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The Legend of Zelda: Tears of the Kingdom Release

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Re: The Legend of Zelda: Tears of the Kingdom Release

#561
post #78

Earlier quoted context omitted.

People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. Even if a new console would be twice as fast they still would be disappointed. It's perfectly possible to create innovative and - most important - fun games on something as powerful as the Switch.

> People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. I mean, the SoC on the switch was long in the tooth at launch. It's almost exactly the same hardware as in the tegra shield that came out two years prior, but Nintendo clocks it down to 1Ghz, about half the speed of the shield. There's some legitimate complaints that it's a dog slow system because of that.…

Not saying you are not correct in the details, but Nintendo has long proven they don’t need to have cutting edge hardware to do quite well selling games people enjoy. See Gameboy, SNES and N64.

Re: The Legend of Zelda: Tears of the Kingdom Release

#562
post #449

Earlier quoted context omitted.

> I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. https colon slashslash thepiratebay DOT org slash description.php?id=68303898 (slightly broken for inadvertent link click) And https://github.com/Abd-007/Switch-Emulators-Guide/blob/main/... for a howto install Ryujinx/Yuzu Switch emulators. But yeah, games arent…

> The biggest pirate downside is that it nearly necessitates a desktop with significantly better equipment For me personally, the biggest downside is that I don’t feel good about myself when I take things I know I don’t have the right to take. YMMV.

Many of us (myself included) have still bought the retail release, even if I plan to play "elsewhere".

Re: The Legend of Zelda: Tears of the Kingdom Release

#563

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

When OoT came out I'd already played Link To The Past And Link's Awakening so I didn't find OoT very impressive.. it often had clunky camera and controls & the story was pretty lame(especially compared to Link's Awakening). It also just wasn't that creative.. a very safe Zelda. Majora's Mask was much better though.

I'd agree that it is closer to Link to the Past in terms of storytelling, but I also think that Link's Awakening is the best Zelda story in the entire lot of games. I don't agree that the story was lame. Doing so would just be a condemnation of the series as a whole, which has always been light on narrative with very simple themes. Link's Awakening was the exception.

> It also just wasn't that creative.. a very safe Zelda.

It was the first 3d installment of the franchise. I think that it was unbelievably creative in how it approached the game design because it translated the ideas from 2D titles and took them 3D and found ways to make them new.

Majora's Mask got to be as creative as it was because it was just building on top of all the work that Ocarina of Time did to bring Zelda to 3D. In my case, I think it's a worse game, even if it is more "creative."

Re: The Legend of Zelda: Tears of the Kingdom Release

#564

I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…

I play a lot of emulation (of older titles mostly), and i really like the cheats functionality. I'm not 15yo anymore, I don't have the time to grind, but I really like the adventure part of a game... so playing a game with some kind of invincibility is great for me.

I understand the concept of games needing to be "hard" in some parts, and that making your grind to get stronger to win is a thing... but sometimes I just want to mess around and play through the story, and games like zelda ones (and GTA series and many others) are one of those.

Sadly, cheats have turned into microtransactions (be it crystals, gems or amiibos).

Re: The Legend of Zelda: Tears of the Kingdom Release

#565

Earlier quoted context omitted.

The Switch combines lower powered A57 (a soc from..2012 on a 20nm process) with a Maxwell GPU (9+ years old at this point) Honestly this is the time to start working on a Switch successor, they could easily more than double the current compute capabilities while keeping the same or lower power envelope. That doesn't even counts the untapped bonuses from much higher memory speeds. I would instantly buy this, we would…

There is a big problem with any switch upgrade plan: Current GPU architectures are too different to the original Maxwell GPU arch, so it is impossible for Nintendo to make a better console that is hardware compatible to the switch. The games themselves include low level GPU driver stuff, so they won't run in any other GPU architecture without an emulation layer. In the past, Nintendo either forgone backwards compatib…

How come when I upgrade my graphics card on a PC I don't need to upgrade the binary?

When compiling for Nvidia chips there's only one target. I believe all Nvidia chips despite different architectures use the same underlying assembly language. So a cuda binary should work everywhere.

