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The Legend of Zelda: Tears of the Kingdom Release

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721–730 of 782 posts

Re: The Legend of Zelda: Tears of the Kingdom Release

#721
post #614

Earlier quoted context omitted.

Zelda looks extremely close to this with a different art style. 15 year old game for sure, on par with God of War 2/3.

GameFAQs tier trolling here.

Have you seen modern video games? Take a look at The Last of Us Part II, Call of Duty: Modern Warfare 2, Red Dead Redemption 2, Hogwarts Legacy, Horizon Forbidden West, etc. The difference in fidelity, animations, audio, and just overall depth and immersion is astronomical.

Zelda would make for a great game on my phone though.

Re: The Legend of Zelda: Tears of the Kingdom Release

#722
post #719

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

Yeah, it's hard to word it exactly, but that's how it felt for me too. OOT felt like the characters and world were more personally touching and meaningful, and BOTW felt more cold/meaningless in comparison. I think they're both great games, but BOTW just felt hollow at various points. Majora's mask is hugely underrated IMO. It's on par with OOT for me.

BotW is post-apocalyptic, so the hollowness is kind of by design IMO.

Re: The Legend of Zelda: Tears of the Kingdom Release

#723

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

Yeah, I feel exactly the same way. The Shrines were a huge part of why I was so unimpressed with BotW, because they were all so transparently made piecemeal. "Open World" doesn't mean a whole lot when you're expected to complete random identically flavored puzzles every 15 minutes. I can also picture how Shrines were engineered in a fast-food style assembly line: "Nintendo Engineering Team 46-b, you're being assigned…

Crucially, the shrines are basically 100% optional. If you hate them, there are lots of other ways to improve health and stamina.

Re: The Legend of Zelda: Tears of the Kingdom Release

#724

Earlier quoted context omitted.

I loved Star Wars as a kid. Then the prequels made me jaded that there could ever be anything as good as the originals. The sequels and other content did nothing to dissuade me from this. Then Andor showed up and it's like, holy cow, this is actually good. Sometimes when the follow-on content is bad... it's because the follow-on content is bad.

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This is the take I wanted to hear. BoTW was actually all hype, empty space, and busywork. Now they want to make ZeldaCraft of the Wild. I'm not interested.

The height of BoTW was the 4 tiny animal fortresses. And even they felt kinda shallow.

Re: The Legend of Zelda: Tears of the Kingdom Release

#725
post #655

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Check out Clone Wars and Bad Batch. These brought me back to star wars fandom. Don’t be put off by animation. The stories are excellent and there is lots of character development.

Rebels as well, which IMO was the best of all 3. Clone Wars & Rebels both suffer at first from being a bit too kid-oriented, but both wind up getting pretty serious over time.

I really tried to make it work, but going through the first season was unbearable dread... imagining that there are like 5 more to get to good stuff is IMO not worth it.

Re: The Legend of Zelda: Tears of the Kingdom Release

#726
post #524

I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…

I've a really good pc under my TV that I pretty much only use for emulation. So I'm not anti emulation by any means (it's allowed me to put all my real hardware in a cupboard and not have a big mess of wires in my living room)! But what these videos never show is that emulation is a pain in the ass. There's always a nagging feeling that game isn't quite right. I end up spending more time tweaking settings than playin…

Breath of the Wild (Wii U version) on PC is the ideal way to play the game. Gyro is kind of a pain to set up, but 1080p 60fps more than makes up for it. I highly recommend it, even if it’s a second play through. It’s a beautiful and elegant game.

I’ve heard TotK is still pretty glitchy under Switch emulation, but I expect it’ll be resolved in less than a year or two. Yuzu and Ryujinx have a healthy competition between the two of them.

Re: The Legend of Zelda: Tears of the Kingdom Release

#727
post #114

Earlier quoted context omitted.

I think it would make more sense for Nintendo to make a more powerful console on a compatible platform that isn't handheld, kind of like the Sega Master System/Game Gear or Sega Mega Drive/Nomad consoles. So you can enjoy the same titles on the go as you can on the TV, and you could still use the Switch on the TV, but there would be an alternative for people who want a more high fidelity, fluid experience on a TV or…

> striking a deal with Samsung for using their Exynos chips The fantasy world where they do a deal with Apple for M2 SOCs (or even just get bought wholesale by Apple.)

Making a deal like that would probably cause the singularity, and Japan would never let Nintendo be bought by an American company.

Re: The Legend of Zelda: Tears of the Kingdom Release

#728
post #86

Earlier quoted context omitted.

We are talking playing a current generation console game on emulator with better framerate and resolution than on the original console, at release. So no, it has not always been the case

I'm pretty sure it has always been the case that a PC emulator could outperform a several years old gaming handheld. At least if enough interest was there for someone to write the emulator.

It just feels different since the switch is a “home console” technically instead of a pure “portable”

Re: The Legend of Zelda: Tears of the Kingdom Release

#729
post #712

Earlier quoted context omitted.

> Always is a bit strong isn't it? Prior to the Wii their consoles tended to be similar to their contemporaries in processing power. Yup, you could say Nintendo always thrived on underpowered (compared to competition) hardware. NES was twice less powerful than SMS; GameBoy didn't even have a color display; SNES vs SMD similarity as NES vs SMS; GBC was weaker than Neo Geo Pocket or WonderSwan; GBA didn't have competit…

The SNES wasn't at all underpowered compared to the SEGA Mega Drive. In fact, it was better in many ways.

Indeed, it had way less computational power, but other aspects were better. I should have worded it more clearly.

Re: The Legend of Zelda: Tears of the Kingdom Release

#730
post #685

Earlier quoted context omitted.

I actually liked that sluggishness about the Witcher; it made Geralt feel like a person, in a way. Having read the books, he isn’t the youngest anymore - even for a Witcher - so it feels right that he isn’t as quick to turn on his heels as a teenager Link :) However, I’m with you on the claustrophobia regarding the map. I guess that’s due to resource constraints of the previous console generations, and I have high ho…

I don't mind the sluggishness as much as the dialog in Witcher games. I tend to prefer games with little-to-no required dialog and Zelda's interactions tend to be more mechanical than conversational. I'm fine with lore, but as soon as I have to sit down and listen to video game writing while losing control of my character, I'm instantly bored.

Well, then that game just isn’t for you, which is fine, and why Zelda exists.
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