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The Legend of Zelda: Tears of the Kingdom Release

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Re: The Legend of Zelda: Tears of the Kingdom Release

#581

Earlier quoted context omitted.

I think "as a kid" is the operative phrase here. Nothing will ever live up to that nostalgia. That's not to discount the criticisms or "feel" you get from the game, but it's worth noting that nothing lives up to our childhood favorites.

I loved Star Wars as a kid. Then the prequels made me jaded that there could ever be anything as good as the originals. The sequels and other content did nothing to dissuade me from this. Then Andor showed up and it's like, holy cow, this is actually good. Sometimes when the follow-on content is bad... it's because the follow-on content is bad.

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Re: The Legend of Zelda: Tears of the Kingdom Release

#582

I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…

The best way to play Breath Of The Wild, is at 4k 60fps on Cemu (the WiiU emulator). Can also play at ultrawide 21:9 if you have a monitor like that.

This. It works very well on Cemu, except for the parts where you need gyro input.

Re: The Legend of Zelda: Tears of the Kingdom Release

#583

Earlier quoted context omitted.

no offense to nintendo and fans, but fidelity wise the game looks like an early ps3 game and runs at 30 fps with dips in certain areas and very regular dips when using certain game mechanics. I can count the triangles on a lot of geometry visibly, and the textures are so blurred it looks like you take any modern PC game and only render the lowest available level of detail of all the textures. I can count the pixels i…

yeah none of that matters, if the gameplay is amazing. BOTW was amazing and this one looks to have surpassed it from reviews.

Original comment:

>Apparently the game is just 16GB and runs seamlessly on a decade old hardware with no loading screens between game areas.

>How does Nintendo pull it off?

Because it looks like two decade old game. No one is arguing that it can be fun, but it looks awful.

Re: The Legend of Zelda: Tears of the Kingdom Release

#584

Earlier quoted context omitted.

> Have you played games at 30 and 60 FPS? Yes, I make games as a hobby and have done both. I agree with the other commenter about fluctuation in framerate being a bad experience. If I make no changes beyond setting fps from 60 to 30, you can tell the difference in smooth scrolling, etc. However, a consistent 30fps can be just fine as an interactive experience with some thought put into it.

I see this kind of comment on Eurogamer all the time and don’t understand it. 60fps is so much better in every case. I can’t think of a single example of a game that isn’t materially improved as an experience by going from 30 to 60. The effect is far more striking than extra graphical effects. This isn’t cinema where 24fps looks “cinematic” - it’s just plain worse. It’s 2023. No one is asking for 120fps as a mainstre…

I think there's two separate issues. The first which is your main complaint is the poor performance on modern systems of games. Totally agree, it's a combo of laziness, customer acceptance, and schedule/priorities that leads to it. I'm right with you on the frustration.

Tying into that is why I don't do a blanket 60fps in all cases, which is respecting the player's resources. If I was making a tetris clone, where the block falls at a set step every x milliseconds, all I'm doing is wasting their battery with double the frames.

Re: The Legend of Zelda: Tears of the Kingdom Release

#585
post #449

Earlier quoted context omitted.

> I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. https colon slashslash thepiratebay DOT org slash description.php?id=68303898 (slightly broken for inadvertent link click) And https://github.com/Abd-007/Switch-Emulators-Guide/blob/main/... for a howto install Ryujinx/Yuzu Switch emulators. But yeah, games arent…

> The biggest pirate downside is that it nearly necessitates a desktop with significantly better equipment For me personally, the biggest downside is that I don’t feel good about myself when I take things I know I don’t have the right to take. YMMV.

Personally I wouldn't feel good giving money to Nintendo, or supporting their business practices. YMMV.

Re: The Legend of Zelda: Tears of the Kingdom Release

#586

Earlier quoted context omitted.

The Switch combines lower powered A57 (a soc from..2012 on a 20nm process) with a Maxwell GPU (9+ years old at this point) Honestly this is the time to start working on a Switch successor, they could easily more than double the current compute capabilities while keeping the same or lower power envelope. That doesn't even counts the untapped bonuses from much higher memory speeds. I would instantly buy this, we would…

There is a big problem with any switch upgrade plan: Current GPU architectures are too different to the original Maxwell GPU arch, so it is impossible for Nintendo to make a better console that is hardware compatible to the switch. The games themselves include low level GPU driver stuff, so they won't run in any other GPU architecture without an emulation layer. In the past, Nintendo either forgone backwards compatib…

There is one problem with your argument.

