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Apple brings Final Cut Pro and Logic Pro to iPad

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Re: Apple brings Final Cut Pro and Logic Pro to iPad

#381
post #11

Having a full DAW on the go is a killer feature imho. The promise has been there since stuff like 8tracks on the iPhone 3G, and various Audio Units already on iOS. But I’ve always found the workflow very limiting or clunky. (Edit: I’m a Logic Pro user on macOS so my comments reflect getting things into that specifically) The divide from putting down an idea when it hits, to working it into something, has always been…

> Having a full DAW on the go is a killer feature imho. I think the problem here that most won't realize is that they'll have no idea what you're listening to and so will be mixing audio in the dark, so to speak. Professionals will check headphone mixes, but generally won't mix with headphones certainly not bluetooth headphones. I suppose there may exist such a thing as powered Bluetooth monitors, but again, the wire…

Can't the software correct for the iPad speaker so that it's effectively flat?

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#382

Earlier quoted context omitted.

$5/mo for top of the line software that will continue to get updates + new features + bug fixes is "really disappointing"?

Who cares about top-of-the-line updates. Adobe Photoshop features from 10 years ago is all I need for my use case, and probably anyone who's not using it every day. That's why they force subscriptions now.

> Adobe Photoshop features from 10 years ago is all I need for my use case

Cool. Who cares? Are you Adobe's target customer base?

https://www.adobe.com/products/photoshop/compare-plans.html

No, you're not.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#383

Earlier quoted context omitted.

Still strange that apps that work fully locally and thus don't entail any running costs are a subscription. Adobe did it first but they at least threw in some cloud stuff (that no one uses) to try to justify the subscription.

How is that strange? What about maintenance and regular updates?

What happened with people using one single version of something for 10 years? If there's a major update, it's a separate product that's a paid upgrade. We've had that figured out since the 90s. And quality software doesn't need maintenance.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#384
post #177

Earlier quoted context omitted.

Sure.. who's gonna pay for updates? I don't understand how people on HN can devalue their own profession. By your reasoning, once an application has been released, you're out of a job. Oh hey.. isn't that the current market!

I also don't get it, everyone likes to get paid while refusing to pay for the work of others.

[deleted]

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#385
post #301

Earlier quoted context omitted.

You could approximate it with extensive feature flagging to disable/hide new features for people with old "versions" of the app.

sounds like a nightmare and a half given enough time.

Oh yeah I didn't say it was a great option but it's AN option and could be managed so long as your features are relatively self contained modules.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#386

Earlier quoted context omitted.

Glad I moved to Reaper, then. Mind you, I'm still running Final Cut for video making. Hope I don't have to bail on that too. I'll keep running the version I have, but much like I don't use Adobe at all, I won't run such a program if I have to rent it. Exception, XCode :D most certainly have to pay yearly for that! But I view it as paying for authorization as an Apple dev, not so much as 'for the app itself'.

That's super interesting. having to pay for "authorization as an Apple dev" to me is a much, much larger outrage than having to rent an editor.

Platforms are weird. I'm a Godot user, but have made a game on Unity and have downloaded the Unreal environment. There are circumstances where I have to give all those entities a cut of whatever I do (except Godot is MIT-licensed open source, so I'm not restricted by them very much at all).

It's a bit like paying for access to Apple's Gatekeeper system? Without their involvement, I can't circumvent their code signing systems, so in some ways it seems to me like it's a given that if I code for their platform, I'm expected to pay for access to their security system that checks my submissions for malware. I could code stuff purely on the Unix layer to run in Terminal or something like that, but then I would clearly be an outsider with no association with Apple's 'walled garden'. The cost of entry to being considered inside the 'walled garden' and safe to use, is not just willingness to have my code audited and code-signed if it's safe to run, it's also paying for engagement with those systems.

I feel like if Apple both did that and prohibited use of any other dev software, it would flip something for me and I would be adamantly against their practice. Since it's for access to a class of developer that's meant to be treated as privileged and Apple-approved, it doesn't bug me to pay $100 a year. I would be distressed if I had to cough up $1000, and if it was $10,000 a year I might not be able to continue the practice.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#387

Earlier quoted context omitted.

> people in the HN bubble are just ignorant of the creative world and love to shit on Apple. defensive much? I didn't see anything even remotely resembling shit in GP's comment. You'd probably have a better time on the internet (HN at least) if you don't go around looking for things to be offended by whether they're intended or not.

To be fair, nearly every Apple thread features several stubbornly out-of-touch programmers sneering at iOS devices as "consumption-only" or something similar, usually with a tone that makes you expect to see the word "sheeple" occur. If we had a bingo card for HN Apple threads, you could just go ahead and make that the free space, the effect would be practically the same.

Reminds me of every HN thread about front-end/JavaScript/React. We should make a bingo card for those threads too.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#388
post #49

Earlier quoted context omitted.

As developers of professional audio plugins this is very exciting for us. The horsepower is there and the touch interface allows for some really cool possibilities. We already enjoy using AUM and Cubasis, but will be very interested to see if support for pro hardware improves now on iPad.

The lack of AU on Windows, and the lack of VST on any mobile device, is done more to hold back DAW than anything else.

Yeah on the apple its Au only but with the clap plugin format its open source so it may be possible to have clap plugins in an android daw, but on ios its au only and I doubt that will change.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#389

Earlier quoted context omitted.

Actually it does. If you have a device that doesn’t support the newest version of the app, you can choose to “download the last compatible version”

That isn’t enough to enable this business model.

It would be simple enough (yes I know I sound like a product manager” to add another rule to allow someone to download the last version they are eligible for. Apple keeps all of the previous versions of apps. They use to be available via a simple url.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#390

Earlier quoted context omitted.

> while _actual_ creative professionals will more than willingly pay $5/mo and love every minute of it. I doubt that: https://www.theverge.com/2023/3/30/23662000/waves-audio-engi... > Music producers revolted against an app’s subscription scheme — and won Actual Music producers hate subscription schemes.

Yes, but one of these was a plugin for $25/mo and the other is the whole damn tool to do your job for $5 a month on a device you couldn't run it on in the past. I expect it to not actually be bashed.

What happens when the subscription increases in price and your workflow depends on it?
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