I grew up on SNES and N64 Zelda, so admittedly I'm biased towards the old gameplay loop and mechanics.

The remade world is better and more alive than the first game, the new runes allow for more meaningful interaction with it, and the weapons breakage feels a lot more natural with the addition of object fusion. The dungeons are also substantially more dungeony this time, but still not up to par with previous entries in the series yeah. It also made big improvements on what my biggest complaint with the first game was, which was enemy variety.

It’s not going to fix the desire for the game to be like the old games, no. But for those that did already find something to like in the original BOTW, TOTK is most definitely all around an improvement on the original and substantially more fun.

Re: Legend of Zelda game sells 10M copies in three days

#109

Earlier quoted context omitted.

Is it? It plays like a clone of the first game without a lot of meaningful improvements over the criticisms of the first. Weapons still break, the story still sucks, the dungeons aren't dungeons... It plays more like Minecraft. I grew up on SNES and N64 Zelda, so admittedly I'm biased towards the old gameplay loop and mechanics.

The remade world is better and more alive than the first game, the new runes allow for more meaningful interaction with it, and the weapons breakage feels a lot more natural with the addition of object fusion. The dungeons are also substantially more dungeony this time, but still not up to par with previous entries in the series yeah. It also made big improvements on what my biggest complaint with the first game was,…

FWIW I liked TUNIC more than TOTK/BOTW, in fact playing TOTK made me want to replay it again...

Re: Legend of Zelda game sells 10M copies in three days

#110
post #85
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

nintendo's playbook: bet on withered technologies. which means their focus is only on gameplay mechanics, story and art direction. not focusing on bugs that are well not known cz of using something too new, expensive etc. not fancy graphics, or other modern fancy things - that don't really add anything to the game. wish the software industry would learn to bet on old technologies and develop novel experiences on thos…

You are wrong there. Nintendo instead been always pushing the tech.

The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. Mario 64 is credited along with Wing Commander for creating the AAA graphics race at all costs behavior in the industry.

The Wii wasn't entirely a direction change, Nintendo felt competing on CPU power now was not interesting and went for motion controls, that later all other consoles imitated.

Then we had the Wii U that tried to mix TV with handheld. Wii U kinda sucked so they just tried it again with the Switch and made it portable. This again is spawning clones (steam deck for example).

I am not a Nintendo fan (I was on Sega camp during console wars and currently I prefer the Playstation) but Nintendo hardware always is impressive.

PS4 and 5 for example are boring, just mostly normal x86 computers with custom OS.

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