Earlier quoted context omitted.
The weapons durability bothered me at first. I kept thinking I'd eventually be able to repair them or something. Eventually I realized it was kind of fun because it forces you to try new weapons constantly. The only mechanics that I find tedious are buying/selling and cooking. I'd way rather a Skyrim style interface to set up a transaction with all the items you want and then confirm it. BOTW is exhausting when you w…
> or cook 100 hearty durians I also really don't like the BotW cooking mechanic, but mostly because it's so tedious to sit through the mini cooking cut-scene. Cooking and crafting in Stardew Valley have zero ceremony, you just click on the recipe and boom you're done, it's exactly as fast as any other inventory operation. I don't know why certain cooked foods in BotW stack and some don't. Searing meat is a good way o…
The Legend of Zelda: Tears of the Kingdom Release
251–260 of 782 posts
Re: The Legend of Zelda: Tears of the Kingdom Release
#252My god. This almost brings tears to my eyes. I haven't played games for years. Small children and adult life kind of came in the way... I don't miss gaming that much, but I miss Zelda. The sheer perfection of the Zelda games are just mindblowing to me. I replayed The Legend of Zelda many years ago and it was obvious that the gameplay was still holding up. They got it right from the absolute beginning. And not only th…
Based on the trailers I've seen of tears of the kingdom(and I've been trying to avoid that because spoilers) this game walks even further down the path that breath of the wild set out!
We're kind of alike you and I,I think. While I don't have kids that keep me from gaming, I could do without it all, except for Zelda. My switch is currently downloading totk.
Re: The Legend of Zelda: Tears of the Kingdom Release
#253Has Nintendo ever talked about how they do software development? Can we all drop the thousands of books that have been written about software engineering in general and just figure out what they do? Game aside, the reviews have been pointing out how the game performs well (after day 1 patch) and is not pestered with bugs, which is an impressive feat for such an open world game where most things are able to interact w…
I think they have a couple advantages: 1) Zelda on Switch has very basic graphics compared to modern AAA titles on other consoles and only a 30 fps framerate. 2) The last Zelda game came out in 2017 so they've had tons of time.
Re: The Legend of Zelda: Tears of the Kingdom Release
#254Earlier quoted context omitted.
I've heard the Steam Deck emulates Switch games like Zelda BOTW much better than the Switch. And it's not much more expensive either.
Can I play the Steam Deck handheld (with controllers attached), on kickstand with controllers detracted and split, docked with controllers in a dock to make a single controller, and docked with controller split and turned sideways for two player?
Re: The Legend of Zelda: Tears of the Kingdom Release
#255My god. This almost brings tears to my eyes. I haven't played games for years. Small children and adult life kind of came in the way... I don't miss gaming that much, but I miss Zelda. The sheer perfection of the Zelda games are just mindblowing to me. I replayed The Legend of Zelda many years ago and it was obvious that the gameplay was still holding up. They got it right from the absolute beginning. And not only th…
Re: The Legend of Zelda: Tears of the Kingdom Release
#256Apparently the game is just 16GB and runs seamlessly on a decade old hardware with no loading screens between game areas. How does Nintendo pull it off?
While not a deal breaker, BOTW with zero waiting 5-10s for fast travel or shrines or loading saves would have been a MUCH smoother experience.
Re: The Legend of Zelda: Tears of the Kingdom Release
#257Earlier quoted context omitted.
The better question you should be asking is why does everyone else need 300GB of disk space that transfers at over 7GB/s, 32 CPU cores at 6GHz, a video card worth $3000 dollars, and RAM sizes measured in gigabytes with 3 digits just for a fucking game? At some point I have to wonder if the reason we have so much computing power is so we can use that computing power.
Gaming has been a massive driver of hardware for a very long time in a way that can always be looked at as unneeded. We surpassed more compute for the sake of compute a while ago. The neat thing is that there are still new things to do with it. Real-time path tracing will be the next thing as well as moving more compute over to the GPU. We don’t need it but it will open new possibilities. And it seems less wasteful t…
Though gameplay wise I have to say I prefer it. Elden Ring has too much stuff in it(crafting, gathering, tons of cookie cutter dungeons, and too many easy boss fights) for me. Bloodborne is very stripped down and devoid of fluff. I can sort of keep the whole game in my head and I love that about a game.
Re: The Legend of Zelda: Tears of the Kingdom Release
#258Earlier quoted context omitted.
What makes them unplayable that a doubling of framerate would fix?
Have you played games at 30 and 60 FPS ? I'm not one of those competitive 120+Hz gamers but try setting your desktop refresh rate to 30Hz - you can see mouse trailing and text delay while typing. 30FPS for an interactive experience is really bad. And them saying some regions are locked to 20 FPS - holly shit that's a slideshow. I used to game on budget PCs when I was a kid, I rarely got to play at 60 FPS, but going d…
I also regularly play games capped at 30 FPS because it greatly increases battery life in the Steam Deck in a lot of titles and not everything really needs it.
Re: The Legend of Zelda: Tears of the Kingdom Release
#259Earlier quoted context omitted.
The weapons durability bothered me at first. I kept thinking I'd eventually be able to repair them or something. Eventually I realized it was kind of fun because it forces you to try new weapons constantly. The only mechanics that I find tedious are buying/selling and cooking. I'd way rather a Skyrim style interface to set up a transaction with all the items you want and then confirm it. BOTW is exhausting when you w…
> or cook 100 hearty durians I also really don't like the BotW cooking mechanic, but mostly because it's so tedious to sit through the mini cooking cut-scene. Cooking and crafting in Stardew Valley have zero ceremony, you just click on the recipe and boom you're done, it's exactly as fast as any other inventory operation. I don't know why certain cooked foods in BotW stack and some don't. Searing meat is a good way o…
If I was designing the Zelda cooking system:
- definitely some sort of bookmarkable known recipes book that gets brought up from the cooking pot instead of paging through the inventory
- asynchronous cooking; I don't mind the cooking animation, just give me multiple cooking pots and let me move around while it (quickly) cooks
- holding more than 5 items at a time, like hold 50 drumsticks to throw all at once onto a firepit to sear
- big batches (upgradable cooking pot sizes), why not throw 100 apples into the pot for 20 servings made at once?
Re: The Legend of Zelda: Tears of the Kingdom Release
#260Earlier quoted context omitted.
What are you talking about long load times on a PS5? Isn't it supposed to revolutionize gaming by dropping load times altogether because of it's ridiculously ( for a consoles anyways ) fast SSDs? That's what I have heard anyways, don't have PS5 myself.
It is. I don't know what OP is on about, but load-times on the PS5 are practically non-existent for me. Played the latest Horizon game, and on loading screens I can't even read the first few words of the game-tip. It's never longer than a second, if it's not instant.
In comparison I recently started my Switch again to play Dead Cells and load times really break the die & retry experience.
So yeah, praising the Switch performance over PS5 is... weird? Possibly dishonest?