Live data from Hacker News

Apple brings Final Cut Pro and Logic Pro to iPad

apple.com

321–330 of 587 posts

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#321

Earlier quoted context omitted.

That's a really interesting idea! With the dual trackpads plus all standard controller inputs and the paddles on the back, the Deck is really uniquely positioned here. You could try plugging in a monitor via HDMI. If you don't have a dock (the JSAUX one is cheap and gets great reviews, but I personally have the official one) you can get a pretty cheap USBC to HDMI cable nearly anywhere. I found some in stock at a ran…

I got the JSAUX dock while waiting for Valve to release the official dock. Never bought the official on release, the Gen 2 JSAUX with the extra USBs is awesome. Docked my deck to my TV and its both a media player as well as my console, almost never remove it except to dust :D. Also, the USB has recognized all peripherals I've thrown at it (I use desktop mode 98% of the time) and the ethernet works as expected.

Nice! I've been amazed at what a great console it is. I love docking it and hooking up controllers and doing local co-op with my kids. Some of the best times we've had as a family in the last 6 months were playing Shredder's Revenge with the deck docked to the TV. that game and many others work wonderfully with these cheap XBox 360 controllers: https://www.amazon.com/gp/product/B09WQGQ6D2/ref=ppx_yo_dt_b...

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#323

More companies should just adopt Jetbrains model. Month subscription available, but by paying the annual subscription you get a perpetual license for the last release covered by your purchase, which makes an annual subscription pretty much the same as "buy with 1 year of updates".

iOS devices don't support downloading specific versions of apps, and you cannot sideload. Apple has made this model impossible on iOS.

With good reason as it's unworkable.

iOS and iPadOS are not stable systems like OSX where the fundamentals of the overall experience is clear and largely complete. There is still a lot of innovation and new concepts being introduced each year.

To have a large percentage of users with older apps that won't properly support these changes would hurt the platform.

As was mentioned feature flags are a much better option.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#324
post #11

Having a full DAW on the go is a killer feature imho. The promise has been there since stuff like 8tracks on the iPhone 3G, and various Audio Units already on iOS. But I’ve always found the workflow very limiting or clunky. (Edit: I’m a Logic Pro user on macOS so my comments reflect getting things into that specifically) The divide from putting down an idea when it hits, to working it into something, has always been…

Yay more Apple users complaining that their VSTs don't work on Apple's XYZ variant that yet again broke something instead of actual talk about the VSTs in question. It already makes many discussion threads nearly useless, I look forward to more of it.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#325

Earlier quoted context omitted.

People are broke and too undisciplined to save up even a little money, so normal software prices look huge in their eyes. That's why subscriptions and splitting a purchase is coming to everything now. It won't take long before the cashier in your local supermarket will ask you if you want to pay everything at once or divide after ringing up your stuff.

[flagged]

That's right, an enlightened younger generation person such as yourself understands that the subscription model is vastly superior. Glory to Adobe!

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#326
post #49

Earlier quoted context omitted.

As developers of professional audio plugins this is very exciting for us. The horsepower is there and the touch interface allows for some really cool possibilities. We already enjoy using AUM and Cubasis, but will be very interested to see if support for pro hardware improves now on iPad.

Semi off topic but if I want to develop audio plugins for live performance iOS/osx what is a really good resource, in your estimation? When I look for books on Core Audio there’s approximately one on Amazon and it isn’t very recent. I don’t really want to live on another layer, like developing in Max or Juce or AudioKit or whatever is out there. I’d rather code directly against Apple’s APIs. Or I think that’s what I…

We develop on JUCE and I really would suggest anyone just getting into this should too or maybe iPlug2. Handling all the quirks of different formats and DAWs is an enormous time sink. Do you want to do that or do you want to spend time developing your idea for an effect or instrument?

You don’t need to use the GUI stuff from JUCE so if you have a preferred framework use that instead. We use none of their DSP. We concentrate on developing our own DSP algorithms and making them best in class.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#327
post #316

I think next month's WWDC and the AR goggles/glasses are really going to define how this decade plays out for Apple. There's clearly some kind of unification strategy going on behind the scenes but whether it's going to be good enough to win out over competitors or not is up in the air. Combos like NReal Air and Samsung Dex/Steam Deck are going to become more and more common and unless they get a move on I can see th…

IDK, Apple's brand loyalty is absolutely incredible. I know multiple people who will buy everything Apple makes, and if Apple doesn't make it they won't really consider it. Apple's strategy of letting other people validate markets and then coming in with a good product (like they did with the Apple watch for example) would likely not work for most companies, but it works great for Apple. They'd have to lose an insane amount of ground before they'd be at risk of being left behind. They also have enough cash that they could chase tail lights and do their not-original-but-better thing for decades.

Fwiw I do hope you're right though. I think competition is badly needed.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#328
post #47

Earlier quoted context omitted.

> Where is it written that a tablet is the same as a portable laptop? iPad Pro not designed as portable presentation tool, it's designed to be a portable touch-enabled apple device that can be used for creative workflows. Now you’re putting words in my mouth and appearing dense. I never said it was the _same_ as a laptop. I said it’s used similarly. I have never once seen someone being “creative” on their iPad in a p…

The only thing I can say is that we are in different parts of the world. Around me, a lot of people use the iPad to do drawings, animation, audio and video editing where a laptop or workstation is simply not possible because there's no desks / infrastructure to connect/power/store those products. The macbooks are indeed used more by developers, but as soon as you get into the more 'creative' areas, the iPad + pencil…

> Around me

As I said in another reply if you were forthcoming with the fact that you are basing your opinion in a vacuum (your environment) we most likely would have not went in circles. Instead you claimed “the masses” when in fact your area is a tiny percentage of iPad users worldwide.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#329
post #54

Interesting: Apple is moving their apps to a subscription model. „ Pricing and Availability Starting Tuesday, May 23, Final Cut Pro and Logic Pro for iPad will each be available on the App Store for $4.99 (US) per month or $49 (US) per year with a one-month free trial.8 Final Cut Pro is compatible with M1 chip iPad models or later, and Logic Pro will be available on A12 Bionic chip iPad models or later. Final Cut Pro…

Still strange that apps that work fully locally and thus don't entail any running costs are a subscription. Adobe did it first but they at least threw in some cloud stuff (that no one uses) to try to justify the subscription.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#330

Earlier quoted context omitted.

> Having a full DAW on the go is a killer feature imho. I think the problem here that most won't realize is that they'll have no idea what you're listening to and so will be mixing audio in the dark, so to speak. Professionals will check headphone mixes, but generally won't mix with headphones certainly not bluetooth headphones. I suppose there may exist such a thing as powered Bluetooth monitors, but again, the wire…

> the wireless Bluetooth, and what it does to audio, It should do about the same as the "oxygen-free copper" cables, perhaps slower - moving bits from A to B. Is there any evidence otherwise?

Well, BT introduces additional delay and jitter. It's fine for listening to music because you can "cache" segments. That's totally not going to working real-time audio.

Apple doesn't support aptX HD, aptX Lossless, LDAC for Bluetooth devices. IIRC they use AAC 256 kbps for their wireless audio.

Once again, totally fine for listening Spotify and apply music, but I imagine suboptimal for DAW.

Post reply on HN