Emulated Switch games run fluently on a Steam Deck.....

In difference to previous Nindendo consoles the graphics API of the switch is very similar to "normal" PC/Console graphics APIs. Sure somewhat older ones but you can run many "switch old" PC games on modern hardware, if there are problems they often come from areas like DRM. But most switch games don't have DRM additional to what the switch provides...

I mean this similarity is one of the major reasons why there are so many 3rd party games from smaller studios one the Switch. (Through due to the switch hardware being incredibly slow for modern standards this is increasingly no longer the case as it requires small studios to better optimize their games, and while many of this optimizations are not switch specific at all they still are costly for a small studio).

Through there are some problems, one is that there was no (usable) successor for the chip they used.

My guess is:

They originally wanted to bring out a bit faster "switch pro" but due to a combination of there being no (usable) successor to the chip they have in the Switch and COVID and chip shortage and the CPU market stalling wrt. improvements (when the decision was made), and crypto mining making Nvidea not care about making a Chip for Nintendo they decided to skip it and bring out instead just the OLED upgrade. I.e. they skipped the next console directly went to developing the follow up maybe with the hope of bringing it out a year or so earlier.

But now on one hand the generational improvements in the CPU marked stopped stalling on the other hand maybe their follow up has delays due to technical challenges.

But in the end it's probably a financially good decision to just stretch out the life of the Switch. The only risk is that people will stop buying the switch or switch games because it being so slow that it isn't fun anymore. But given that people will still buy the new Zelda and the amount of money they made with the Switch and saved by cutting the development of the hypothetical direct successor that rally doesn't matter to them. It still sucks for the gamer anyway.

Re: The Legend of Zelda: Tears of the Kingdom Release

#587
post #5

BOTW was almost perfect, but the weapon breaking system left me so tired of managing it. What a constant distraction! I get that they wanted to encourage experimentation, but they overtuned it, and it became a chore. If TOTK has the same system, I'm returning it.

There’s mods[1] for the Cemu version that removes the weapons breaking system

[1] https://gamebanana.com/mods/49493

Re: The Legend of Zelda: Tears of the Kingdom Release

#588

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

Yeah because you’re not a child anymore. This is like saying you can’t get into fruit rollups like you used to. Don’t fight your nature and find some mature hobbies to get excited about rather than looking forward to the next Zelda game.

I don't understand this. Someone expressed feelings about two entries in a franchise with wildly different gameplay designs. The age of the player does not change the content of the game.

Re: The Legend of Zelda: Tears of the Kingdom Release

#589
post #565

Earlier quoted context omitted.

There is a big problem with any switch upgrade plan: Current GPU architectures are too different to the original Maxwell GPU arch, so it is impossible for Nintendo to make a better console that is hardware compatible to the switch. The games themselves include low level GPU driver stuff, so they won't run in any other GPU architecture without an emulation layer. In the past, Nintendo either forgone backwards compatib…

How come when I upgrade my graphics card on a PC I don't need to upgrade the binary? When compiling for Nvidia chips there's only one target. I believe all Nvidia chips despite different architectures use the same underlying assembly language. So a cuda binary should work everywhere. It's not gpu architecture here. Nvidia makes sure that the API to that architecture remains constant. The differences that are happenin…

> How come when I upgrade my graphics card on a PC I don't need to upgrade the binary?

> When compiling for Nvidia chips there's only one target. I believe all Nvidia chips despite different architectures use the same underlying assembly language. So a cuda binary should work everywhere.

Because on the PC, Nvidia only exposes high level targets for the shaders. Even PTX, the assembly you might be familiar with combined with cuda, isn't actually the device's asm, but instead it gets compiled down to the device's asm using a full compiler. It's poorly named and more a compiler IR than an asm.

Re: The Legend of Zelda: Tears of the Kingdom Release

#590

Earlier quoted context omitted.

I loved Star Wars as a kid. Then the prequels made me jaded that there could ever be anything as good as the originals. The sequels and other content did nothing to dissuade me from this. Then Andor showed up and it's like, holy cow, this is actually good. Sometimes when the follow-on content is bad... it's because the follow-on content is bad.

Ok... that was my path and since I was not interested I did not know of Andor. Will have to take a look at it.

It really is brilliant. The screenwriter is Tony Gilroy (Michael Clayton, Bourne Trilogy).
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