Earlier quoted context omitted.
That would be counterproductive. Game DEVs would optimize for docked mode primarily and it would clash with the usage of the customers. Many users like the Switch for its portability. My kids only dock the switch when they want to play dance games.
They already have to optimize for docked/undocked modes separately anyway since it's rendering different resolutions using different hardware speeds depending on whether it's docked or not. There's already a mobile optimized hardware with the Switch Lite too, is it really that much of a stretch to make a dock-optimized version? Besides, the Steam Deck has shown that even very demanding high end games designed without…
The Legend of Zelda: Tears of the Kingdom Release
431–440 of 782 posts
Re: The Legend of Zelda: Tears of the Kingdom Release
#432Re: The Legend of Zelda: Tears of the Kingdom Release
#433Earlier quoted context omitted.
What are you talking about long load times on a PS5? Isn't it supposed to revolutionize gaming by dropping load times altogether because of it's ridiculously ( for a consoles anyways ) fast SSDs? That's what I have heard anyways, don't have PS5 myself.
It’s a lot faster than the PS4 but it’s still slow in comparison with Switch games. It’s understandable given the difference in file size/game “quality” but I don’t want to wait more than a few seconds.
Re: The Legend of Zelda: Tears of the Kingdom Release
#434I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…
> I cannot describe in words how impactful Ocarina of Time was to me as a kid Maybe it's an age thing? My first Zelda was the original Legend of Zelda, and while I absolutely love the whole series (except for Tri Force Heroes), Breath of the Wild brought me back to the feeling of playing the original like nothing has since. Ocarina of Time and Majora's Mask were huge, but I was already in college at that point.
I was fortunately able to takeoff my nostalgia glasses for Breath of the Wild, and similarly it blew me away. Haven’t felt that kind of emotional connection in a very long time.
I almost want to write a book: ‘Zelda Mind, Beginners Mind’
Re: The Legend of Zelda: Tears of the Kingdom Release
#435Apparently the game is just 16GB and runs seamlessly on a decade old hardware with no loading screens between game areas. How does Nintendo pull it off?
Is there actually no loading screens? While not a deal breaker, BOTW with zero waiting 5-10s for fast travel or shrines or loading saves would have been a MUCH smoother experience.
Re: The Legend of Zelda: Tears of the Kingdom Release
#436I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…
Re: The Legend of Zelda: Tears of the Kingdom Release
#437I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…
> When I played Breath of the Wild, I felt ... nothing. Interesting. Opposite for me. Playing BotW reignited the feeling of playing OOT and MM for me.
And then I played BotW. Since the late 90s there were only 2 other games that I put in more playtime than it and those were Ultima Online and WoW. And this was a single player game. It was the most amazing experience for me.
Re: The Legend of Zelda: Tears of the Kingdom Release
#438I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…
I tried one of the popular Switch emulators, and they work great. But, I'd rather just pay Nintendo, and not have to fiddle with it. Really does seem like an opportunity for them.
Re: The Legend of Zelda: Tears of the Kingdom Release
#439I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…
Re: The Legend of Zelda: Tears of the Kingdom Release
#440Earlier quoted context omitted.
I don’t know man. Compare the ambience of Zora’s Domain, music and all, to the equivalent area in BOTW. Compare the divine beasts to literally any temple in OOT. BOTW doesn’t even come close to the magic of Ocarina imo. The story in OOT was also much better imo. Seeing Hyrule as a kid and beginning to love it, then seeing it waste away as Adult Link, and being motivated to defeat an enemy with clear character develop…
For me the magic of BOTW was the way its design encouraged you to approach the game more as an environment for free form play. My best experiences with BOTW were when I turned the HUD off and just enjoyed the world, finding Koroks, clearing enemy camps, but mostly just wandering. There are a lot of design elements that come together to make this play style really rewarding and fun like the density of Korok placements…
I think I might have beaten one or two of the beasts and probably about half the shrines. And most of that came in the tail end of my many hours of gameplay. Yet I'd been all over the world, and had all kinds of fun adventures.