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Apple just lost its lawsuit trying to ban iOS virtual machines

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301–310 of 344 posts

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#301

Earlier quoted context omitted.

From the ruling[0]: > As to count one, we agree that Corellium is shielded by the fair use doctrine. First, Corellium’s virtualization software is transformative—it furthers scientific progress by allowing security research into important operating systems. Second, iOS is functional operating software that falls outside copyright’s core. Third, Corellium didn’t overhelp itself to Apple’s software. And fourth, Corelli…

All you are quoting is a description of how Corellium’s use qualifies as fair use, which is what the person responding to you said. > The important part here is that it proves Apple does not have the defacto right to claim infringement on iOS. If your emulator is transformative, offers functionality beyond default iOS, doesn't abuse their services and doesn't threaten the iOS market (eg. iPhones) it should be conside…

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Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#302

What I want to do is not have to have a unified build system for multiple platforms and ABIs without any problem, but for some reason, to target anything apple, I have to use a physical apple machine. It's absolutely abusing market position, because it ends up being that in my profession, you end up purchasing mac computers for the whole office, because then you can target all platforms without any fuss. Not because…

I wish all developers could just up and agree not to bother with the headache and leave Apple and its walled garden to rot. Too bad we don't answer to ourselves.

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#303

Earlier quoted context omitted.

But this isn't a question of logic, it's a question of definition. And all the discussion I can find online say breaking a contract doesn't fall under the definition of "illegal". Do you have an authoritative source that defines it otherwise?

> all the discussion I can find online say breaking a contract doesn't fall under the definition of "illegal" I don't think this is the standard. I think the standard is, can you find definitions of illegal under which breaking a contract or a tort don't fall? And in the dictionaries I've looked in, there are many usage senses of the word illegal that do cover things that are not criminal. Contract law and the law of…

> And in the dictionaries I've looked in, there are many usage senses of the word illegal that do cover things that are not criminal.

That wasn't the question under discussion -- my comment already had an example of that, of driving over the speed limit.

The question is whether breaking a contract falls under the term "illegal". And again, you're using logic to argue this, when it's simply a question of definition. It's not whether it should fall under the term "illegal", it's whether lawyers and lawmakers and other educated folks define the term that way.

And it doesn't seem like they do. It seems that someone is not acting "illegally" when they break a contract. They can be sued, the contract can be binding, but the word we use for the behavior is "breaching" or "violating", not "illegal".

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#304

Earlier quoted context omitted.

You don’t have full control of your data. Google isn’t some Mecca of freedom, it’s an advertising company.

Google is a company providing me a service I pay for, with a contract I signed. Do you think my data would be safer if I used UnknownCalMailCompany Inc, a company with zero track record in terms of privacy, safety, or long-term viability?

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Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#305
post #291

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Good job moving those goalposts.

Thanks, you too. I’m sorry but yeah, if you want a concrete solution that is on par with what google offers in terms of privacy and security, you can’t go with a random company and everything I said before stands. And in this scenario, fastmail IS a random company no matter how long you’ve used them.

I don’t understand how you define privacy - your data is used to sell adverts. Is that not part of the equation?

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#306
post #49

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Actually, speeding is criminal in many states.

Name two

Since you're too busy to do basic research to answer your own curiosity, of course I'll let you know that speeding is a misdemeanor in Alabama, Arkansas, Delaware, Georgia, Iowa, Louisiana, Maryland, Mississippi, Montana, Nevada, Ohio, Oklahoma, South Carolina, Tennessee, Texas, West Virginia, Wyoming. I'm sure I'm missing a few.

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#307
post #78

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Apple has made billions (upwards of $300m in pure profit) from Fortnite. If you care about Epic's shitty qualities in that aspect (the case you're linking), surely you also care about Apple profiting off that exploitation as well?

Have you read the details of the judgment? Most of the dark patterns Epic used aren't possible on iOS. In fact, the reason they hate Apple's walled garden so much is because they add too much friction to the dark patterns they want to use, notably authentication for subsequent in-app purchases, so I don't know what exploitation profiting you're referring to. Apple protects consumers from shitty companies like Epic ab…

"Most" is doing exceptional heavy lifting here, since the verdict (about lootboxes) were absolutely possible on iOS. In fact, there are still plenty of games on iOS that support such lootboxes. This is literally why they created Apple Arcade, by the way.

So cut the BS, admit you're a hardcore fan of Apple it's really that simple. You don't care about privacy or exploitation. When Apple exploits kids it's fine in your eyes.

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#309

Earlier quoted context omitted.

It's a very fast moving target. Apple keeps rewriting and deprecating stuff faster than they can write the documentation. As a newcomer to native macOS development, I'm sometimes struggling to even find working examples.

I am convinced this is by design. Apple has leaned heavily into service based revenue. This means recurring revenue. So in their App Store, they heavily incentivise subscriptions over one-time purchases. One of their tools is frequent and rapid API deprecation. This breaks older apps which aren't maintained. Developers must therefore spend much more effort on maintaining software on iOS and macOS (I can still run sof…

> This breaks older apps which aren't maintained.

This does suck when you find an "old" app that works well, but there is an upside-- the 99% of other garbage apps from 15+ years ago don't pollute ongoing search results forever. Eventually, old apps that aren't maintained get popped from the stack.

The other upside is that new developers don't have to compete with ghost apps from the past continuing to leech new interest because they're ranked higher due to cumulative downloads over time. Nobody can compete with Time.

As an example of an app store that doesn't do this-- I don't know if ticalc.org is still around or still works this way, but their catalog grew endlessly with every generation of bored students uploading new redundant renditions of Drugwars (et al.). If you want to play Drugwars, which of the 500 versions of it are the best? Maybe the 1998 version is the best, or maybe the 2020 version is-- who can tell?

It made it very difficult to figure out what to bother with unless you were using a brand new TI-83+++ Extended APU Platinum Edition with bespoke hardware specs that forced a new backwards-incompatible platform category that instantly excluded all the old cruft.

Re: Apple just lost its lawsuit trying to ban iOS virtual machines

#310
post #229
post #175

Earlier quoted context omitted.

The fact that (baring exploitable bugs) you can only run Apple approved software on an iOS device pretty much makes it "THEIR machine" anyway.

You can get a free Apple developer account and run any software you build on your own devices.

As long as it remains signed (and thus approved) by Apple.
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