It's not gpu architecture here. Nvidia makes sure that the API to that architecture remains constant. The differences that are happening are high level architectures. Consoles aren't like PCs that follow the same overall architecture. They are usually massively different each generation, with different central chips different board layouts, etc. Etc. Sony use to get really creative with this... I remember the cell architecture was extremely innovative at the time.

However I believe for the most recent generations of playstation and for all Xboxes those consoles have closely followed the PC architecture. Nintendo consoles have yet to do this though, each console is massively different from the PC and each other with the exception of GameCube and Wii u which were largely similar.

Re: The Legend of Zelda: Tears of the Kingdom Release

#566

Earlier quoted context omitted.

Yes exactly, this idea that piracy is lost sales has always been rubbish. The people who go out of their way to pirate always will. Does it work on an M1 Max yet?

this doesn't make sense. take it to it's logical conclusion and say there's a site that allows anyone to pirate with minimal friction with one click. Still think piracy isn't lost sales?

> say there's a site that allows anyone to pirate with minimal friction with one click. Still think piracy isn't lost sales?

Say that this site is user-funded and actually buys a copy for every click. Still think piracy is lost sales?

“What if reality were different in a way that I’ve concocted specifically for the purposes of this discussion?” is a fun game!

Re: The Legend of Zelda: Tears of the Kingdom Release

#567
post #520

Earlier quoted context omitted.

If you read my comment, I said I'd pay for it either way. At that point while I might be technically pirating, I don't think I am ethically.

You're also not paying for their hardware. Like Apple, since they own both sides of the equation, the hardware is part of their pricing model. Unless you also own a switch, in which case disregard!

I do in fact own a Switch (as I wrote above).

I would have thought that the console doesn't have much effect on the financial model though. The margin on the console has to be fairly low, and they sell many games for each console sale. I've always assumed that the vast majority of their profit was from the game sales.

Re: The Legend of Zelda: Tears of the Kingdom Release

#568
post #554

Earlier quoted context omitted.

I think "as a kid" is the operative phrase here. Nothing will ever live up to that nostalgia. That's not to discount the criticisms or "feel" you get from the game, but it's worth noting that nothing lives up to our childhood favorites.

Moreover, today's kids, including your own if you have them, like different things than you did. Most kids growing up with Breath of the Wild are not going to be impressed by Ocarina of Time. Most likely, you have pretty different preferences for book/music/movie preferences than your parents.

It’s funny… talking about the Tears of the Kingdom yesterday with my son, he kept bringing up Ocarina of Time as an example of a perfectly rated game. He’s never played it and yet, it’s stuck in his head. I played it when it came out, but I still had more of a fondness for the original Zelda which somewhat betrays my age. I think Ocarina felt a little too guided for me (or maybe it was the limits of the platform).

My son never finished BOTW, but I did. But I have a feeling he’s going to try to play Ocarina of Time before the summer is through. (And yes, I’ve already put in some time in TOTK).

Re: The Legend of Zelda: Tears of the Kingdom Release

#569
post #270

Earlier quoted context omitted.

I owned a PS4, then PS4 Pro, then PS5 and a laptop capable to play games. And couldn't agree more with you. Make sure to get also Super Mario Odyssey. This game is just such a joy. It feels like a trip to a funfair every time. And sure, Mario Kart 8 for some multiplayer fun. 6 years in, and the Switch is still the most used console in my family with 3 kids.

3 kids you say? Boomerang Fu. You are welcome. It's a silly, simple, utterly un-put-downable game in our house.

This works equally well on a PC with controllers/ gamepad, as attested by another family with 3 kids.

This game is just perfect.

Re: The Legend of Zelda: Tears of the Kingdom Release

#570
post #77

Has Nintendo ever talked about how they do software development? Can we all drop the thousands of books that have been written about software engineering in general and just figure out what they do? Game aside, the reviews have been pointing out how the game performs well (after day 1 patch) and is not pestered with bugs, which is an impressive feat for such an open world game where most things are able to interact w…

Sakurai (creator of the Kirby and Super Smash Bros. series) has been running a youtube channel about his game design/development philosophies. https://www.youtube.com/@sora_sakurai_en

I second everyone to watch this channel, his insights on game design are deep and goes through detail explaining what is a good gaming experience
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