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The Legend of Zelda: Tears of the Kingdom Release

zelda.com

191–200 of 782 posts

Re: The Legend of Zelda: Tears of the Kingdom Release

#191
post #182

I've attempted to play through BOTW a couple times and ended up giving up due to weapons breaking, endless shrines, generally rather boring gameplay. The hype here is fascinating. I guess nostalgia and liking what everyone else says they like is a powerful thing. I just finished Horizon Zero Dawn, which I found to be a far superior open world game, the graphics alone are jaw dropping, the gameplay is exciting, quite…

The low weapons durability encourages the player to use all the weapons instead of a small set of his favourite weapons. Notice how even though your weapons break all the time, you (almost) never [1] run out of weapons. You can steal weapons from the enemies or pick up whatever is around and use it as a weapon. Initially, I did not like this mechanism, but I have come to appreciate it. It reduces your comfort, but yo…

Yeah, I remember binging BOTW until I got to the part in the castle where the Lynel is.

I still haven't picked up BOTW again because of that.

Re: The Legend of Zelda: Tears of the Kingdom Release

#192
This plays on my machine, with a 3080 and recent I can't remember which i7 (I'm out and about), at 4k60fps solid.

Nintendo's ability to make games is undeniable. Their raw numbers hardware though has been lacking for every generation starting with GameCube. I just don't get it.

This and breath of the wild are completely different games when played at 60fps and a reasonable resolution.

Re: The Legend of Zelda: Tears of the Kingdom Release

#193
post #156

Earlier quoted context omitted.

> I would instantly buy this Why? Will it make the games more fun to play? Does it enable more fun games? I don't see it. Nintendo has always thrived on underpowered hardware.

> Nintendo has always thrived on underpowered hardware. Correction, Nintendo has more specifically thrived on cheap hardware, which is often correlated with 'underpowered' but does not mean the same necessarily. The Wii's remote wasn't 'underpowered', but it was relatively cheap and added an interesting feature. > Why? Will it make the games more fun to play? Does it enable more fun games? These are not the only (tho…

Nintendo calls it “Lateral Thinking with Withered Technology”[0]

[0] https://en.wikipedia.org/wiki/Gunpei_Yokoi#Lateral_Thinking_...

Re: The Legend of Zelda: Tears of the Kingdom Release

#194
post #138
post #88

Earlier quoted context omitted.

What you call 'control freak' is just the culture of a company focussed on creating a curated experience which is a combination of software, hardware and user experience. Anything not fitting in that vision diminishes that experience and they will do anything to prevent that. Of course, they also like to get paid for their work ;)

> just the culture of a company focussed on creating a curated experience Core product on core platform struggles to reach playable FPS at launch. A "curated experience" is waaaay different than this.

Sorry but I think this is exaggerated. For Zelda BotW there was sometimes a low framerate when playing on second screen with 1080p in a very limited amount of regular game situations - and it was still okay.

I really think Nintendo's games are a curated experience compared to everything else I know and have played with maybe very very few exceptions.

Re: The Legend of Zelda: Tears of the Kingdom Release

#195
post #149

Earlier quoted context omitted.

My first mind-blowing moment in BotW was peeking down from from the top of a hill and seeing a deep valley with a river to the east and a ridge with a forest to the west. They blended gorgeously into a single landscape but I understood that each option would be a different adventure. It was like choosing the north or east exit in classical Zelda, except this was totally organic, not instantiated, operating over perfe…

For sure. When you first play BotW it's somehow like, oh yeah, I get it now, this is what Zelda was supposed to be all along. More than that even, it's like the platonic ideal of a video game.

For me BotW is what Skyward Sword was trying to be but could not on the Wii.

Re: The Legend of Zelda: Tears of the Kingdom Release

#196
post #131

Why is this on HN?

It's a game and games are nice. why can't it be on HN? HNers shouldn't play games? This is a great AAA title from a famous franchise of a famous company. Ofcourse everyone is excited about it!

> On-Topic: Anything that good hackers would find interesting. That includes more than hacking and startups. If you had to reduce it to a sentence, the answer might be: anything that gratifies one's intellectual curiosity.

It's not that I can't find this news elsewhere, and how does it gratify my curiosity? It's the most discussed news item today.

Re: The Legend of Zelda: Tears of the Kingdom Release

#197
post #169
post #156

Earlier quoted context omitted.

> I would instantly buy this Why? Will it make the games more fun to play? Does it enable more fun games? I don't see it. Nintendo has always thrived on underpowered hardware.

A lot of games get limited to 30 fps (and even dip lower) on the switch which makes them unplayable for me. I don't care about graphics at all, I'd rather play in some extremely low poly/low texture mode at 60 fps (ideally higher) than at 30 fps. If they released a new version with a 120hz display that could actually run games at 120hz, I'd be ecstatic. I don't even mind the 720p resolution, it's fine on such a small…

That's not really an issue for the stakeholders. Zelda is probably the only game that has this problem. Most hits - Mario Kart, Smash, Splatoon - run at 60FPS.

Re: The Legend of Zelda: Tears of the Kingdom Release

#198
post #160

Earlier quoted context omitted.

According to Digital Foundry [0], the game is a perfectly stable 30fps the vast majority of the time [0] https://www.youtube.com/watch?v=BLlZBwN_-C4

"30fps the vast majority of the time" in 2023 is just laughable.

It's not in my opinion though. I have a Gaming PC and a Switch. My gaming PC has a 6900XT and so I expect to be playing every game at 1440p @ 60FPS at a bear minimum - some games come out and surprisingly have trouble with that.

The Switch is old hardware that was under-powered on release, therefore, I expect that I'm not going to be getting 60FPS.

Basically, it's down to expectations. The Switch is absolutely great at what it does, and I appreciate it for that reason alone. My expectations are greatly different compared to a gaming PC/PS5/etc.

My biggest gripes with Nintendo is the god awful way they handle people using their IP to make YouTube videos, etc.

Re: The Legend of Zelda: Tears of the Kingdom Release

#199
post #33
post #26

I slowly grinded my way through BOTW over the last years, every few months a few steps forward, then getting bored. Left the plateau, tamed a horse and have now the full picture of the princess and a long sleep. Nice, but still little curiousity what happens next. I wish I could feel what everyone else seems to enjoy…

The game is sooooo boring as a casual that’s only playing on commute. It feels like no progress and only grinding. I really wished there was an option to disable grinding/breaking of stuff.

The isometric Zeldas on 2DS/GBA are all much superior experiences, especially for a commute imo. Link Between Worlds is one of my favourite games of all time.

The 3D Zeldas have always been kind of meh in my experience. Although I did love BotW for the first 20 hours or so.

Re: The Legend of Zelda: Tears of the Kingdom Release

#200
post #169
post #156

Earlier quoted context omitted.

> I would instantly buy this Why? Will it make the games more fun to play? Does it enable more fun games? I don't see it. Nintendo has always thrived on underpowered hardware.

A lot of games get limited to 30 fps (and even dip lower) on the switch which makes them unplayable for me. I don't care about graphics at all, I'd rather play in some extremely low poly/low texture mode at 60 fps (ideally higher) than at 30 fps. If they released a new version with a 120hz display that could actually run games at 120hz, I'd be ecstatic. I don't even mind the 720p resolution, it's fine on such a small…

What makes them unplayable that a doubling of framerate would fix?
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