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SpaceTraders: A multiplayer game built on a free web API

spacetraders.io

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Re: SpaceTraders: A multiplayer game built on a free web API

#53
post #24

Earlier quoted context omitted.

I both lost so many hours to this game and lost my love of gaming playing this haha At a point it clicked that I was just sinking hours into a game loop that didn't benefit me in any real way... and that thought managed to carry over to all games from then on :( Great game though if you don't have an existential crisis during it

comparison of men focused tv shows vs. soap operas. Not everything needs to benefit you

I'm so confused by this comment.

Could you expand on your thoughts a bit? What do you mean?

Re: SpaceTraders: A multiplayer game built on a free web API

#54

Earlier quoted context omitted.

Yeah I've tried all the web clients and this is the only one that seems to be somewhat working at all https://exo.nickhowell.com I wonder if it's the API being completely overloaded or the clients being terrible.

Yeah, that one is rock solid. But this shows one of the benefits of the API-based approach: I'm trying to set up auto-trading in this client ( https://tradecommander.dotefekts.net ) while the other one would be more useful for manual flights

That one is interesting, though it's extremely fragile. Constantly throwing unhandled exceptions, not updating ship status and failing commands, breaking automation.

Re: SpaceTraders: A multiplayer game built on a free web API

#55
post #3

Wow this is so cool. Really stupid question but... is there a self-hosted single player we can just noodle around with?

Try RESTwars: https://github.com/phxql/restwars

We used to play this together in the same LAN, it’s pretty similar to SpaceTraders.

Re: SpaceTraders: A multiplayer game built on a free web API

#56
post #23

As a web dev / game dev, I do like the idea, but just playing devil's advocate: Wouldn't players just mine ore via a cron job and forget about the game? It seems like a "make numbers go up" type of game without any immersion.

People love "numbers go up" games. There's a fair amount of additional complexity, but the sell isn't immersion, it's optimization ("how do I make the number go up faster?").

Re: SpaceTraders: A multiplayer game built on a free web API

#57
For folks finding this, as of time of writing, most Clients out there are using V1 of the API, which is not compatible with the current V2.

Thats why you cant login to v1 clients with the v2 token you get from following the quickstart. Join the discord to see what people are cooking up for v2!

Re: SpaceTraders: A multiplayer game built on a free web API

#58

For folks finding this, as of time of writing, most Clients out there are using V1 of the API, which is not compatible with the current V2. Thats why you cant login to v1 clients with the v2 token you get from following the quickstart. Join the discord to see what people are cooking up for v2!

[deleted]

Re: SpaceTraders: A multiplayer game built on a free web API

#59

Earlier quoted context omitted.

Not to be confused with Elite Dangerous 2 on the Amiga 1200 or PC.

Not to be confused with Pioneer Spacesim, the remake of Elite 2, a free online game https://pioneerspacesim.net/

Edit: free game, locally run. It is not an online game
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