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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#91

Earlier quoted context omitted.

Does it? I've been playing quite a bit and the framerate feels steady and I also have not been bothered by the fps even when the game is in fast motion. And I'm a longtime Melee player so I have eyes used to 60fps and am usually bothered by poor framerate in games.

It’s capped at 30 and regularly drops to 20. Terrible indeed.

Generally curious, but how do you (and everyone else) know when the game drops to a certain framerate, and how do you know exactly what framerate it's running at? Are you actually measuring it somehow, or do you just "feel" it?

Re: Legend of Zelda game sells 10M copies in three days

#92

Earlier quoted context omitted.

30fps cap and drops to 20fps and below at times at 900p in docked mode on actual Switch hardware. Are we really calling that "fantastic"? It runs . Single digit fps at times when using ultrahand.

Yeah, there have been so many times during gameplay I've said "man, this crazy scenario I somehow concocted by tossing a lazer cannon glued to a fan into the middle of a group of bad guys sure is fun—but if it were just running at 10fps more I could really enjoy it." The game looks and plays great. Most people won't notice framerate. You don't have to either.

https://news.ycombinator.com/item?id=35987936

The point addressed was the visuals, not how fun something is or is not.

Re: Legend of Zelda game sells 10M copies in three days

#93

Gentle reminder that the main target market is children first, techie adults second.

Are you sure about that? I mean, boomers may have stolen all the wealth, but aren't 20-30 adolescents still the primary market for any AAA game?

> boomers may have stolen all the wealth

I think this is unacceptable. I know it feels acceptable, but I think it's not.

Re: Legend of Zelda game sells 10M copies in three days

#94
post #83

Earlier quoted context omitted.

30fps cap and drops to 20fps and below at times at 900p in docked mode on actual Switch hardware. Are we really calling that "fantastic"? It runs . Single digit fps at times when using ultrahand.

I mean, I hate to break it to you all, but all y'all obsessing about FPS are the minority. By a lot. While it has by no means killed the XBox or the Playstation line, I think they've obsessed over that segment of the market more than they should have to their own detriment, particularly due to the expense of keeping up with it. As a side effect it has also convinced that segment that they're bigger than they actually…

>I mean, I hate to break it to you all, but all y'all obsessing about FPS are the minority. By a lot.

Sure but once you play a game on high refresh rate (+120hz) it's soooo smooth that after it everything below that looks like a PowerPoint presentation. Even doing coding or just browsing the web on a 60hz display looks terrible. And playing a game on 30fps with occassional drops to 20... just terrible no matter what.

(And yes it's not just shooters and competitive games there are countless good single player games with high frame rate gameplay)

Re: Legend of Zelda game sells 10M copies in three days

#95

I think the general consensus will end up giving this game a solid 8.5/10 (user consensus of course, not journali$t consensus. You can already see that in the user score on metascore.) Someone mentioned online "which part of this game constitues giving it a 10/10?" and I totally agree having been playing since the leaks. This is coming from an OG OOT 1998 player too. Happy Zelda is back, but still think they could ha…

Strange, I personally find it very enjoyable on the switch. Could be better obviously but I really like the art style and the gameplay is way more fluid than almost any other AAA games running at 60FPS on my PC.

I've seen Switch Gifs when the game is under stress and they don't look too fluid. I'm talking with giant contraptions flying in the sky and all that.

Re: Legend of Zelda game sells 10M copies in three days

#96
post #86
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

It proves that Nintendo is incapable of doing anything new tbh, where are the new IPs?

Splatoon ... Arms ... Nintendo Labo ...

Re: Legend of Zelda game sells 10M copies in three days

#97

I think the general consensus will end up giving this game a solid 8.5/10 (user consensus of course, not journali$t consensus. You can already see that in the user score on metascore.) Someone mentioned online "which part of this game constitues giving it a 10/10?" and I totally agree having been playing since the leaks. This is coming from an OG OOT 1998 player too. Happy Zelda is back, but still think they could ha…

> "which part of this game constitues giving it a 10/10?" The logic I imagine here: "BotW was approximately 10/10. And this is no worse than BotW." (YMMV on whether BotW was that good.)

It improves on BotW in basically every way. It's as perfect of a sequel as I've played.

Re: Legend of Zelda game sells 10M copies in three days

#98
post #94
post #83

Earlier quoted context omitted.

I mean, I hate to break it to you all, but all y'all obsessing about FPS are the minority. By a lot. While it has by no means killed the XBox or the Playstation line, I think they've obsessed over that segment of the market more than they should have to their own detriment, particularly due to the expense of keeping up with it. As a side effect it has also convinced that segment that they're bigger than they actually…

>I mean, I hate to break it to you all, but all y'all obsessing about FPS are the minority. By a lot. Sure but once you play a game on high refresh rate (+120hz) it's soooo smooth that after it everything below that looks like a PowerPoint presentation. Even doing coding or just browsing the web on a 60hz display looks terrible. And playing a game on 30fps with occassional drops to 20... just terrible no matter what.…

Even the original Game Boy was 59.7Hz.

Re: Legend of Zelda game sells 10M copies in three days

#99
post #30

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

Seriously. Nintendo has put quality games out like clockwork for decades now to the point where the biggest IP is almost instantly given top rating from everyone any time it's released, no matter how many glaring technical flaws exist. It's kind of nauseating, but impressive nonetheless. I can understand why - their games are fun, colorful, and (for the most part) very family friendly. All that said I wish Nintendo w…

> new Star Fox or F-Zero game

I love F-Zero and dumped a lot of time into it when I was 13 but F-Zero GX was so insanely inaccessible to new players. None of my friends ever wanted to play split-screen because it required intimate knowledge of the controls, tracks, and machines in addition to crackerjack timing on the controller. Mario Kart is a lot more successful because it's the exact opposite. Although I'd love another F-Zero game I understand why they aren't bothering.

Re: Legend of Zelda game sells 10M copies in three days

#100

Afaik this is the first time that the second installment of a Zelda game per generation is better than the first one. Zelda 1 is considered to be better than 2. Ocarina of Time > Majora's Mask. Twilight Princess > Skyward Sword. Pretty darn good.

Spirit Tracks is usually considered better than Phantom Hourglass, but in a "cream of the crap" type of way.
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