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The Legend of Zelda: Tears of the Kingdom Release

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Re: The Legend of Zelda: Tears of the Kingdom Release

#271

Earlier quoted context omitted.

The Switch combines lower powered A57 (a soc from..2012 on a 20nm process) with a Maxwell GPU (9+ years old at this point) Honestly this is the time to start working on a Switch successor, they could easily more than double the current compute capabilities while keeping the same or lower power envelope. That doesn't even counts the untapped bonuses from much higher memory speeds. I would instantly buy this, we would…

i would rather have a larger catalog of games that are like the 2d metroid game or the remake of links awakening. games that remind me of playing my gameboy but without the limitations of the gameboy hardware nor the limitations of user interface and game design from that time.

This isn't a matter of "rather" - nothing is stopping developers from making those very same games on a more powerful system.

Re: The Legend of Zelda: Tears of the Kingdom Release

#272

I caved and bought a Switch last week. It’s the best tech purchase I’ve made in years! The games on it are fun, the versatility of the Joycons is incredible, and the loading speed is a breath of fresh air. My main console is an original PS4. I upgraded to PS5 last year and returned it. It’s just more of the same. Huge game downloads, huge update downloads, a huge console, and long load times. And tbh, I didn’t see a…

I've heard the Steam Deck emulates Switch games like Zelda BOTW much better than the Switch. And it's not much more expensive either.

Problem with emulators is that at some point they will fail you, and you will lose some saves.

Re: The Legend of Zelda: Tears of the Kingdom Release

#273
post #139
post #78

Earlier quoted context omitted.

People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. Even if a new console would be twice as fast they still would be disappointed. It's perfectly possible to create innovative and - most important - fun games on something as powerful as the Switch.

> People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. Not really. If you can get better performance emulating a newly released game on the Steam Deck, then the complaints have merit. (See Pokemon Scarlet and Violet for instance.)

Scarlet and Violet was as much an optimisation problem as a hardware problem.

Re: The Legend of Zelda: Tears of the Kingdom Release

#274

Earlier quoted context omitted.

> People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. I mean, the SoC on the switch was long in the tooth at launch. It's almost exactly the same hardware as in the tegra shield that came out two years prior, but Nintendo clocks it down to 1Ghz, about half the speed of the shield. There's some legitimate complaints that it's a dog slow system because of that.…

The Switch combines lower powered A57 (a soc from..2012 on a 20nm process) with a Maxwell GPU (9+ years old at this point) Honestly this is the time to start working on a Switch successor, they could easily more than double the current compute capabilities while keeping the same or lower power envelope. That doesn't even counts the untapped bonuses from much higher memory speeds. I would instantly buy this, we would…

The games are what sells, not the hardware.

People who bought a Switch many years ago are still willing to buy new games. They may not all be willing to replace it so soon however if Nintendo release pretty much the same but with better resolution and framerate and the release of a new one would probably mean the stop of new release on the current gen.

Re: The Legend of Zelda: Tears of the Kingdom Release

#275
post #260
post #242

Earlier quoted context omitted.

It is. I don't know what OP is on about, but load-times on the PS5 are practically non-existent for me. Played the latest Horizon game, and on loading screens I can't even read the first few words of the game-tip. It's never longer than a second, if it's not instant.

Same for me, load times on PS5 are actually pretty impressive. I can't remember being bothered by load times since I have it. In comparison I recently started my Switch again to play Dead Cells and load times really break the die & retry experience. So yeah, praising the Switch performance over PS5 is... weird? Possibly dishonest?

That's what I was thinking. Recently got myself a PS4 because they are really affordable now and god damn those loading times are obscene. About an hour to install new game on first disc load - didn't even connect to internet to skip downloading 10s of GB of updates.

Re: The Legend of Zelda: Tears of the Kingdom Release

#276

Earlier quoted context omitted.

I've heard the Steam Deck emulates Switch games like Zelda BOTW much better than the Switch. And it's not much more expensive either.

I own a Switch, but I'm still debating whether I play BoTW on Deck or Switch. Either way I'll probably buy it on Switch because developers should be rewarded for making good games, but it's handy for me to have all of my games in one place. Plus the Deck is a much more comfortable for me to hold - more ergonomic, better fit for larger hands.

> but I'm still debating whether I play BoTW on Deck or Switch.

Debating what ? Are you pulling the "IP owners don't make their products available on my platform so I am forced to pirate it" netflix card when you own the device the game is supposed to be played on ?

Re: The Legend of Zelda: Tears of the Kingdom Release

#277
post #78

Earlier quoted context omitted.

People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. Even if a new console would be twice as fast they still would be disappointed. It's perfectly possible to create innovative and - most important - fun games on something as powerful as the Switch.

Rather, I wish it'd have closer to PS5 performance while docked. Mobile performance is totally understandable given the battery/heat limitations. Even smartphones have been thermally limited for performance for the last couple years. What I'd like to see is a much stronger CPU/GPU that gets severely undervolted/underclocked while on mobile (or the big cores in it's big.LITTLE design being way bigger), but a dock that…

That would be counterproductive. Game DEVs would optimize for docked mode primarily and it would clash with the usage of the customers. Many users like the Switch for its portability. My kids only dock the switch when they want to play dance games.

Re: The Legend of Zelda: Tears of the Kingdom Release

#278
post #264

Earlier quoted context omitted.

Even that had limitations regarding textures. See the third paragraph: https://news.ycombinator.com/item?id=23229447

All hardware at the time had limitations.

So, n64 wasn't an exception ? Got it.

Re: The Legend of Zelda: Tears of the Kingdom Release

#279
post #78

Earlier quoted context omitted.

People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. Even if a new console would be twice as fast they still would be disappointed. It's perfectly possible to create innovative and - most important - fun games on something as powerful as the Switch.

> People complaining about the Switch being underpowered are expecting PS5 level performance on a mobile device. I mean, the SoC on the switch was long in the tooth at launch. It's almost exactly the same hardware as in the tegra shield that came out two years prior, but Nintendo clocks it down to 1Ghz, about half the speed of the shield. There's some legitimate complaints that it's a dog slow system because of that.…

yes and at the same time many much more underpowered 8 and 16-bit emulation consoles still sell like hot cakes.

Re: The Legend of Zelda: Tears of the Kingdom Release

#280
post #195
post #149

Earlier quoted context omitted.

For sure. When you first play BotW it's somehow like, oh yeah, I get it now, this is what Zelda was supposed to be all along. More than that even, it's like the platonic ideal of a video game.

For me BotW is what Skyward Sword was trying to be but could not on the Wii.

YouTube critic Nerrel argues quite the opposite, that SS emphasizes a completely different set of the Zelda core values— it's about story/characters, elaborate dungeons and bosses each bursting with unique personality, and classical, linear item-unlock progression paths. Whereas BOTW isn't any of those things and prioritizes freedom, exploration, and emergent gameplay.

See: https://youtu.be/P_Q2wREAwRM

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