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Apple brings Final Cut Pro and Logic Pro to iPad

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Re: Apple brings Final Cut Pro and Logic Pro to iPad

#261
post #175

Earlier quoted context omitted.

The idea that any piece of gear enables artist is one of the biggest lies we have been sold. True Artist will use any tool at their reach to do art. In terms of music the level is so high already that is irrelevant. Sound is not music.

A DAW is near essential for making EDM. It's actually quite cheap compared to the instruments you need for other music styles. Sure you can make EDM with more limited means, but a DAW opens up basically everything.

If by "everything" you mean better production quality, sure, but I doubt you'd do your best sound-design work laying down on your couch with your airpods.

I think the only thing this enables is for you to "finish" your songs on the ipad itself, which is not the game changer the OP is saying it is.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#262

So many “I don’t get it” comments in this thread. And complaints about the subscription pricing. The market for this seems pretty obvious - teenagers. iPad seems like the default computer for kids these days and kids like to create. When I was a teenager I had to build my own PC, struggle to pirate Cubase and some plugins and it was a nightmare. When I finally got a MacBook Logic being $200 was out of reach still. A…

I see you missed the whole "Logic Pro costs $499" era and the earth shattering news when Apple lowered the price to $199. And far too many DAW creators refuse to learn that lesson, instead going "you can have a DAW for $199 but you only get three and a half tracks, only one can be a plugin, and your audio files must be in 17 bit RIFF wave with the bytes in reverse order. If you want something better, pay us more".

I remember when they dropped the price to $200. It's what finally got me to move from Garageband/pirating stuff. It's also what keeps me away from playing with a lot of other DAW's.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#264

I'm positively surprised by the pricing. While I still prefer outright buying apps instead of subscriptions, last time I paid €230 for Logic on desktop (and it used to cost even more), this new sub would take four years to match that. This massively lowers the cost of entry especially for countries with devalued currency against the USD.

$49 a year is pretty damn cheap in IMHO. Also, when the new version comes out, you don't have to put another lump of cash up front to get it, you just upgrade your subscription and get the new version. Something better comes along? Just cancel the subscription and switch to the new software. The fear of "being too invested in a software package" basically goes away. I think this is a good move on Apples part and the customers part on several levels.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#265
post #28

Neat....although sad that it's via a subscription model, rather than buying the program outright. That said, what's the point of this? Everyone works off laptops already, even people new to A/V production. Especially in the audio world, laptops are just so much more convenient because you can host 3rd party plugins and other stuff like sample libraries. Can't do that on an iPad, can you?

I work in the video world, and video editors have been asking for something like Final Cut Pro on the iPad for ages. They often used iMovie but wanted something more, so they'd start in iMovie on their iPad because they had it on them, then later when they hit something they couldn't do in iMovie, they'd move the project to their Mac and import it into FCP. It was a bit of a pain. And obviously Apple isn't the only one who thinks that. Davinci released an iPad app a few months ago. (Or announced it, anyway. Not sure if it's available yet.)

For fun, I've used GarageBand on the iPad, and it's great! I use Logic on my Mac for actually writing and recording, but I do think it would be great to have something more powerful than GarageBand on my iPad. Sometimes I hit a wall on the iPad and have to move over to Logic on the computer. It would be nice to not have to switch like that right when I'm in the middle of working.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#266
post #103

Hey Ableton you paying attention? Now would be a good time to bring Live to the iPad and include a virtual Push 2.

They just released Ableton Note for iOS, which is absolutely nothing like Live and clearly shares no code nor is meant to grow into it, so I wouldn't hold my breath that they plan anything else in that space soon.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#267
post #43

Earlier quoted context omitted.

The iPad Pro has 4 speakers. You seem so matter of fact with your opinion. How big is the classroom in your mind? Video conferencing units like you bring up most of the time need separate drivers, or an app to connect. Should I have all these different teleconferencing apps on my iPad in case I show up to a client that uses xyz model? What happened to apple’s “it just works”

Yes, as I tried to make clear in my post I'm replying based on my experience, which is based on the area I live and work in. Almost all of the places I went have Logitech video conferencing gear, which dont need a single driver or minute of setup, as they simply JustWork (either with Mac, linux or windows)

> I'm replying based on my experience, which is based on the area I live and work in.

Funny how you didn’t explicitly state that when referring to the use case of “the masses”.

The masses are just the people in your local environment?

Seems like you’re backtracking.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#268

Earlier quoted context omitted.

Don't u just end the subscription at that point? What am I missing.

Well, I can still use my old polycarbonate MacBook from 2008 with the old version of Aperture I bought indefinitely, at least until the hardware breaks and is no longer repairable. If Apple decides to stop supporting the subscription based Logic Pro, I'd no longer be able to continue using it.

But why would Apple stop supporting a subscription product that brings in revenue?

You've unintentionally alluded to the reason why single-purchase software is such a flawed business model. If I buy a piece of software from a company that's using a one-time purchase business model, I basically have to expect them to go out of business or constantly be on life support because their only revenue comes from new customers. Once their market is saturated, they're done.

Persistent licenses are really still licenses, not truly buy it and keep it forever product. The time scale is just longer. Aperture was discontinued, so now it's a matter of "good luck finding a machine that still runs it." While it's great that you got to keep the software forever, that doesn't guarantee the software has value anymore.

Almost all of the purchased objects in our life degrade in some way, whether it's fast or slow.

Also, I think that Apple's persistent license professional suite was priced well below cost to attract users to the Mac platform. In contrast, these are applications that are intending to turn a profit on their own.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#269
post #242

Earlier quoted context omitted.

To a certain extent you have to ask what does a one-off purchase of an App mean any more. We got to a point on desktop where you could buy a windows XP application and it'd last forever, and that's fine. Or even a OS X application for several years. But mobile operating systems are still a treadmill. If you buy the app what are you getting? This version and no updates? That's not how iOS works. Will it support future…

This is only an issue on one operating system. Purchasing an application on Windows still comes with absolutely none of this worry. You can still use applications that are decades old on Windows 11. It's very odd that this is now accepted as a norm that is inevitable, rather than an obvious and avoidable disadvantage of Apple's ecosystem.

This is only the norm on Windows 11 because Microsoft has dedicated themselves to backwards compatibility, something that very much hampers the rest of the OS - in that Windows 11 uses much fewer resources if you rip out WinSxS and 32 bit application support https://news.ycombinator.com/item?id=34654649.
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