Live data from Hacker News

The Legend of Zelda: Tears of the Kingdom Release

zelda.com

591–600 of 782 posts

Re: The Legend of Zelda: Tears of the Kingdom Release

#591
post #565

Earlier quoted context omitted.

How come when I upgrade my graphics card on a PC I don't need to upgrade the binary? When compiling for Nvidia chips there's only one target. I believe all Nvidia chips despite different architectures use the same underlying assembly language. So a cuda binary should work everywhere. It's not gpu architecture here. Nvidia makes sure that the API to that architecture remains constant. The differences that are happenin…

> How come when I upgrade my graphics card on a PC I don't need to upgrade the binary? > When compiling for Nvidia chips there's only one target. I believe all Nvidia chips despite different architectures use the same underlying assembly language. So a cuda binary should work everywhere. Because on the PC, Nvidia only exposes high level targets for the shaders. Even PTX, the assembly you might be familiar with combin…

Makes sense thanks for clarifying.

Re: The Legend of Zelda: Tears of the Kingdom Release

#592
post #520

Earlier quoted context omitted.

You're also not paying for their hardware. Like Apple, since they own both sides of the equation, the hardware is part of their pricing model. Unless you also own a switch, in which case disregard!

I do in fact own a Switch (as I wrote above). I would have thought that the console doesn't have much effect on the financial model though. The margin on the console has to be fairly low, and they sell many games for each console sale. I've always assumed that the vast majority of their profit was from the game sales.

Sorry, missed that part :(

TBH I don't know. Apple is obviously a hardware company that happens to make software.

As you say, Nintendo does sell software as you say. But there's plenty of people out there who buy the devices for a couple of games. The people that always just want whatever the latest Mario Kart or Smash Bros is, or whatever.

That's why I've figured they view themselves as a bit of a hybrid. If they viewed themselves as a software company I'd think they would be less fanatical about having their own hardware.

Re: The Legend of Zelda: Tears of the Kingdom Release

#593

I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…

It might just be a gigantic support burden for them: They then would have to care about thousands of hardware configurations, and people complaining "doesn't work on my PC". It's probably not worth it. Also the market for it is likely small. Most Switch users seem children, casual games, families, etc. Those usually just want to buy hardware which "just works", compared to enthusiasts who actually want to fiddle around with tons of settings.

Re: The Legend of Zelda: Tears of the Kingdom Release

#594

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

I think "as a kid" is the operative phrase here. Nothing will ever live up to that nostalgia. That's not to discount the criticisms or "feel" you get from the game, but it's worth noting that nothing lives up to our childhood favorites.

There are indeed modern releases that live up to nostalgia for games of yore and they are... games that are incredibly similar to their predecessors. Game design has gone through a variety of eras and fashions and fads, and games "back then" (for whatever period you happen to be nostalgic for) were just built different. That doesn't necessarily mean better or worse, and maybe nostalgia is the reason people prefer games from the time period when their tastes were developing, but it's not just the games themselves. It's the way games operated.

I guarantee you that if Nintendo released "A Zelda in the mold of OoT but with a new set of dungeons and items and such" people who love OoT would go nuts for it. Look at what happened with Sonic Mania. For some reason, though, publishers/developers are very wary of doing this. Nintendo refuses to make a new Zelda that just reapplies the winning formula. Sega refuses to make Sonic Mania 2 - honestly, I was very pleasantly surprised they made the first one! I blame the late 2000s mantra of "innovation" and its presence/absence that seemed to be all the rage in critic circles.

Re: The Legend of Zelda: Tears of the Kingdom Release

#595

Earlier quoted context omitted.

I loved Star Wars as a kid. Then the prequels made me jaded that there could ever be anything as good as the originals. The sequels and other content did nothing to dissuade me from this. Then Andor showed up and it's like, holy cow, this is actually good. Sometimes when the follow-on content is bad... it's because the follow-on content is bad.

[flagged]

I had plenty of fun running around BotW and just exploring the world. I didn't feel the need to be "rewarded" for doing so.

I didn't care about the bosses or dungeons because I was, well, exploring. I didn't care about the story because I was, well, exploring. The mobs were really only there for me to find new and inventive ways to interact with the world.

Re: The Legend of Zelda: Tears of the Kingdom Release

#596

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

I think "as a kid" is the operative phrase here. Nothing will ever live up to that nostalgia. That's not to discount the criticisms or "feel" you get from the game, but it's worth noting that nothing lives up to our childhood favorites.

> I think "as a kid" is the operative phrase here. Nothing will ever live up to that nostalgia.

Of course, you're entirely correct but other entries in the series, even Skyward Sword with all its flaws, has managed to capture some of that spirit. BOTW to me is just an entirely different game.

Re: The Legend of Zelda: Tears of the Kingdom Release

#597
post #170

Earlier quoted context omitted.

With exception of N64.

N64 limitations came in cartridge size — 64MB vs 600+MB for CDs. Voice acting and cutscenes were largely nonexistent.

As someone who hates cutscenes, that was fine by me. Cutscenes rip you out of the game to present a story in a different mode, and often it could be completely done by using the game mechanics directly. Not to mention until quite recently they would also take large loading times.

Re: The Legend of Zelda: Tears of the Kingdom Release

#598

Earlier quoted context omitted.

There is a big problem with any switch upgrade plan: Current GPU architectures are too different to the original Maxwell GPU arch, so it is impossible for Nintendo to make a better console that is hardware compatible to the switch. The games themselves include low level GPU driver stuff, so they won't run in any other GPU architecture without an emulation layer. In the past, Nintendo either forgone backwards compatib…

Would it be possible to just put an entire Switch in the Switch 2? (see: PS3)

no due the the chip they use (more legal complications then anything else)

But also it should not be needed at all. The switch has a older but somewhat "normal/standard" graphics API (and also support actually standard Graphics APIs, especially indi games and similar likely use that one).

My guess is that due to various factors Nintendo decided that it is _financially_ the best decision to extend the Switch lifetime and maybe skip the "follow up console" instead only bringing out the OLED Switch (or change the design of the follow up console).

Re: The Legend of Zelda: Tears of the Kingdom Release

#599

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

I think BOTW was too non-linear. You could do the main storyline and shrines in any order; there were no new skills or items blocking you from exploring the entirety of the map from the beginning (just health/stamina); and the dungeons and shrines are all visually identical. It lacks a feeling of progression. Compare that with the "old" Zelda formula: you have to do dungeons in order, because the item you get in each…

> I think BOTW was too non-linear. You could do the main storyline and shrines in any order; there were no new skills or items blocking you from exploring the entirety of the map from the beginning (just health/stamina); and the dungeons and shrines are all visually identical. It lacks a feeling of progression.

This is exactly why it was one of my top 2-3 games of all time.

Re: The Legend of Zelda: Tears of the Kingdom Release

#600
post #5

BOTW was almost perfect, but the weapon breaking system left me so tired of managing it. What a constant distraction! I get that they wanted to encourage experimentation, but they overtuned it, and it became a chore. If TOTK has the same system, I'm returning it.

It took me forever to figure it out and I only recently noticed it after I put the game away shortly after its release, but: if you perform a shield parry, the enemy will drop his weapon. You can then pick it up. This means you can go into a fight with no weapon and only a shield and end up being the one with the weapon fighting an unarmed enemy.
Post reply on HN