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Legend of Zelda game sells 10M copies in three days

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61–70 of 539 posts

Re: Legend of Zelda game sells 10M copies in three days

#61

Gentle reminder that the main target market is children first, techie adults second.

Are you sure about that? I mean, boomers may have stolen all the wealth, but aren't 20-30 adolescents still the primary market for any AAA game?

Re: Legend of Zelda game sells 10M copies in three days

#62

Earlier quoted context omitted.

Minecraft's formula of poor graphics + open-ended gameplay wins again.

Is "poor" the right description for the graphics? Like I get that they aren't anywhere close to as detailed or sophisticated as the graphics available in other games, but they appear to facilitate gameplay quite well. Like "poor" has a connotation of "bad", where in this game they just weren't a focus and clearly are good enough to not be distracting, at least in the videos I've seen.

Poor !- Bad. But run the new game at 4k in an emulator @ 60fps and it's markedly better looking.

Re: Legend of Zelda game sells 10M copies in three days

#63

...and it's actually very good.

Is it? It plays like a clone of the first game without a lot of meaningful improvements over the criticisms of the first. Weapons still break, the story still sucks, the dungeons aren't dungeons... It plays more like Minecraft. I grew up on SNES and N64 Zelda, so admittedly I'm biased towards the old gameplay loop and mechanics.

Link to the Past was my Zelda, too. But BotW surpassed it for me, and TotK so far has been "more BotW". I guess I could imagine being disappointed by that, but so far the prevailing feeling is delight. And a wish that I had more time in my schedule to play.

Re: Legend of Zelda game sells 10M copies in three days

#64

Earlier quoted context omitted.

+ optimization It looks fantastic for the compute budget

30fps cap and drops to 20fps and below at times at 900p in docked mode on actual Switch hardware. Are we really calling that "fantastic"? It runs . Single digit fps at times when using ultrahand.

Yes, considering it's still fun to play.

Re: Legend of Zelda game sells 10M copies in three days

#65

Earlier quoted context omitted.

+ optimization It looks fantastic for the compute budget

30fps cap and drops to 20fps and below at times at 900p in docked mode on actual Switch hardware. Are we really calling that "fantastic"? It runs . Single digit fps at times when using ultrahand.

The art direction is strong.

Re: Legend of Zelda game sells 10M copies in three days

#66

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

Nintendo has been the gimped hardware in the marketplace for, what, 30+ years now? This is not surprising.

Re: Legend of Zelda game sells 10M copies in three days

#67

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

"Mass psychology" is an odd way to interpret "people are having fun." I think the opposite is true — its easy to sell people on the importance of powerful hardware when the success and exclusivity of your games is a not a guarantee.

I think Nintendo is unique in that, when selling a console, your customers at least know they'll get a few good exclusive games out of it.

(But like most, I wish they did more with their IPs)

Re: Legend of Zelda game sells 10M copies in three days

#68

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

It has nothing to do with psychology. FPS is a meme, Nintendo makes good games and always had and they’ve basically never cared about having the best hardware.

> Nintendo makes good games and always had

Have you played Paper Mario: Sticker Star?

Re: Legend of Zelda game sells 10M copies in three days

#69

I think the general consensus will end up giving this game a solid 8.5/10 (user consensus of course, not journali$t consensus. You can already see that in the user score on metascore.) Someone mentioned online "which part of this game constitues giving it a 10/10?" and I totally agree having been playing since the leaks. This is coming from an OG OOT 1998 player too. Happy Zelda is back, but still think they could ha…

Strange, I personally find it very enjoyable on the switch. Could be better obviously but I really like the art style and the gameplay is way more fluid than almost any other AAA games running at 60FPS on my PC.

> way more fluid

we all have our blinders.

Re: Legend of Zelda game sells 10M copies in three days

#70
post #22

The marketing was insane as usual. Nintendo performed excellent. Multiple front page reddit posts, multiple 10/10 reviews from big name outlets. Nintendo rivals Apple as the best company in marketing. Nintendo has done some sort of mass psychology that allows them to have sub 30fps with no complaints, I was born too early to see this reviewed in business schools, but we are starting to see a bit of the innerworkings…

Eh, Stanley Kubrick and Martin Scorsese constantly shipped 24fps and people were still very happy with their work. FPS does not good entertainment make.

Stanley Kubrick and Martin Scorsese delivered a consistent framerate. It's framerate drops that break the immersion.
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