Earlier quoted context omitted.
Did you get a chance to checkout Horizon: Forbidden West (the sequel to Horizon: Zero Dawn)? I have been gaming for a few decades now, and this is the most impressive technical achievement I have seen in a game. For me, everything else pales in comparison after this experience (The studio develops their own game engine Decima)
Horizon: Forbidden West is an amazing technical achievement, I just wish I had found it more enjoyable, instead it was "fine". Elden Ring coming out 2 weeks later kinda made me forget all about it - it gave me a feeling I haven't felt playing games in decades that I had been really missing.
The Legend of Zelda: Tears of the Kingdom Release
341–350 of 782 posts
Re: The Legend of Zelda: Tears of the Kingdom Release
#342Re: The Legend of Zelda: Tears of the Kingdom Release
#343Earlier quoted context omitted.
> those two are their weakest selling home consoles Wii U would like a word.
Oh wow I just checked wikipedia, and I knew it did poorly, but did not know the Switch has outsold it by 10x (!!) What a turnaround! (My Wii U is collecting dust, though I did enjoy it)
As a huge Nintendo fan who loved his GameCube and Wii and didn't really care that it was just my 'nintendo machine', because I had an Xbox and a pc alongside it.
Somehow I completely missed the WiiU and always assumed it was a peripheral for console that I was already a bit meh about. it fit right in with their other 'accessories' that I never cared about.
Eventually I bought one with a whole bunch of games second-hand...
Re: The Legend of Zelda: Tears of the Kingdom Release
#344Earlier quoted context omitted.
From the reviews, the gameplay seems like its even more fun. Particularly looking forward to the weapons and vehicles system.
Uh-oh, vehicles? The worst part of BotW is the bike, it's jarringly out of line with the whole feel of Zelda, for me. They may as well have put a gun in it.
The "vehicles" in this are more like platforms and scraps that you string together to create something that moves by itself.
Re: The Legend of Zelda: Tears of the Kingdom Release
#345Earlier quoted context omitted.
"30fps the vast majority of the time" in 2023 is just laughable.
It's not in my opinion though. I have a Gaming PC and a Switch. My gaming PC has a 6900XT and so I expect to be playing every game at 1440p @ 60FPS at a bear minimum - some games come out and surprisingly have trouble with that. The Switch is old hardware that was under-powered on release, therefore, I expect that I'm not going to be getting 60FPS. Basically, it's down to expectations. The Switch is absolutely great…
Re: The Legend of Zelda: Tears of the Kingdom Release
#346I'll buy it once it's playable on Yuzu/Ryujinx. Not going back to 1080p 30-ish FPS like BOTW was on the switch.
The Switch was underpowered at launch, but that kept it affordable I guess. I hope they do a revision, they tried that with the "New Nintendo 2/3DS" but I don't believe that was very successful - only a handful of games came out targeting the hardware refresh. No games company wanted to leave the millions of regular 2/3DS consoles behind.
Re: The Legend of Zelda: Tears of the Kingdom Release
#347Earlier quoted context omitted.
I would put a lot of it down to Japanese craftsmanship coupled with relatively experienced engineers (average age in their Kyoto office is 40 IIRC). Their selection process is notoriously rigorous too and goes far beyond the usual LeetCode questions you'd get at a FAANG company.
> I would put a lot of it down to Japanese craftsmanship This is such an orientalist and borderline racist view it’s crazy. If it were true then it would also imply the other japanese game devs also affected by it. There countless bad games from Japan, don’t even have to walk far from Nintendo just look at the Pokémon games and how GameFreak release them with 0 optimization. And then the countless misses from Square…
long hours, very high level of expectations, fine tuned attention to good gameplay design, and the protection of higher ups execs like miyamoto from bean counters.
Re: The Legend of Zelda: Tears of the Kingdom Release
#348Has Nintendo ever talked about how they do software development? Can we all drop the thousands of books that have been written about software engineering in general and just figure out what they do? Game aside, the reviews have been pointing out how the game performs well (after day 1 patch) and is not pestered with bugs, which is an impressive feat for such an open world game where most things are able to interact w…
Nintendo made blogs take down the pictures of the slides afterwards, but here is a good summary:
Re: The Legend of Zelda: Tears of the Kingdom Release
#349Apparently the game is just 16GB and runs seamlessly on a decade old hardware with no loading screens between game areas. How does Nintendo pull it off?
Re: The Legend of Zelda: Tears of the Kingdom Release
#350Earlier quoted context omitted.
Like it or not apparently Switch piracy is a thing so this doesn't really change much for their current situation. But it does give people who want to do things the right way an avenue to do so. I kind of think of it like high end CAD software and such that ships a physical dongle in order to use the software--Nintendo can sell hardware to help ensure it's legitimate use of their emulation software.
You can never stop motivated people from dumping the memory of hardware they own and making it easier for everyone else. Piracy can never be stopped and they waste a lot of effort trying. They should optimize for being lower friction than privacy, like Steam.