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Apple brings Final Cut Pro and Logic Pro to iPad

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211–220 of 587 posts

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#211
post #117

Now I just wish iPads would have an audio jack so that I could plug in my headphone while using Logic.

Echoing other comments explaining why this release is a good development … If you need headphones or a speaker to hear sounds you create, you are not the target demographic.

His point (that you and the other commenters are intentionally ignoring) is that he could be the target demographic, if Apple had made their mobile platform a little more flexible/"pro".

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#212

Earlier quoted context omitted.

Don't u just end the subscription at that point? What am I missing.

Ownership.

Even without the subscription model, one never owns the software they buy. It's still just a license, at the end of the day.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#213
post #28

Neat....although sad that it's via a subscription model, rather than buying the program outright. That said, what's the point of this? Everyone works off laptops already, even people new to A/V production. Especially in the audio world, laptops are just so much more convenient because you can host 3rd party plugins and other stuff like sample libraries. Can't do that on an iPad, can you?

To a certain extent you have to ask what does a one-off purchase of an App mean any more. We got to a point on desktop where you could buy a windows XP application and it'd last forever, and that's fine. Or even a OS X application for several years. But mobile operating systems are still a treadmill. If you buy the app what are you getting? This version and no updates? That's not how iOS works. Will it support future…

I've seen a trend of recording studios using ancient computers with versions of Logic from like 2005, with big signs taped to the wall warning against connecting to the internet or installing any updates.

In some ways, the lack of updates can be a feature. I'm sure we've all been frustrated by updates that break our workflows, deprecate useful functionality, or inadvertently degrade performance.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#214

This is great, but why not just have Garage Band work the same / be the same on both platforms? I'm a PC user; few years ago I realized how great iPad GarageBand was for playing around. Like an idiot, I literally purchased a used MacBook so I can edit my iPad travelling doodles at home with big screen as well, only to realize that they are different software with different capabilities and you cannot seamlessly copy…

You cannot? Huh I am an Apple ecosystem guy and the assumption that GarageBand on iPadOS and GarageBand on macOS will be compatible is really a reasonable one; I would think it’s the case!!

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#216

Earlier quoted context omitted.

It's not just non-Apple devices. I use my iPad to make music and sketches, and sometimes I need to move files between my iPad and MacBook. Airdrop almost never works, and transferring in the Files app is confusing--sometimes the file won't appear in the relevant app, or sometimes it appears twice, and it's not clear which is the newer version. I often resort to emailing the files back and forth to myself as attachmen…

Not been an Apple user since a little while after Steve Jobs passed away, but this is in stark contrast to what people usually say about Airdrop. What I usually hear is that it's the greatest thing since sliced bread and how everybody should be using it.

Wow. I’ve seriously actually never heard that once in 15+ years of being a Mac developer and using them full time.

I’ve never actually heard anyone, in real life; or offline, recommend, suggest; or even say one single positive thing about AirDrop essentially since its release.

It’s easily the most unreliable piece of software integrated into the MacOS/iOS platform, just a feature that has been so fundamentally broken since it’s introduction that it makes me wonder why it exists at all.

It’s definitely below 50% on the times it actually works as intended - given any network configuration, combinations of Macs or OS versions…nothing really seems to even consistently affect its continual failure.

AirDrop not working, is the expected result of using the software. As of Ventura I’ve not noticed any improvement in the feature’s functionality since it’s introduction.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#217
post #163

Earlier quoted context omitted.

Can steam deck run any Linux application? You might have fun designing creative abstractions in Pure Data meant to fit in the UI. Then, if you can hook it up to a keyboard, you might be able to take advantage of the user inputs on the steam deck & keyboard to make an ersatz OP-1.

> Can steam deck run any Linux application? Yes. It's amd64, so you probably don't even need to compile it, either.

On top of that, it's basically just Arch linux with a complicated filesystem scheme. Flatpaks are the recommended distribution mechanism, but you can do whatever you want. It comes with KDE and an X server out of the box.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#218

Earlier quoted context omitted.

Don't u just end the subscription at that point? What am I missing.

Well, I can still use my old polycarbonate MacBook from 2008 with the old version of Aperture I bought indefinitely, at least until the hardware breaks and is no longer repairable. If Apple decides to stop supporting the subscription based Logic Pro, I'd no longer be able to continue using it.

It's probably a bold assumption that you wouldn't be able to continue using it, Apple likely realizes that this would screw people who bought the device specifically for that purpose; should just be as simple as changing a sub expiry date to a thousand years from now if the shit does hit the fan.

Furthermore, if it shares the same codebase as the macOS version, why would it cease development now that they share a common architecture? If anything, that would likely mean Apple had gone tits-up.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#219
post #202
post #11

Having a full DAW on the go is a killer feature imho. The promise has been there since stuff like 8tracks on the iPhone 3G, and various Audio Units already on iOS. But I’ve always found the workflow very limiting or clunky. (Edit: I’m a Logic Pro user on macOS so my comments reflect getting things into that specifically) The divide from putting down an idea when it hits, to working it into something, has always been…

The iPad is not an entry point to the ecosystem; the difference with Macs in terms of modality of use is too stark. The Macs are simply meant to eventually go away. From the perspective of Apple, they are a legacy coccyx. For them the iPad, where nothing is replaceable and Apple is in full control of content distribution, is the superior form of computing.

They must be doing a terrible job since Apple is selling more Macs now than they ever have.

Re: Apple brings Final Cut Pro and Logic Pro to iPad

#220
post #76
post #49

Earlier quoted context omitted.

As developers of professional audio plugins this is very exciting for us. The horsepower is there and the touch interface allows for some really cool possibilities. We already enjoy using AUM and Cubasis, but will be very interested to see if support for pro hardware improves now on iPad.

I've got a Steam Deck and I've been curious about using that as a music composition tool. The controls offer some interesting possibilities as performance inputs. The problem is that all Windows or Linux music apps tend to presume a large monitor and a mouse and keyboard. I've not found anything terribly usable.

Bitwig and LMMS work in the Steam Deck although touch mode in bitwig is indeed a bit odd due to monitor size assumption.
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